
You've been invited to a Halloween party! Yay! Music! Food! Drinks! Vampires! Wait. VAMPIRES!? Velvet Bite: Softly, With Teeth is a Romantic Visual Novel featuring 6 romanceable vampires.
Modeled estimate, not a reported figure. How we estimate →
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About
Content Warning
This game contains depictions of blood and violence (including vampire bites), depression, and suicide.
Velvet Bite: Softly, With Teeth
ベルベット·バイト / 轻咬丝绒 / 벨벳 바이트
Romance with Vampires
You've been invited to a Halloween party! Yay!
Music! Food! Drinks! Vampires!
Wait. VAMPIRES!?
A Romantic Visual Novel
featuring 6 romanceable vampires.
Main Routes
Madison

That's my question to ask.
Why are you here?
Your roommate!
She's not happy to be around you, obviously.
CV. Kojyo Rin / Lee Jueun
Forrest

City life isn't good for your mental health.
Vampires also need greens to heal.
Kind and caring.
His dessert wasn't very good. Too bad.
CV. Hozuki Kaoru / Shim Gyuhyuk
Yvonne

Hm, what's good for a fairy?
Cutie pie? Or sweetheart?
A beauty, known to never age.
Runs a business.
CV. Uduki Hana / Kim Jayeon
Sebastian

I mistook you for a different person.
I guess I was drunk.
Book lover and movie enthusiast.
Not a social person.
CV. Utamaru / Seok Seunghoon
Bonus Routes
Charlotte

So, was the party worth it?
Your psychiatrist.
She's also a vampire, by the way.
CV. Masutani Mahiro / Yang Jeonghwa
Everard

