
Blending deep board game strategy with auto-battling mastery, and designed by Richard Garfield (creator of Magic: The Gathering), lead your Squads over an ever-changing dieselpunk battlefield where no two games are ever the same. Think ahead, adapt fast, outwit your opponent and claim victory.
Modeled estimate, not a reported figure. How we estimate →
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About
Vanguard Exiles is a competitive auto-battler card game designed by Richard Garfield (legendary game designer of Magic: The Gathering), bringing his signature philosophy of strategic depth, meaningful choices, and emergent gameplay into a fast-paced digital battleground.
In your role as General, every match challenges you to outthink and outmanoeuvre your opponents whilst unpredictable zones reshape the battlefield, driving ongoing tactical adaptation.
Unlike traditional auto-battlers, Vanguard Exiles emphasizes player agency where victory is determined by how well you:
Discover card synergies/interactions within each unique Squad
Evaluate card selection and deployment each round
Unleash your Vanguard's potential through your choices
Manage and leverage Zone effects in an evolving battlefield
Anticipate your opponent’s strategies
Re-evaluate your tactics throughout the game
Your decisions matter, rewarding long-term planning and Squad mastery.
The battlefield is in a state of flux, as emerging zones introduce game-changing modifiers and obstacles. Players must continuously adapt their strategy as the environment evolves, a hallmark of Richard Garfield games. No two matches are the same; each game unfolds its own unique challenges that shape every strategic decision.
Head-to-head PvP matches
Strategy-driven outcomes
High replay value through Faction and Unit variety
Designed for players who enjoy thinking several moves ahead
The world has fallen. In the wake of a global cataclysm, survival has reshaped everything, including allegiances. Old enmities have faded, replaced by alliances forged out of necessity. Technology and magic now coexist in a dieselpunk landscape where domination is the only path forward.
Across this shattered world, survivors band together into Squads, aiming to reclaim lost territory and carve out a future from the ruins. For this, it’s more than a matter of strength. A General is needed to lead their Squad, with the instincts and foresight to outthink every rival who stands in their way.
That General is you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sophisticated is a great word to describe this game. As a big fan of autobattlers, I was stoked to see such a cool spin on the genre. But where as with many of these games I sort of just put my stuff down and part I am put against someone who doesn’t have a busted build, this one is a lot more focused on mind games and building around the strengths of you and your opponent. The PvP is live, so each combat phase could lead you to discover a new path to victory, and with an every changing map, those brief moments of defeat can turn into absolutely overwhelming victory in just a few turns. New units getting added frequently, new modes as well, so there’s always a reason to come back. While I don’t have as much time in this game as some of the die hards, I can confidently recommend this to fans of strategy and skill.
good
It's got a great foundation. However, this DEFINITELY is an early access game. The replayability factor is, as it stands, lacking. There are core functions and features missing, for example, a decklist, or a form of personal progression outside of the roguelike element.
One of the more interesting autobattlers I've played. The overall gameplay is much different from the typical Auto Chess clone; here, builds take a backseat to positioning, so you can't win by hitting reroll the exact right number of times. Only thing is the player base isn't too large right now, but hopefully as EA rolls along that'll improve.
I actually really like the game here. Like, a lot. Its genious. But there is no one online to play with. I wish I could get a refund for that reason alone, and im not usually picky like that with games. No multiplayer? In a game like this? Heartbreaking. *Edit* I emailed support asking about this, And they gave me solutions such as the discord and community events happening now, And their plan for the near future to make sure that there is an active player base. It was sound, and reassuring, and im excited to play with you all! : ) Changed my review. Give this game a chance. Really!
The premise of the game is a ton of fun. It plays very much like an exciting Dungeons & Dragons style board game. The art and execution is also well done, experiencing only a few bugs I could resolve by restarting the client (and losing my game but its okay). Sometimes it can be difficult to get to some of the more unique units in your army, games ending potentially too fast and/or gold not scaling fast enough. Game is still too new for online community or the new matchmaking is broken, I've yet to actually matchmake a human. I'm 6 hours in, almost beat the last Extreme solo difficulty but am getting a bit bored. I don't really have anything else to work towards and no friends picked it up to play against. I'll try to matchmake some more online players as I do enjoy the gameplay but no loop, other achievements or ladder exist for me to grind on. 4/5 on the game overall and I don't reget the money spent.
Demo is better than full game. Demo you can repeatedly re-pick your vanguard and the enemy. Full game you get one vanguard. One probably not even random starting team that has very low chance of winning. Play the demo save some money.
Unplayable garbage
There's too much RNG for me to enjoy this game or recommend it in its current state. You have RNG when you choose a squad. You have RNG when you get your starting units. Sometimes, you don't even know what that unit will be until it's deployed - more RNG. And then you have RNG when your units decide which enemy units to focus. I found myself restarting a battle until I got everything I wanted to line up perfectly, and only then was I able to snowball to victory. This was my first venture into the auto-battler genre. Does this game have more or less RNG than the typical auto-battler? I don't know, but it's too much for me.
Garfield doesn't miss. This is a deep, fun game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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