
Verdict Guilty is a 90's arcade-style fighting game with a cops vs robbers theme.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Verdict Guilty – 유죄 평결, developed by Retro Army Limited and published by paulstephendavis, is an indie 2D fighting game that fully embraces the spirit of retro arcade brawlers while injecting just enough personality to stand apart from the classics it draws inspiration from. Instead of striving for cinematic presentation, massive rosters, or deep tournament-minded systems, it focuses on something far more straightforward—fast, chaotic, easily readable combat wrapped in a tongue-in-cheek crime drama set in a dystopian Neo Seoul. It feels like a lost Neo Geo cabinet, one that somehow resurfaced decades later with its quirky humor and pixelated intensity intact. The game doesn’t pretend to be bigger than it is, and that authenticity becomes its strongest creative asset. The premise revolves around a city collapsing under criminal influence, protest movements, corruption, and armed conflict, and the roster reflects that chaos. Rather than a parade of generic martial artists, players choose from cops, detectives, vigilantes, gangsters, and anarchists, each embodying exaggerated character archetypes drawn from crime fiction and Korean pop culture. Each fighter features their own short, branching story mode, offering bite-sized narrative glimpses into Neo Seoul’s escalating disorder. These stories aren’t emotionally heavy or philosophically layered—they’re intentionally pulpy, humorous, and melodramatic, acknowledging the playful absurdity of a world where cops and criminals settle disputes through stylized one-on-one brawls. This narrative framing gives the game a sense of worldbuilding rarely found in minimalist indie fighters. Mechanically, Verdict Guilty prioritizes accessibility and immediacy above technical complexity. The controls are intentionally simple—light and heavy attacks, special moves, grabs, and mobility options form the foundation of every character’s toolkit. There are no multi-page combo lists, advanced cancels, meter economies, or frame-perfect execution barriers. Special moves require only basic directional inputs, making every character learnable within minutes rather than hours. Despite this simplicity, the matches remain energetic thanks to aggressive pacing, quick recovery times, and unpredictable tools like firearms, handcuffs, grenades, and improvised melee weapons. These mechanics not only reinforce each character’s backstory but also create comedic moments that would feel out of place in a more serious fighter. The game’s visual identity ties everything together. Verdict Guilty uses chunky pixel art, thick outlines, limited animation frames, and bold color palettes that harken back to the mid-90s arcade era. Stages represent Neo Seoul as a dystopian neon furnace—riot-torn intersections, industrial backstreets, crumbling apartment complexes, police barricades, and underground hideouts. It’s a stylized version of urban decay, rendered with enough detail to communicate atmosphere without sacrificing clarity during combat. The accompanying soundtrack builds on this retro presentation, mixing driving electronic beats, arcade-like sound stabs, and nostalgic chiptone influences. Even dialogue boxes, UI panels, and sound effects feel intentionally dated—in a way that evokes affection rather than budget restraints. Where Verdict Guilty shines brightest is in local multiplayer, where its philosophy of simplicity becomes a strength. This is the kind of fighting game that non-genre players can jump into without intimidation, yet still generate competitive tension, trash-talk, laughter, and sudden upsets. Because characters rely on unique gimmicks rather than execution-heavy combos, learning matchups becomes organic. A newcomer can surprise a veteran simply by experimenting. That unpredictability gives the game long-term entertainment value disproportionate to its mechanical depth. The AI provides adequate challenge for solo play, but the experience clearly thrives on human competition—whether casual couch sessions or impromptu office break battles. However, the same qualities that make Verdict Guilty approachable may turn off players seeking deeper systems. The roster is small, advanced techniques are limited, and balance leans toward playful variety rather than disciplined fairness. Some characters feel intentionally stronger, creating dynamic but imperfect matchups. Online functionality, depending on version and region, may not satisfy dedicated netplay fighters. The story modes, while amusing, are brief, and the single-player experience can be completed quickly. Verdict Guilty is not built to become an esport or long-term training hobby—it’s built to deliver immediate entertainment without overwhelming the player. These limitations are not miscalculations—they are deliberate, and they align with the game’s indie origins. Verdict Guilty feels like a passion project created by developers who grew up in arcades and wanted to recreate that accessible, coin-operated magic. It honors classic fighting game design by stripping away bloat rather than overcompensating with modern complexity. Its charm lies in its rough edges, its enthusiasm, and its unpretentiousness. It’s a reminder that fighting games don’t always need dozens of mechanics, unlock systems, cinematic supers, and sprawling tutorials to be enjoyable—they just need personality, clarity, and strong match flow. Ultimately, Verdict Guilty – 유죄 평결 succeeds because it understands precisely what kind of experience it wants to deliver. It’s a compact, energetic, and flavorful retro fighter that offers instant gratification, memorable character archetypes, and a setting that blends cyberpunk grit with playful satire. For players who love smaller-scale indie fighters, couch multiplayer chaos, or arcade nostalgia, it’s easy to recommend. It may not satisfy those seeking high-level competitive depth, but it offers something just as valuable: a fighting game that remembers fun comes first. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
tekken with police theme
Jogo foda , gostei
Honestly? I can only say, based on playing this, this indie fighting game done as an homage to old fighting games of the 90's is REALLY CLEVER! Especially with it's "cops. Vs. robbers" theme. While the 8 starting playable characters (who aren't evil) are actually trying to make sense of their lives, there is an evil mastermind that is threatening the entire city of Neo Seoul... For 5 USD or less? This indie game is a BARGAIN...seriously!
ES UN JUEGO DE PELEAS MODERNO QUE IMITA EL ESTILO RETRO CON MECANICAS UNICAS Y UN ESTILO PROPIO, los mapas parece que son de korea
A story-driven fighting game with a lighthearted tone and hilarious dialogues. While it doesn’t offer many combos or special moves, it makes up for it with a solid roster of fighters and great graphics that perfectly match the mood of the story. Beat the Story Mode twice as Minso.
If you just NEED one more fighting game to play and you've already played all the rest, go for it.
For a fighting game that isn't too difficult to master & with 2D retro graphics , I have to say this game is pretty awesome. The music is groovy and doesn't get annoying which is a plus. There isn't too much depth too this game but it does have Easter eggs to unlock in other players to play in the game. The is cheap enough for you too not cry about on how expensive it is either so buy it :vggyeong:
"Verdict Guilty" is a video game that recreates the key elements of action games from the 1990s. The focus is on simulating battles between police officers and criminals. The developers aimed to accurately capture the style and gameplay of classic games from that era to create a retro gaming experience. The game features simplified graphics, limited control options, and a focus on environmental interaction.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $303.8K | 2.8K | 70% | $4.99 | |
| $0 | 0 | 89% | Free | |
| — | 0 | — | — | |
| $1.2M | 2.5K | 90% | $19.99 | |
| $202.2K | 697 | 89% | $14.99 | |
| $46.3K | 571 | 95% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1K | 172 | 69% | $19.99 | |
| $68.1K | 90 | 60% | $18.89 | |
| $68.1K | 148 | 96% | $14.99 | |
| $68K | 344 | 80% | $19.99 | |
| $68.1K | 2.4K | 88% | $1.51 | |
| $68.1K | 329 | 83% | $9.99 |