
You've been invited to a Halloween party! Yay! Music! Food! Drinks! Vampires! Wait. VAMPIRES!? Velvet Bite: Softly, With Teeth is a Romantic Visual Novel featuring 6 romanceable vampires.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Content Warning
This game contains depictions of blood and violence (including vampire bites), depression, and suicide.
Velvet Bite: Softly, With Teeth
ベルベット·バイト / 轻咬丝绒 / 벨벳 바이트
Romance with Vampires
You've been invited to a Halloween party! Yay!
Music! Food! Drinks! Vampires!
Wait. VAMPIRES!?
A Romantic Visual Novel
featuring 6 romanceable vampires.
Main Routes
Madison

That's my question to ask.
Why are you here?
Your roommate!
She's not happy to be around you, obviously.
CV. Kojyo Rin / Lee Jueun
Forrest

City life isn't good for your mental health.
Vampires also need greens to heal.
Kind and caring.
His dessert wasn't very good. Too bad.
CV. Hozuki Kaoru / Shim Gyuhyuk
Yvonne

Hm, what's good for a fairy?
Cutie pie? Or sweetheart?
A beauty, known to never age.
Runs a business.
CV. Uduki Hana / Kim Jayeon
Sebastian

I mistook you for a different person.
I guess I was drunk.
Book lover and movie enthusiast.
Not a social person.
CV. Utamaru / Seok Seunghoon
Bonus Routes
Charlotte

So, was the party worth it?
Your psychiatrist.
She's also a vampire, by the way.
CV. Masutani Mahiro / Yang Jeonghwa
Everard

