
Blending deep board game strategy with auto-battling mastery, and designed by Richard Garfield (creator of Magic: The Gathering), lead your Squads over an ever-changing dieselpunk battlefield where no two games are ever the same. Think ahead, adapt fast, outwit your opponent and claim victory.
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About
Vanguard Exiles is a competitive auto-battler card game designed by Richard Garfield (legendary game designer of Magic: The Gathering), bringing his signature philosophy of strategic depth, meaningful choices, and emergent gameplay into a fast-paced digital battleground.
In your role as General, every match challenges you to outthink and outmanoeuvre your opponents whilst unpredictable zones reshape the battlefield, driving ongoing tactical adaptation.
Unlike traditional auto-battlers, Vanguard Exiles emphasizes player agency where victory is determined by how well you:
Discover card synergies/interactions within each unique Squad
Evaluate card selection and deployment each round
Unleash your Vanguard's potential through your choices
Manage and leverage Zone effects in an evolving battlefield
Anticipate your opponent’s strategies
Re-evaluate your tactics throughout the game
Your decisions matter, rewarding long-term planning and Squad mastery.
The battlefield is in a state of flux, as emerging zones introduce game-changing modifiers and obstacles. Players must continuously adapt their strategy as the environment evolves, a hallmark of Richard Garfield games. No two matches are the same; each game unfolds its own unique challenges that shape every strategic decision.
Head-to-head PvP matches
Strategy-driven outcomes
High replay value through Faction and Unit variety
Designed for players who enjoy thinking several moves ahead
The world has fallen. In the wake of a global cataclysm, survival has reshaped everything, including allegiances. Old enmities have faded, replaced by alliances forged out of necessity. Technology and magic now coexist in a dieselpunk landscape where domination is the only path forward.
Across this shattered world, survivors band together into Squads, aiming to reclaim lost territory and carve out a future from the ruins. For this, it’s more than a matter of strength. A General is needed to lead their Squad, with the instincts and foresight to outthink every rival who stands in their way.
That General is you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
EDIT: I have played the game less and less and I feel like it is due to having had back luck for a streak. I usually run the statistics and I lost that one time too often to a 2%er. Oh well. All I can say it feels exceedingly bad to lose with the superior strategy (measured by a positive outcome being more likely/most likely). I have no real idea how to "fix" this, I am just starting to feel like the game maybe after all isn't for me. ___ Original Review, slightly shortened (because of patches to the game): Very good "rogue"-ish strategy autobattler game so far! Feels like an automated board game, there are so many angles which influence your decisionmaking, it is very fun if you like to strategize more than actually playing. As an Magic the Gathering player, I prefer the drafting/deckbuilding experience over the playing the deck. If that seems weird to you, this game might not scratch your itch. So far I have only played VS the AI to learn the mechanics, interactions and such and I have had a blast learning how it works and what to predict. The "run 100 simulations" button afterwards is a blessing! You can find out if you just lost because of a very unlucky streak of things, or if you had the solid strategy and would have won 70% (or whatever) of the 100 fights with your and the opponents setup locked in and the "rolls" of the battles, initiative and dodge for example are generated 100 times by AI and presented to you as a graphic. So awesome! I also love the randomness of the squads you can recruit very much, feels like playing a sealed draft of sorts.
I love the idea of decks which are random and no two are the same. It really makes you think of strategy and how to use the weak and the powerful units better. While this games isn't completed, its a great concept and a lot of fun. I normally don't like auto battler games and this is the first I find myself wanted to play another game or waiting for the timer on re-rolling a team to try for different setups. Only suggestion I would make is increase the number of factions to add diversity. Otherwise thank you for making this, it is fresh and fun!
New to auto-battlers, but I thought I'd give the game a go. I was pleasently suprised, the combat was suprisingly satisfying once you get the hang of it and the pacing of each of rounds is works really well. I love that you can change the speed of the round playthroughs. I also like the selection of unit cards that you can purchase, per round. It really makes you think about the tatics you want to employ in the next round. It's a very easy game to get lost in and get's infinetly more challenging once you're in PVP mode and are trying to guess your opponents moves ahead of time. For anyone looking for a great little stratery/tatic game definetly give it a go.
Fun - needs a little more work, more variety, but it's pre-release, so I expect we'll see more later.
Great fun game. Lots of improvements sinse it first released the Demo. Devs are active and working on it. Look forward to seeing where this game goes.
Richard Garfield designs abstract basketball. Love it. Very much a game of runs and building momentum. First to 100 wins. Lots of making the best of your choices and adjusting to what the opp throws at you and what you can afford off the bench. I'd play this as a board game if it were possible though I admit it would be near impossible to play as a board game due to all the initiatives, abilities and buffs/debuffs. A very apt use of the concept/platform.
from what I have played of the auto battler genera it is pretty good
I would love to give the game a good review but there is no button, no discord no nothing to give your feedback to the devs so I have to write a negative review to get rid of all the things I would love to be improved when this game leaves early access. First of all I really enjoyed playing the Demo of this game and it was even better than the full version, because you could swap your army/deck as long as you want to until you got the right composition. Why is there a time limitation in the full game? Then there is no way to adjust the win point limits or play in different game modes. So every match is over too fast and there is nothing to be done after your first few hours playing. Well you can try to beat the cheating AI on higher difficulty levels than 5 but why should I play vs something that cheats? Hope you will improve the game with alternate win conditions, higher point limits, new goals and maybe new mechanics and spells. edit: they added some new stuff but still no way to make games longer by adjusting the win points or anything you can adjust. Still negativ review and still cheating AI €: half a year later nothing has changed. Still no possibility to adjust winnig points, still a cheating AI.
This game is awesome. There's a lot of strategy. It's made by the guy who made the greatest game ever played. I trust it will go in a good direction. Someone get this game out to the masses.
LOVE THIS GAME!! And the team is planning to add another faction and other stuff along the way. The game as it is is very good, I recommend it, but knowing there are going to be even more stuff makes me recommend it even more.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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