
Welcome to the psychedelic world of Vectronom: experience waves of color and a pulsing geometric path that changes with the beat! All set to a hypnotic electronic soundtrack. There’s only one thing to do: turn up the volume and go with the flow.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 330reviews | 96% | — | $63.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just go with the flow!
Bem legal! NUAZA
A very enjoyable and somewhat trippy puzzle-platformer that makes fun use of its rhythm-based gimmick, greatly rewarding understanding the rhythm and moving to the beat of the music. If you enjoy funky EDM and challenging reflex-based gameplay, I'd highly recommend.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, French, Italian, Dutch, Portuguese - Portugal, Russian, Portuguese - Brazil, Spanish - Latin America, Arabic, Bulgarian +15 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我一个节奏盲人,音游新手,玩起来有点高血压,耐心玩还是能过关的
The movements are simple. Along with rhythm game elements, it can be a bit challenging but a lot of fun. The music is good. The visual has room for improvement but is doing alright. Overall it's a pretty good game and fits my taste. But the controls and perspective... When you tilt the camera (isometric view) and the inputs remain the same (up, down, left, right), it's so hard for me to establish the mental connection. It means if I need an hour to get used to the controls to play this game, then I also have to spend another hour to do the same going back playing other games. I know it's mostly a skill issue, but, man, a bad player like me also have rights to enjoy video games.
8/10 如果你有耐心你就玩得下去。我沒有。
Groovy
Vectronom is a rhythm-driven puzzle experience that strips gameplay down to its most fundamental elements and then rebuilds it entirely around sound and timing. Developed by Ludopium in collaboration with ARTE France and published by ARTE France, the game places players in control of a simple geometric block navigating abstract environments that exist in perfect synchronization with an electronic soundtrack. Rather than treating music as background atmosphere, Vectronom makes rhythm the central language of interaction, turning every movement into a response to the beat and every level into a living, musical structure that must be understood rather than simply reacted to. The core gameplay revolves around precise movement across platforms that appear, disappear, rotate, or shift entirely in time with the music. Each level is divided into rhythmic cycles, and survival depends on learning these patterns and moving in harmony with them. Traditional platforming instincts give way to a more cerebral approach, where memorization and anticipation matter as much as reflexes. Mistimed steps result in instant failure, but the game’s quick respawn system keeps frustration low and encourages experimentation. Progress comes not from speed, but from internalizing the rhythm until movement feels natural and instinctive. Visually, Vectronom embraces minimalism with purpose. Levels are constructed from clean geometric shapes and bold color palettes that pulse and transform with the soundtrack. The constantly shifting visuals are not decorative flourishes but essential cues, helping players read the rhythm and anticipate environmental changes. This visual language, combined with the music, creates a hypnotic effect that draws players into a focused, almost meditative state. As the difficulty ramps up, the game demands total attention, rewarding players who allow themselves to become fully immersed in its audiovisual flow. The soundtrack plays a defining role in shaping the experience. Electronic tracks are carefully composed to align with level mechanics, ensuring that every beat, drop, and transition corresponds to a meaningful gameplay moment. This tight integration means that listening closely is just as important as watching the screen. Over time, players begin to rely on sound as much as visuals to guide their movements, blurring the line between playing a game and performing a rhythmic exercise. Playing with headphones or high-quality speakers significantly enhances this connection, reinforcing the sense that the game is as much about listening as it is about seeing. While the main campaign is relatively concise, it is densely packed with creative ideas and escalating challenges. Early levels serve as gentle introductions to the game’s core concepts, but later stages layer multiple rhythmic patterns, visual transformations, and spatial puzzles into complex sequences that test both memory and precision. Optional objectives, such as perfect movement or hidden collectibles, add replay value for players seeking mastery. The inclusion of local multiplayer modes introduces a social element, transforming the solitary rhythm puzzle into a shared test of coordination and timing. Beyond its core content, Vectronom extends its longevity through a level editor and support for unconventional input devices. Players can create their own beat-synced challenges, experimenting with how music and geometry interact. This creative freedom reinforces the game’s identity as a sandbox for rhythm-based experimentation rather than a strictly linear experience. The ability to use alternative controllers, such as MIDI devices or dance pads, further emphasizes its musical roots and invites players to engage with the game in unconventional ways. Ultimately, Vectronom succeeds because it commits fully to its central idea. It does not attempt to layer traditional storytelling or complex mechanics on top of its rhythm-based foundation, instead trusting its core systems to carry the experience. The result is a focused, distinctive game that feels both challenging and elegant, offering a fresh take on what rhythm games can be. For players drawn to pattern recognition, musical immersion, and minimalist design, Vectronom delivers an experience that is as intellectually engaging as it is audiovisually captivating, leaving a lasting impression through sound, motion, and pure rhythmic flow. Rating: 9/10
si esta bueno pero al intentar conseguir el logro jason se me corrompio el juego y ya no puedo jugarlo D: pd:ya pude sacar el logro :D
초반에는 박자 감각이 그리 중요하지 않지만, 후반부로 갈수록 기억력과 박자 감각이 굉장히 중요해진다. 나름 신나는 음악과 미니멀한 디자인이 덕분에 부담없이 플레이할 수 있다. 그리고 신난다.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.7K | 228 | 77% | $1.99 | |
| $1.1K | 20 | 55% | $2.99 | |
| $259 | 6 | 100% | $1.99 | |
| $149 | 4 | 75% | $1.99 | |
| $70K | 398 | 80% | $9.99 | |
| $8.6K | 66 | 95% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.8K | 144 | 57% | $13.99 | |
| $63.8K | 247 | 97% | $14.99 | |
| $63.8K | 1.5K | 94% | $1.99 | |
| $63.8K | 598 | 79% | $4.99 | |
| $63.8K | 239 | 64% | $14.99 | |
| $63.8K | 148 | 88% | $8.99 |