Only do the fun stuff.
That's my life philosophy.
Is he a magician or a con artist?
We don't know.
CV. Wakanae Yoi / Kim Youngsun
Features
#vampire #halloween #pastel
#choices-matter #text-based #romance
#josei #joseimuke #LGBTQ+ #amare
💘 Name your Main Character
💘 Beautiful Art
💘 Original Soundtrack
💘 Voice Acting
Play Time
9~12 hours (estimated, depending on the player's reading speed)
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中评吧。打折价格不到二十,还算能接受。流程太短,剧情线完全就是过家家,恋爱线暧昧升温铺垫少。放在BG/GB/GL品类视觉小说里面也只能算是差不多及格线附近的作品。如果碰上打折以及游戏荒了可以买来玩玩。 下面预制一下此游节奏: 对乙女玩家:主控有脸、私设太多,代入感不好! 对百合玩家:所有线都默认掺男了! 对ML玩家:角色怎么能有自己的生活啊!可攻略角色怎么能真结过婚啊! 对维权玩家:文本机翻疑云,美术AI疑云,游戏下架疑云。 对文字游戏玩家:剧情太短,恋爱铺垫太少,故事一坨。除了美术之外,文本和日配完全都是大便啊! 对性价比玩家:omg六十多就只让我玩三个小时吗?
Velvet Bite: Softly, with Teeth is a supernatural romance visual novel developed and published by EVERIUM that combines vampire mythology with relationship-focused storytelling and contemporary slice-of-life elements. Rather than building itself around horror or action-heavy supernatural conflict, the game takes a more intimate approach, placing emotional development and personal connections at the center of the experience. The result is a story-driven visual novel that explores mystery, romance, and self-discovery through a cast of memorable characters tied together by hidden supernatural secrets. The story begins with what appears to be a fairly normal setting before gradually introducing darker elements beneath the surface. Ordinary life quickly changes when the protagonist becomes entangled in a world where vampires are no longer myths or distant legends. What follows is less a traditional supernatural thriller and more an emotionally driven journey where relationships become the primary focus. The discovery of hidden truths creates intrigue, but the game consistently places greater emphasis on the people surrounding those mysteries rather than the mysteries alone. One of the strongest aspects of Velvet Bite comes from its cast. The game features multiple romance options, each built around different personalities, emotional challenges, and relationship dynamics. Instead of presenting romantic routes that feel interchangeable, the game works to give each character a distinct identity. Some carry emotional distance that gradually softens over time, while others establish stronger connections more quickly. The variety helps create replay value while encouraging players to explore different choices and interactions. Relationship development moves at a measured pace. Rather than rushing emotional moments for quick payoff, Velvet Bite spends time allowing conversations and smaller interactions to build attachment gradually. Dialogue becomes one of the game’s most important tools. Character personalities unfold through quieter moments just as much as major story developments. Players who enjoy visual novels centered around emotional investment and character chemistry will likely appreciate this approach. The supernatural themes strengthen the atmosphere without overwhelming the narrative. Vampires exist as a meaningful part of the world rather than simply serving as visual decoration or dramatic plot devices. The story uses supernatural elements to create tension and mystery while maintaining focus on interpersonal struggles and emotional growth. This balance gives the game a unique tone that blends romance and fantasy without leaning entirely into horror territory. Another notable strength lies in how the game handles everyday life alongside supernatural storytelling. Casual interactions, ordinary routines, and slower moments create contrast that helps larger emotional scenes land more effectively. The world feels more grounded because characters exist beyond dramatic plot developments. These quieter sections contribute heavily to immersion and help strengthen emotional connections over time. Visually, Velvet Bite delivers some of its strongest work through presentation. Character artwork receives considerable attention, helping major personalities stand out immediately through expressive designs and polished illustrations. Visual direction supports emotional storytelling effectively, giving important moments stronger impact while maintaining a consistent atmosphere throughout progression. The soundtrack and voice performances also contribute positively to immersion. Music helps establish tone during emotional scenes while voice acting strengthens major character interactions. Performances give personalities additional depth, helping conversations feel more engaging and natural. Combined with the visual presentation, audio design strengthens the overall atmosphere