
VELVETIST prototype introduces the vision of a third person action open world adventure game set in an old, socialist occupied town of the second half of the 20th century. Prototype contains only a basic structure on top of which we wish to build the VELVETIST: The City Of Machineguns.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Czech**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a great potential. The story looks very interesting. Of course, it has some bugs since it's only a prototype but I want to see more and hope the developers will raise enough money to make a full version of the game. Love the voice over!
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[h1]It is only a prototype, but I will give some constructive criticism.[/h1] 3rd person camera is nice for traversing the world and it is cool seeing character wearing a hat. But, in combat hat was getting in way of crosshair, especially when aiming at enemies vertically. I wish we could choose a 1st person camera in combat. Weapon recoil is too strong and crosshair too large of an area. Rails as cover is janky, enemies can shoot through rails but you mostly cannot AI do not have recoil and are aimbots, do they even reload? Partner gets in way of you shooting and does not always shoot at enemy. When driving can we zoom the behind view in and out with mouse wheel. I would have liked the camera a little further back from the car. There were a few parts of the story that were confusing. Perhaps the meaning of some things were lost in translation to English? I will recommend that people give it a look and hope it gets the needed improvements in the future. It has potential, but needs a lot of work to be up to par. It's not quite as playable as the original 2002 Mafia game yet.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Borci, máte skvělej nápad a už jen tento koncept mě zaujal! Rozhodně to nenechte jen tak být a makejte dál, prosím... Máte opravdu potenciál vytvořit kvalitní hru! Dabing je za mě skvělý, fakt se mi líbí, jak se tam postavy mezi sebou baví hovorově, tak jak to je v normálním životě. Příběh, i když je kraťoučký, má už takhle ze začátku jednu vlastnost - vtáhl mě do děje a je škoda, že už další mise není. Každopádně je to čistý prototyp, takže to samozřejmě chápu. I když je hra v úplných začátcích - Fyzika moc nejede, animace, bugy, tak to není nehratelné, ba naopak... Prostě máte skvělý základ, dle mého názoru! Takhle na závěr bych Vás chtěl motivovat - Nevzdávejte to hoši, máte skvělej nápad a můžete to fakt dotáhnout dost daleko! Během delší doby jsem ve hře odehrál víc jak 30 hodin a prostě si nemůžu pomoct - tohle je skvělý! Rád bych časem něco přispěl na vývoj, pokud by bylo potřeba a pokud by byla možnost. DRŽÍM PALCE!!!
I didn't make it far. I got to the spot where I had to deliver the box, but I couldn't pick up a box. It kept saying "no, it must be the other box". There were only 2 boxes but both said "I am unable to carry right now". While I was messing around trying different angles to grab them the entire car disappeared....
Unsuccessful czech game project that was very potential and could actually have been fun. From watching the developer's instagram, there is zero care about the game at this point. Not worth waiting.
Mafii miluju (až na 3.) a tahle hra mi opravdu prinesla nostalgii... a rekl bych ze SiCzech maj v tomhle sanci a rekl bych ze ta hra bude skvela jen doufam ze to vyjde a nebude to moc drahy az tak bohatej nejsem ale kdyz to pujde koupim to hned jakmile to pujde
Velvetist Prototype is a free "proof of concept" for a GTA ripoff that's set in the eastern bloc, but with a more down to earth/slice of life/Mafia style theme. While this shows some kind of potential maybe, it lacks polish, it's very clunky, and really needs a basic tutorial. And better graphics. I wasn't really offended by the premise for the game, so that's something, and I liked the dialogue between the two characters. While this is free, it's just a demo but hasn't been classified as one, so gamers might be mislead about it. I hope the developers can go on to make something of this because there's some potential.
Nic moc
Přesto, že je to prototyp, tak by hra měla hodně daleko od toho, aby to byla docela slušná hra. Grafika mi připomíná hry od Rusáků, kteří nabízejí svoje hry za 0.99€, nic velkolepého, ale zároveň nic strašného. Hra je docela dost špatně optimalizovaná a měl jsem pár záseků, jelikož hra pravděpodobně načítá hodně assetů na jednou. Jízdní model se dá překousnout, ale scéna v baru je docela blbě vymyšlená. Podle mého by bylo super kdyby se hráč spawnul za barem místo před barem, aby nedošlo k instantní smrti, ale pokud máte rychlé reakce, tak nemusíte ani jít za hospodu a rovnou můžete jít před hospodu, pokud se skrčíte a snipíte týpky M1911, což mi připomnělo, že hra má taky docela dost historických chyb. Kde chcete sehnat M1911 v roce 1970 v Československu? U mise kde se pokoušíte zachránit Pepase, tak jsem to vzdal. Ta časomíra je až moc rychlá. Jinak u této hry mluvím v minulém čase, jelikož vývojáři hry se na hru asi od roku 2021 vykašlali a tak máme jenom prototyp, z kterého se nestane ani plná hra.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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