Only do the fun stuff.
That's my life philosophy.
Is he a magician or a con artist?
We don't know.
CV. Wakanae Yoi / Kim Youngsun
Features
#vampire #halloween #pastel
#choices-matter #text-based #romance
#josei #joseimuke #LGBTQ+ #amare
💘 Name your Main Character
💘 Beautiful Art
💘 Original Soundtrack
💘 Voice Acting
Play Time
9~12 hours (estimated, depending on the player's reading speed)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wish there was a way to review something as something between such absolutes as yes or no, at least as something like 'yes, but with a caveat' because that's truly what I'd say. And what's that caveat? Let's get it out of the way before anything else; this game is simply priced too high for what you get. There just aren't enough unique story paths, with the majority of each route being the same apart from a couple of key scenes I won't spoil. And, on top of that, some of the story that there is is just a little clumsily translated, like it could have done with another proofreading before release. Finally, though this is hardly as important, there's no little extras like steam achievements or trading cards. That's just a minor thing, but to some players it matters. Now, with that out of the way, let's talk about the good things, because there are a lot of them. The story that there is unique and interesting. I'd even call it truly immersive if it was just a bit longer and more varied. The characters are really wonderfully crafted, and you truly do come to care for them, especially once you venture down their romance route. The artwork is good throughout, but it is truly beautiful for the special scenes you get with each character in their special scenes. And, finally, the music is pleasant, well composed, and fitting to each of the scenes it's used for. So final thoughts? This is a good visual novel, and one fans of vampires (such as I) will likely truly enjoy for that first playthrough. But that, alas, is likely where much of the enjoyment will begin to fade and sadly that does mean that it this price point and with that unfortunate lack of varied routes, this can only be a good visual novel, not the great one it truly had the potential to be. (TLDR; buy it on sale, or after the publishers have released a darn big free content update patch!)
일러스트와 성우가 화려함. 메디슨의 앙칼진 짜증과 이본의 다그침은 계속 듣고 싶을정도로 너무 완벽했음. 이본이 날 혼내줬음 좋겠음. 뭐...그뿐임... 뱀파이어가 주제긴 한데, 뱀파이어 향만 남. 로맨스도 대충 끼워넣은것같음. 진짜 사막 걷는기분이다. 갤러리 기능도 없고, 자동재생 기능은 보여주기용으로 넣은듯. 대사 다 읽기도 전에 지멋대로 넘김. 설정에서 자동재생 속도 조절할 수 있는데,ㅋㅋㅋㅋ 이건 왜 만들어 놨는지 모르겠음. 최대한 늦게 설정해놔도 세바스티안이 천천히 말하는편이라 진지하게 말하다 맘. 주인공이 화나는 이유중에 세바스티안이 두루뭉실하게 대답해서가 아니라 말하다 말아서 빡치는게 맞음. 사람이 제일 화가나는 이유중에 하나는 말을 하다 마는것이고, 두번째는 -------------------- 아 그리고 솔직히 말해서 뱀파이어물이라고하면 다들 뱀파이어들이 가련청순아방 여주인공의 목덜미를 무는 상황 기대하잖아.... 근데 그런것도 없어. 아니 그리고 카운셀링 받는 여주인공이 오히려 공략캐들 카운셀링이나 해주고있는데 이게 맞냐 GL 좋아해서 샀긴하지만 솔직히말해서 스토리 너무 재미없어......... 뭔가 어디서 본듯한 서양틴에이지판타지 소설 13권짜리를 1권으로 압축시킨 맛이남.
买了才知道2026年要下架,理由是要筹备移动端新作。说是移动端会是一款新作,游戏名字也不一样。那你套这个游戏的皮套干什么?剧情和美术都要重新来过的话为什么不做新游戏?美其名曰“重置”?“重新利用美术素材,但是改写新剧情”,那初版角色和购买了初版游戏的玩家就是纯纯大冤种呗。如果只是因为“收到了玩家反馈剧情不佳”就套用初版游戏改剧情改美术,那大家都不要做新游戏了,美其名曰“重置”就好了,还可以收割购买了初版游的玩家的关注。游戏官方也没有说给买初版的玩家有补偿,也没有说新作会上架steam替代初版。那初版和剧情更改后的新版哪个才是你们这个游戏?离谱。
The game was good, I personally liked the plot. I never played something with the type of plot, it was unique. but I did buy it under the impression that it was STRICTLY a dating game, but it's really not. It lacked romance and it felt hard to understand if the characters did feel some sort of romantic interest to the mc. It shouldn't really be under "dating sim" since it really lacked it. I think your choices don't matter, maybe only when you get to pick who to hang out with... which was like 4 times. I also think it takes a bit of time before you actually get into the plot, it took me 2/3 hours before I reached the fr plot. the character's all had their own personality and I really enjoyed how they all interacted with each other, but I think pricing it at $40 was a bit extreme.
[h1]5/10 除了画风一无是处[/h1] ========================== 先看看68R的定价,宣传自己是独立乙游标签,认为创作环境不好,你要不先看你做的什么东西? 字幕一股子AI翻译味,感觉完全没有本地化 剧情写的一股子白开水,虽然我GL和BG通吃,但部分角色完全看不出任何感情基础,故事最后也是戛然而止 说实话这画风是真的喜欢,但除了人物立绘和CG,无论是游戏本身质量还是宣传运营都着实不行,定价68R搞一个半成品就直接宣布搞重置版跑路,有点无语
字小的生怕我看见了,还真没找到调节大小选项,该不会真的没有吧 才注意到黑毛有胡子,我完全不行了,突然感觉他整个人臭臭的 我就知道制作组在愚弄人,几个月前刷到说要下架steam,我一看评价稀烂价格还贵没买,至今没见到下架
画的挺好但是性价比太低了,文本剧情真的不是ai跑的吗
我不行了。 嗯...... 要剧情有画风,就这么说吧,还有这个简直就是快餐式爱情啊,我服了这就谈上了?想要看甜甜爱情我劝别买,真的,还有喜欢夏洛特想攻略的谨慎考虑,感情线写的比其他人还少,以下涉及剧透 我不行了我就是被夏洛特骗进来的,这里官方写了夏洛特之前算是喜欢过一个人(不是主角哈),而且对主角更多是利用,攻略夏洛特是特别结局,也仅仅是开始攻略而已,然后故事就发展到这里就结束了,我真的不行了,我还说为什么前面的选项没有夏洛特的选项,总之仅仅是为了此女人玩这个游戏的真的不要玩,亏亏亏真的很亏,我真的不行了
