
Use relative teleportation and the ability to change the direction of gravity to progress through the temple, where everything revolves around the core experience of puzzle solving. Do you have what it takes?
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==初尝试以及简评== 很好玩 对传送+重力旋转类?解谜感兴趣的可以尝试下 游戏进行中待补充_(:3」∠)__难度适宜目前还没有明显的卡关 希望没有立FLAG QwQ 能缩放到纵览全图就好了 可能是我分辨率比较小? 虽然没有云存档 但是据作者说steam排行榜会记录你的游戏信息 这就起到了云存档的作用 详见 http://steamcommunity.com/app/405530/discussions/0/361787186420653249/?ctp=2 虽然游戏极其小众 但还是提一下 想要挑战总时间成就的玩家在一周目通过每一关时有明确的思路就replay刷下分吧 ==游戏体验更新ing 有解法提示透露注意== 目前卡在了43关 这个图右侧的两块空间我根本不知道怎么过去... 左侧没有旋转重力场景 而且宽度貌似够不到右侧...何解? http://steamcommunity.com/sharedfiles/filedetails/?id=915972491 I just pass level 42 and getting stuck in level43 LOL. The "core thing" to do in level 42 is to put the blue ball in leftest space and put another in rightest place. That puzzle took me a long time. XD It seems that I don't have enough dictance to reach the right space and there are no gravity changer in the middle and the left space in level43. It makes me puzzled I just passed level43 and 44 (finished chapter temple)and the train of thought of this level is reciprocation. Step by step to discover new thoughts make me get a sense of achievement.=w=I will have a another try in the next levels. 第一章是解谜游戏 结果第二章变成了动作游戏... 嗯存档点还是比较人性化的... 断网或游戏内steam页面不可用或游戏内无法与steam连接时无法上传成绩 也有可能因为网络不畅无法上传成绩 我第二章开始无法上传成绩了qwq 2017.8.30 好久没玩了,搁置了许久,今天偶然打开发现我丢存档了。。。 这个游戏没有云存档但是有排行榜 我的部分关卡分数应该在排行榜里啊 我也没有重做系统啊。。。为什么会这样呢QAQ Long time no play Veer and today I found that I lost my savedata and I didnt restore the game and the system...Why? QAQ 依稀记得进度是第二章空旷的大厅 有蓝色 黄色传送球和二个重力转换装置 大厅上方是虚空 所以为什么制作商不告诉我游戏存档位置啊=。=否则我依照自己的习惯早就手动保存一份了
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Hours played at review time, across 38 reviews with recorded playtime.
Hi! My name's Sasha Zenko. I'm from Belarus. I am making hardcore letsplay videos handsfree (using only my chin). I have a program that allows me to assign keyboard controls to mouse movements. I play your game. It's very good. I like it. Watch me playing your game without hands here: https://youtu.be/9OTH_q3suv4 -------------------------------------------------------------------------------------------- Привет! Меня зовут Саша Зенько. Я из Беларуси. Я делаю хардкорные letsplay видео, где я прохожу клавиатурные игры без рук (использую только мой подбородок и мышку). У меня есть программа, которая считывает движения мыши, и переводит их в клавиатуру. И я записал видео как я играю в вашу игру) Летсплей смотрите здесь: https://youtu.be/9OTH_q3suv4
VEER, desenvolvido pelo estúdio Some-Fish, é um inovador jogo de puzzle em plataforma. Nele, você ativa globos de luz, por meio de tiros de energia, que te teletransportarão para determinada localidade da sala. Há vários globos por sala, e cada um te levará para um lado diferente. Ainda, há curvaturas em alguns cantos que te possibilitarão andar em outro lado da parede sem cair. Em VEER é como se você controlasse a gravidade e pudesse moldá-la. Ela não é inexistente, mas também não é sempre a mesma. E seu objetivo é chegar à porta de cada nível estando nivelado com ele, ou seja, em seu mesmo plano. Dessa forma, você terá de rotacionar a câmera diversas vezes, em várias direções, e utilizar o teletransporte - e a gravidade - para se colocar não só no local correto, mas na possição correta para poder passar à próxima sala. A forma pela qual os níveis são desenhados é sensacional. O jogo é inteligentíssimo e requer bastante raciocínio e tentativa-e-erro. Mas, para quem estiver achando muito difícil, há a opção de ativar, com a letra F, uma espécie de sombra do seu personagem que será a previsão de para onde o teletransporte te levará. Junta-se a inteligência dos puzzles com a qualidade da direção de arte - VEER é um jogo lindíssimo - e relaxante trilha sonora, e este é um jogo de puzzle recomendadíssimo para todos buscando um desafio e uma experiência relaxante. [h1][b]Prós:[/b][/h1] - Lindos gráficos e ótima direção de arte, ótimo uso da paleta de cores - Design de nível inteligentíssimo - Ideia e mecânicas inovadoras e que funcionam muito bem [h1][b]Contras:[/b][/h1] - Apesar de a mecânica de teletransporte ser ótima, ela é basicamente a única do jogo, portanto ele perde em variedade conforme progride [h1][b]Nota final:[/b][/h1] 8.4/10
