
Vanilla Bagel: The Roguelike is a mostly classic RPG/Roguelike with a vast game world. The game has dozens of dungeons and items, and hundreds of unique enemies. There is a great variety in magic, curses and item enchantments.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Пока ты разговариваешь с НПС тебя может убить моб, который только что заспавнился, а так же игра очень скучная и однаобразная! Если всё же захотели поиграть в эту игру после моего обзора, пожалуйста, не тратьте деньги, а пойдите и скачайте с торрента. 3/10
So far so...hard, this game does not hold your hand. It's very easy to die within 5 minutes of playing, which wouldn't be so bad except that after starting again I talk to the same people, make the same decisions...and go die again. Seems like it could get repetitive, but right now I'm hooked.
WOW. Neat game. Lots of stuff going on under the hood and will prolly take me years to beat. Thumbs up to games like this.
Довольно оригинальный отечественный рогалик, подробный и с юмором. Такие игры и вдохновляют создавать свои инди-проекты =)
Зубодробительная штука, скажу я вам. Из плюсов хочу отметить следующее: - необычный сюжет. - интересные задания, которые хочется выполнить не смотря на сложность прохождения. - местами забавный юмор и неожиданный. - пиксель арт не раздражает глаза, яркий, сочный и необычный. Из недостатков: - пляшущий список действий. Можно было режимы боя и основные действия сделать не списком, а неподвижными иконками под инвентарем (к примеру). - слишком много рандома. Точнее, местами просто зашквар с врагами. Их появление непредсказуемо, а убить просто нереально. - главные герои наркоманские. Ни одного вменяемого. Лич терпимый, но все же невменяемый. - корни, из которых появляются клещи. Сама по себе механика хороша. Но мало кто может эти корни срезать. - если дух захватывает тело, а сам прокачаться не способен, то почему тела временные? Но, все равно понравилась. Хотелось бы поиграть в нее каким-нибудь более менее вменяемым героем. (все это, конечно, мое личное мнение)
много косяков, очень много, нет, не баги, недоработки логического характера, довести до ума - и норм игрушка
It's a pretty good game that's marred by an unfinished feel, tedious repetition, and a complete lack of mercy on the player. But it has an impressive technical depth along with a number of interesting mechanics and engaging combat. Although there are 5 characters with unique abilities and disadvantages, one of them is noted with a caveat: "this character is untested." There are also a number of difficulty levels, although each successive level limits your character choice, but otherwise I believe that they only change your attack power and health. There are two "main" characters, a soldier and a litch, and the latter can save the game. So the game gives you a good amount of choice in this respect, although frankly I can't see myself ever playing the more challenging characters. There is a unfortunate lack of variety in weapons and attacks; you're going to be a melee character with weapons that have the same reach as every other weapon. There are throwing knives and bows, but you won't ever use them exclusively or as main weapons. Even though repetition is a fact of life in RL's, this is more dialogue heavy than others. You can avoid some of it, and you can skip through it pretty fast, but considering there's always a boss in the very first level of the dungeon, you'll be coming back to the same people over and over again. The tedium is alleviated somewhat by the quality of the dialogue and descriptions: often funny, sometimes a bit off kilter. I've brought up two salient points there: NPC interactions and that boss. First: NPC's will give you quests, which are always the same in every playthrough, but some of them are interesting and involve risk if you don't know how to do them correctly. You can only trade with shopkeepers, which involves putting money on the ground in front of them and waiting for them to pick it up, and then waiting for them to drop what you wanted. Why is this not a UI? Second: The mechanics in this game are not exactly intuitive, and you're faced with very difficult enemies early on. You are going to curse the decaying bear and the giant spider after countless 5 minute runs that end in a grisly death. But once you do figure out the mechanics, the game gains a strategic feel and each fight you win is an accomplishment. On the other hand, some of the things in this game feel like ♥♥♥♥♥♥♥♥. There are rare (I think) status effects that can turn your character into an irreversibly useless piece of monster bait. I recall being corrupted with a sight radius of zero and another playthrough where I became so slow I couldn't hit anything without getting killed first. Those are progressive debuffs that require money to cure, and money is hard to come by. I doubt that it's a good game to start with if you're new to the genre; even with a curved grade for being a roguelike, this is brutal. Otherwise check it out. It took me about 5 hours to really start to "get it" and enjoy myself. I haven't beaten it yet.
В этой игре замечательный баг (или фича). Противник в процессе нанесения атаки может самопроизвольно сместиться, в том числе и к вам. На максимальной сложности есть противники попадание от которых смертельно. А теперь представьте ситуацию, вы наблюдаете как дружественное вам существо ведёт схватку с противником. КАК ВДРУГ ПРОТИВНИК В ОДИН ТАКТ СМЕЩАЕТСЯ И УБИВАЕТ ВАС НА***. И да, у противника задержка на атаку 17, а на шаг 10, когда нажатие на tab даёт пропуск 8ми тактов. Пока Сергей не удосужится объяснить это я не изменю обзора, и не продолжу играть. Вот он мой баттхерт - steamcommunity.com/app/491510/discussions/0/1488861734115776000 А кто мне сказал, что я в тех же условиях, что и противник? Да эта игра вызавает такое пригорание, что вы не нароком можете очутиться на орбите плутона, но она такая не стандартная, из-за [strike]багов конечно[/strike] своих "фич". Если вам интересно копаться в механнике, разбирать игру по косточкам, то эта игра для вас. В ней есть все нужные инструменты для этого. Только вот спрятаны они, и найти их тоже будет задачкой.
Cool, I love how you can explore the world and learn about it. Also, dying feels like my own fault and doesnt suck.
편의성은 좋은데 게임이 영 아니올시다. 쓸데없이 난이도만 높고, 노가다는 존나게 해야하고, 게임 분량은 별로 없고. 내가 이거 클리어하려고 쓴 54시간이 아까웠다.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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