
Vengeful Guardian: Moonrider is a side-scrolling action platformer that channels the golden age of classic 16-bit action games in a full-throttle quest for revenge. Created to defend a totalitarian state, the Moonrider rejects its programming and now seeks vengeance on its creators.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 540reviews | 86% | — | $195.4K |
| $16.99 | 215ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played thru this game after playing this developers other game: Blazing Chrome. While I did enjoy Blazing Chrome more than Moonrider, I do think this game is worth a playthru if you like the genre. Moonrider is a combat-focused hack and slash game with some platforming elements. Like Blazing Chrome, it nails the feel of older-style retro games, but it does have some modern QoL improvements (such as chip modifiers which can definately help you out thru some of the games more difficult sections). It is a short game, I was able to play thru the entire game in about 4 hours on my Steam Deck without any technical issues. Give it a shot it you enjoy retro hack and slash games!
Kind of like a gory Megaman except you are a metal samurai. Good but don't pay full price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil
| $6.79−60% |
| 13ratings |
| 90% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
록맨 + 용검전 느낌 다만 2D 레트로 게임류를 위시한 것 치고는 스테이지 구성이나 난이도가 매우 라이트한 편 씹덕캐릭터 띡 내놓고 아무튼 잘 팔림 하는 게임들 보단 훨씬 훌륭한 게임이라 보임 완성도가 굵직한 편은 아니지만 나름 수작이라고 생각함
Mais um acerto da Joymasher. Moonrider é um mix maluco de Shinobi, Hagane, Megaman X, Kamen Ryder, e muito mais coisa de fidalgo que foge do meu repertório. A história tem essa vibe de Tokusatsu, onde um dos guardiões da revolução fascista se rebela misteriosamente, quase de forma mística para lutar contra a tirania que toma Penrai, a nação fictícia que o jogo se passa. Inclusive, o grande tirano me parece muito o Bolsonaro, algo me cheira que não foi coincidência. Mas não espere a história mais complexa e crítica não, ela é simples, porém cativante o suficiente. A gameplay também segue essa simplicidade, sendo que você tem um combo de ataques de sabre estilo do Zero em Megaman X4, uma corrida que impulsiona o ataque num combo destruidor e o movimento especial desse jogo, o Ryder Kick... digo, a bicuda que você pode dar tanto na vertical quanto na diagonal, que dá uma dinâmica única na gameplay. Parece simplório demais, né? Mas temos os chips que conseguimos explorando as fases, onde você pode equipar dois de uma vez e dão os mais variados buffs, debuffs e até novos movimentos, como pulo duplo, regen de HP ou deixar o jogo no modo hard com você morrendo em um dano, então o fator replay é gigante, pois você pode experimentar bastante. E claro, assim como em Megaman, você pega as armas dos chefes depois de derrotá-los, e alguns como o Fotondash expandem a movimentação, enquanto outros são bem parecidos com os poderes do Zero em Megaman X4. Acho que minha única crítica é em quão curto o jogo é, tendo apenas 9 fases contando com as finais e uma introdutória. Os chefes são bem divertidos, mas todos são bastante fáceis no modo normal, ao menos para mim, mas honestamente, é um jogaço e vale a pena para experimentar e rejogar, mas eu achei o final meio sem graça também, acho que uma última batalha final e cutscene mais elaborada acrescentaria mais.
The game is fun and the art and music are top tier. As a huge fan of the dev team behind this I have to recommend the game. The structure being akin to Megaman also gave me a huge nostalgia hit and I really enjoyed beating a boss and trying their power. That said, the game felt VERY short. I would of loved for the end area to have been a lot longer and force the player to use the boss weapons to overcome challenges and environmental dangers. Found a weird bug where the final boss also stopped moving in the middle of the second phase. Other than those two gripes though you have here a VERY fun game that is challenging and pays homage to a bunch of classics. I love the indie studio behind this and own all of their games. Do yourself a favor and buy it along with oniken, odallus, and blazing chrome.
打分:4/10 手感生硬,关卡极短,内容无趣,过于复古。 作者比较执着于斜跳,但游戏内跳跃尤其是蹬墙跳手感不及格,莫名的失误容易让人感到烦躁,而且过短的关卡也导致没有合适的理由去反复适应。 2023年还能以这个价格推出这种体量的游戏,我认为不合格。
Very disappointing, honestly. Blazing Chrome remains Joymasher's only good game. The controls are fine, graphics are generally pretty good even if at times it seems the entire game is made out of grey and purple, but the stage design makes the game an absolute chore to play. Every stage I have played is extremely simple and linear, rarely presenting more than one or two things to deal with, and seems concerned primarily with slowing you down using annoying, boring roadblocks rather than offering any kind of challenge or interesting gameplay. I have played about half of the stages so far, and almost every stage I played has multiple repetitions of some version of "destroy this wall to progress that takes too many hits, but you have to keep stopping to avoid a predictable and unthreatening hazard". None of the stages I played took advantage of any of the player character's abilities in anything approaching an interesting way, and I think the whole Mega Man style structure of the game is to blame for this. It adds nothing. None of the stages or bosses felt like they would have been easier with a specific item or power, so what is the point? The game paints itself into a corner where every stage has to be designed like it is the first stage of the game, there is no progression of difficulty or complexity, and nothing is gained from doing it this way. Look at Mega Man, or Gravity Circuit if you want a modern indie comparison, and you will see that the free stage order is used to allow every level to be complex and difficult with no space wasted on introductory levels. You are expected to fail until you get better. Vengeful Guardian does the exact opposite, with every stage feeling so afraid to challenge you that they fail to even interest you, and don't even have fun, satisfying platforming to fall back on thanks to the aforementioned constant pointless roadblocks. And if you are thinking maybe the boss fights are the saving grace, think again. They feel like they were designed by someone who had no idea what the player character's abilities would be or how to make a boss fight that complements those abilities. Every fight is either laughably easy due to having no way to stop the player spamming it down to 0 HP before it can even do anything, or basically boiling down to a game of Simon Says where you dodge until you are allowed to attack, or frustrating in a "there doesn't seem to be any way to avoid half of these attacks so I'll just spam and hope RNG eventually hands me a win before I run out of lives" way. I genuinely don't know what part of this game is the part the developers think is the fun part. If I had paid more than £5 for it I would have refunded. Just go play Shinobi 3 on an emulator instead.
What a ripper of a game! I loved how high octane and well paced it was. Old school challenging without old school frustrations.
Shinobi vibes! [spoiler]Espera uma promoçãozinha ;) [/spoiler]
Vengeful Guardian: Moonrider is a fantastic action platformer from Brazilian developers (viva Brasil!!!) that perfectly captures the spirit of the Sega Mega Drive/Genesis era. Gameplay-wise, it blends the fast, precise ninja action of Shinobi with the weapon-stealing progression of Mega Man. What really stands out is how useful most of the boss weapons are — they’re not just gimmicks, they actually change how you approach levels and combat. (Except Geocrusher… sorry my man...) If you enjoy tight retro action with gorgeous 16-bit style visuals, this one is absolutely worth playing.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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