Not a bad relativity teleportation physics based puzzle-platformer game about a magician girl armed with a light beam traversing abstract architectural structures (temples?) where you'll find some quantum globes instead of furniture. Those shiny globes go in paires - after you hit each of them with a beam it momentarily moves the character in an opposite direction (if one moves up, then another one shifts you down). There's also that gravity rotation mechanics like in 'The Bridge' and 'InBetween', so you can further experiment with the directions, trying to get to an exit. It's all nice and quality made but rather shallow and bland, I would like to see more stuff like story, characters, variations in style to get more interested. Неплохая платфоменная головоломка, основанная на физике релятивистской телепортации про девочку-мага, вооруженную лучом, которая путешествует по абстрактным архитектурным стуктурам (храмам?), где вместо мебели находятся какие-то сферы квантовой природы. Эти сияющие шары расположены парами - попадая по каждому из них лучом, герой мгновенно перемещается в противоположную сторону (один поднимает, дпугой спускает). Также присутствует механика вращения гравитации как в играх "Мост" и "Промежду", так что можно экспериментировать с направлениями, пытаясь пробраться к выходу. Все это мило и качественно сделано, но мелковато и плоско. Для поддержания интереса хотелось бы увидеть побольше таких вещей как сюжет, герои и различные стили.
Great puzzles for the price. Interesting mechanics and a very simple yet beautiful art style. Well done.
Veer is a promising game for sure. As a puzzle game, navigating rooms with a teleporting arrow/beam is pretty unique, relying on position and perspective to navigate small to medium sized environments. There's a gradual difficulty curve, which I personally appreciate; it gives you simpler puzzles to introduce new mechanics or obstacles, then ramps up the difficulty. There also seem to be multiple ways to solve the puzzles, which makes the time trials and leaderboards more meaningful. The aesthetic is minimalistic, a lot of flat colors and an overall earthy tone, not strikingly beautiful like the Witness or Journey but fairly unique and pleasant to look at. The music is a bit sparse, it sounds okay the first 30 minutes you hear it but you'll most likely just mute it and listen to your own music or a podcast. That said, there's little to no story, and sound effects aren't important to puzzle solving so this might be right up your alley if you need something to keep your hands busy. Gameplay is simple and the controls are good enough; move with WASD and aim with the mouse, click to fire the arrow into an orb which teleports you to the same position relative to the companion orb. So if you're standing 10 feet to the left of one orb, fire at it, you'll be ten feet to the left of the companion orb. The early levels are static, letting you grasp the mechanics of navigating the stage via relative positioning. Later levels introduce ramps that rotate the stage and moving platforms which add timing to the mix. There's also a simple but genius difficulty toggle in the game, a guide that shows you where your shot will place you. Seeing this makes the game significantly more straight-forward, but you can remove it for added challenge. You can change this option on the fly with a button press, which I think is a perfect balance of accessibility and challenge. Overall I had a positive experience with the game: very easy to pick up and play, it became challenging over time without getting frustrating or punishing, and there's a decent amount of variety in gameplay mechanics. With a little more variety in music and set dressing, maybe an extra challenge mode or user generated content this could be a solid game with a lot of replayability.
This is a very enjoyable and unique game. The puzzles never really feel too difficult or too easy, and all of the mechanics feel new and work well. It's quite simplistic, and that's a good thing. I recommend buying this game if you want something to do to pass the time that doesn't take a lot of focus.
Great Puzzlegame with nice mechanics. Graphic is stylistic and superb, handling is right. It feels like a finished game. I recommend it. Just look into my video for the first eight minutes. https://youtu.be/VDIXUOOzOyc
афигенная игра, странно что такая дешевая, ведь это двухмерный Portal, очень затягивающая головоломка, прошел 7 уровней и даже забыл о том что налил себе чай, пришлось пить холодным))
very very very nice puzzle game. i liked it very much. graphic is so nice math is fantastic game play is very interesting i really liked this game.
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