Velvet Bite: Softly, with Teeth is a supernatural romance visual novel developed and published by EVERIUM that combines vampire mythology with relationship-focused storytelling and contemporary slice-of-life elements. Rather than building itself around horror or action-heavy supernatural conflict, the game takes a more intimate approach, placing emotional development and personal connections at the center of the experience. The result is a story-driven visual novel that explores mystery, romance, and self-discovery through a cast of memorable characters tied together by hidden supernatural secrets. The story begins with what appears to be a fairly normal setting before gradually introducing darker elements beneath the surface. Ordinary life quickly changes when the protagonist becomes entangled in a world where vampires are no longer myths or distant legends. What follows is less a traditional supernatural thriller and more an emotionally driven journey where relationships become the primary focus. The discovery of hidden truths creates intrigue, but the game consistently places greater emphasis on the people surrounding those mysteries rather than the mysteries alone. One of the strongest aspects of Velvet Bite comes from its cast. The game features multiple romance options, each built around different personalities, emotional challenges, and relationship dynamics. Instead of presenting romantic routes that feel interchangeable, the game works to give each character a distinct identity. Some carry emotional distance that gradually softens over time, while others establish stronger connections more quickly. The variety helps create replay value while encouraging players to explore different choices and interactions. Relationship development moves at a measured pace. Rather than rushing emotional moments for quick payoff, Velvet Bite spends time allowing conversations and smaller interactions to build attachment gradually. Dialogue becomes one of the game’s most important tools. Character personalities unfold through quieter moments just as much as major story developments. Players who enjoy visual novels centered around emotional investment and character chemistry will likely appreciate this approach. The supernatural themes strengthen the atmosphere without overwhelming the narrative. Vampires exist as a meaningful part of the world rather than simply serving as visual decoration or dramatic plot devices. The story uses supernatural elements to create tension and mystery while maintaining focus on interpersonal struggles and emotional growth. This balance gives the game a unique tone that blends romance and fantasy without leaning entirely into horror territory. Another notable strength lies in how the game handles everyday life alongside supernatural storytelling. Casual interactions, ordinary routines, and slower moments create contrast that helps larger emotional scenes land more effectively. The world feels more grounded because characters exist beyond dramatic plot developments. These quieter sections contribute heavily to immersion and help strengthen emotional connections over time. Visually, Velvet Bite delivers some of its strongest work through presentation. Character artwork receives considerable attention, helping major personalities stand out immediately through expressive designs and polished illustrations. Visual direction supports emotional storytelling effectively, giving important moments stronger impact while maintaining a consistent atmosphere throughout progression. The soundtrack and voice performances also contribute positively to immersion. Music helps establish tone during emotional scenes while voice acting strengthens major character interactions. Performances give personalities additional depth, helping conversations feel more engaging and natural. Combined with the visual presentation, audio design strengthens the overall atmosphere significantly. The game also benefits from offering varied romantic possibilities that encourage multiple playthroughs. Different relationship paths allow players to experience alternative emotional dynamics depending on personal preferences and choices. This structure adds longevity while reinforcing player agency throughout progression. However, Velvet Bite may not appeal equally to everyone. Players expecting a heavily supernatural narrative focused primarily on vampire lore or darker mystery elements may occasionally find the pacing slower than anticipated. Much of the experience prioritizes personal interactions and emotional development over dramatic conflict. Some routes may also resonate more strongly than others depending on individual preferences. Because the game relies heavily on emotional connection and character writing, enjoyment naturally depends on how strongly players connect with individual personalities and storylines. Despite those limitations, Velvet Bite: Softly, with Teeth succeeds because it remains focused on delivering exactly the type of experience it wants to create. It is not trying to become a horror experience disguised as romance, nor does it attempt to overwhelm players with supernatural complexity. Instead, it delivers a relationship-focused visual novel where mystery and fantasy support emotional storytelling rather than replace it. For players who enjoy romance visual novels built around slower character progression, supernatural themes, and emotionally driven storytelling, Velvet Bite: Softly, with Teeth offers a memorable experience supported by strong presentation, engaging character interactions, and a world that balances mystery with intimacy effectively. Rating: 6/10
분량은 확실히 짧긴 함. 1회차 4시간 정도 했고 스킵하면서 컴플리트 하면 5시간 조금 안걸릴듯? 문체는 거슬릴게 없어서 편안하게읽히긴 했음. 분량때문에 로맨스 빌드업이 부족한건 맞는거같음. 초반부터 러브러브여도 이상하고 후반에 몰아서 보여줘봤자 아쉬움만 들고... 어쩃든 일러가 굉장히 화려하고 메인캐릭터는 풀더빙 되어있어서 너무 좋았음. 갠적으로 메이저 성우들 풀더빙 들은거만으로도 4만원 가치 했다고 느껴서 내가 중증 성우 덕후다 싶으면 추천함.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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