significantly. The game also benefits from offering varied romantic possibilities that encourage multiple playthroughs. Different relationship paths allow players to experience alternative emotional dynamics depending on personal preferences and choices. This structure adds longevity while reinforcing player agency throughout progression. However, Velvet Bite may not appeal equally to everyone. Players expecting a heavily supernatural narrative focused primarily on vampire lore or darker mystery elements may occasionally find the pacing slower than anticipated. Much of the experience prioritizes personal interactions and emotional development over dramatic conflict. Some routes may also resonate more strongly than others depending on individual preferences. Because the game relies heavily on emotional connection and character writing, enjoyment naturally depends on how strongly players connect with individual personalities and storylines. Despite those limitations, Velvet Bite: Softly, with Teeth succeeds because it remains focused on delivering exactly the type of experience it wants to create. It is not trying to become a horror experience disguised as romance, nor does it attempt to overwhelm players with supernatural complexity. Instead, it delivers a relationship-focused visual novel where mystery and fantasy support emotional storytelling rather than replace it. For players who enjoy romance visual novels built around slower character progression, supernatural themes, and emotionally driven storytelling, Velvet Bite: Softly, with Teeth offers a memorable experience supported by strong presentation, engaging character interactions, and a world that balances mystery with intimacy effectively. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情硬伤、叙事节奏感差、感情线奇怪、互动感弱、有的地方真的是满满地人机感(给角色挨个发信息那里感觉我的客服人格上线了......) 不过优点也还是有的:韩语配音好听、画风对我胃口、立绘和CG也都挺美的 感觉PPT游戏的文笔和剧情是最重要的哈,所以整体还是弊大于利吧,不太推荐
i like my games with yuri
我不行了。 嗯...... 要剧情有画风,就这么说吧,还有这个简直就是快餐式爱情啊,我服了这就谈上了?想要看甜甜爱情我劝别买,真的,还有喜欢夏洛特想攻略的谨慎考虑,感情线写的比其他人还少,以下涉及剧透 我不行了我就是被夏洛特骗进来的,这里官方写了夏洛特之前算是喜欢过一个人(不是主角哈),而且对主角更多是利用,攻略夏洛特是特别结局,也仅仅是开始攻略而已,然后故事就发展到这里就结束了,我真的不行了,我还说为什么前面的选项没有夏洛特的选项,总之仅仅是为了此女人玩这个游戏的真的不要玩,亏亏亏真的很亏,我真的不行了
분량은 확실히 짧긴 함. 1회차 4시간 정도 했고 스킵하면서 컴플리트 하면 5시간 조금 안걸릴듯? 문체는 거슬릴게 없어서 편안하게읽히긴 했음. 분량때문에 로맨스 빌드업이 부족한건 맞는거같음. 초반부터 러브러브여도 이상하고 후반에 몰아서 보여줘봤자 아쉬움만 들고... 어쩃든 일러가 굉장히 화려하고 메인캐릭터는 풀더빙 되어있어서 너무 좋았음. 갠적으로 메이저 성우들 풀더빙 들은거만으로도 4만원 가치 했다고 느껴서 내가 중증 성우 덕후다 싶으면 추천함.
브금이 너무 들쭉날쭉이고요 몰입감 제로입니다. 삼만원짜리 소설 읽는 느낌이에요. 더빙 없었으면 환불할 뻔 했습니다ㅠ 이본언니 너무 이뻐
画风和配音很不错之 尤其是画风太精美了 cg都很好看呀 但是剧情真的有点一般呢 但是每个角色的脸都很戳我吧!总体来说还不错
2026.05.19-05.20 全通时长3.6h 一句话感想:只适合吃一次的快餐甜饼。 本来是想等到个位数的时候再说,没想到xhs一搜发现制作组说26年随时可能下架。看着非常符合我口味的封面和公开cg,大半夜爬起来趁着打折还没结束就买了。 可能是因为一开始就没报什么期待(因为几乎看到的每一个repo都是在差评),所以我打起来感觉还是挺开心的——台词里有一些设计的笑话。 但是!这个游戏最大的问题在于,从内容来说我认为某个人应该算锁线,或者说真相应该是跟此角色息息相关的才对。可实际上不管走谁的线这部分真相都会说出来,就导致知道真相的我不明白为什么这个感情竟然一点都不带纠结的。 其实这点和故事整个的编排有关系,因为这个游戏就不像大部分买断制日乙那样子分共通线和个人线。它是有点像早些年我打的那些橙光游戏,就是整体是一个故事线,但是每到约会剧情的时候就让你选人。或者说它甚至还不如那个橙光做的有那种好感累计机制,它只在最后一个选人的关键选项决定你结局跟谁在一起。 所以我建议是喜欢谁就打谁的线就行了,哪怕你已经选了几个选项,也可以直接重开。当然,不在意前面的约会剧情和cg的话直接下一次约会选自己喜欢的那个就行了。主要是这游戏其实只适合打一周目。 算是4个完整的可攻略角色和2个特殊攻略角色,我的好感排名是:塞巴斯蒂安>其他。如果塞巴斯蒂安的下巴上没有胡子的话对我来说就更完美了、、 不涉及重大剧透的一句话概括: 女主:虽然开局说的是因为心理阴影不敢跟外人交流,但打下来发现女主其实很会说话……感觉比我还健全 弗雷斯特:大金毛 伊冯娜:姐姐小妈 麦迪逊:傲娇猫猫 塞巴斯蒂安:成熟引导系 夏洛特:温柔医生 埃弗拉德:神神叨叨 【以下含重大剧透】 【以下含重大剧透】 【以下含重大剧透】 【以下含重大剧透】 【以下含重大剧透】 【以下含重大剧透】 整体故事而言,主线不怎么样啊。前面感觉有点想那种带些悬疑氛围吧……反正我是没什么感触。纯看约会剧情的话还是挺甜的,不过多少有点情不知所起。甚至室友都是开头跟我说两个人没有很熟,结果下一个场景就突然跟我说两个人是挚友啦,我说:啊? 角色之间的感情处理得不太行了,比分伊冯娜和弗雷斯特的类母子关系,虽然理解想写什么,但是云里雾里的。就是不理解怎么就这么强烈的感情袭来。 比较喜欢的是这塞巴斯蒂安,典型的为你千千万万遍。所以我真的不太能接受就是我在走别人线的时候,结局跟我说有一个人这样爱得那么深,爱得那么认真。结果说完过去后就一点也不带提的。 所以我其实觉得把他放在第一个打会更好一些。不过要是先打别人,再走他的线的时候,就能发现一些就是呃,与赵就是一些暗示两人过去很亲密的小细节,就有怪好磕的。 心理医生我到最后还是不太理解她的行为,什么追求自由啥啥的。不过我觉得那个结局的时候,她说什么,你新养的小狗摇着尾巴来见你了怪好玩儿的。 魔法师我真觉得他就神神叨叨,甚至他的结局我都觉得跟正篇都没有什么联系,就本来一个路人的感觉,然后突然跟我说女主对他有感情了,我根本看不出来啊!心理医生好歹能算是说是什么之前有心理依赖(虽然恢复记忆之后知道这一切都是她的阴谋),但这个魔法师实在是莫名其妙啊。 傲娇妹就是个纯笨蛋,没有别的可说了。 大狗的话其实还算可以吧,我觉得喜欢狗系的应该会挺喜欢的,还会哭哭嘞。 伊冯娜主要就是那种姐姐感觉吧,挺勾人的,所以我才会第一条线就选她。 总之我挺喜欢塞巴斯蒂安身上展露出来的那种引导型气质,唉,如果没有胡子就真的太完美了,反正胡子不是我的xp。
The art is beautiful, the voice actors did a great job. Overall, the plot and storyline is good and enjoyable. I also enjoy the dynamic between each characters, and it's such a relief to see they're all treated as their own rather than just some ornaments for the MC. However IMO the romance aspect is lacking and is treated as extra (and not the main point as other Otomes do), so I'd say this is just a romance VN rather the usual Otome. But it's a good game! I love it!
Players by region
Where this game's players are, estimated from review languages.
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