
Dominate undead politics through cunning and violence! Will a missing Prince give you the opening to betray your sire and seize power?
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Dominate undead politics through cunning and violence! Will a missing Prince give you the opening to betray your sire and seize power?
Vampire: The Masquerade — Parliament of Knives is a 600,000 word interactive horror novel by Jeffrey Dean, based on Vampire: The Masquerade and set in the World of Darkness shared story universe. Your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
The undead Prince of Canada's capital city has disappeared, and his second-in-command, Eden Corliss, wants you to find out why. You’ve been loyal to Corliss since she Embraced you and made you a vampire, but this could be your chance to take her place. Will you defend your sire from the accusations flying, or join forces with her rivals to bring her down?
Ottawa’s court of immortals is tight-knit and merciless, with tensions between clans that go back centuries. The Prince has been missing for four days, and old alliances are starting to crumble. How will you leverage the political chaos to your advantage? The authorities are already on high alert against a new group of Anarchs in the city, who have been breaching the Masquerade by revealing their true nature. You’ll have to gather evidence to demonstrate which suspects deserve punishment, and you can’t afford to guess wrong. One careless word could get you stabbed in the back—staked through the heart, and left to burn in the sun.
Who will you save when the knives are out?
Choose from three clans, each with different gifts.
Flaunt your coercive dominance as a Ventrue, your dark stealth as a Nosferatu, or your heightened senses as a Toreador.
Master the social scene and ensnare the weak in your thrall.
Command your own manservant and ghoul.
Attack the Anarchs in the city, or help them take over.
Uncover the lies at the heart of Ottawa’s immortal court.
Romance a sheriff or a seer.
Feast on the blood dolls of your charismatic ally.
Play as male, female, or nonbinary; gay, straight, or bi.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fine Vampire game. It has a few inconsistencies but overall it hangs together and can twist and turn in surprising ways. Enjoyable!
I think this one is THE definitive VtM experience, that can be compared with (and even prevails in some aspects) both the tabletop RPG experience and the Bloodlines video game. There's everything - politics, conspiracies, Hunger, mistrust, "he said, she said", choosing friends, being careful when choosing enemies, mood swings, betrayal and loyalty, hunting, fighting... While I love Night Road, it is very game-y and very often feels like text RPG more then novel. But this Parliament one is truly the one that can be labelled as "choices matter" choose-your-adventure book, and trust me, there will be a lot of those choices. Also, in many cases choices are not final, so that the game doesn't punish you if you wanna lean over the edge or give some doubt to what's going on (you wanna feed on this kid here? are you sure? you still can let him go, if you want to, but will you?). Over all, this game respects your time and effort a lot, making experience quite flexible and adaptable. No choices feel like failure nor lead to one. It looks like "Yes, and" rule is a cornerstone. Not to mention 77 achievements, which are not just participation trophies, many of those are truly mark end of some side-quest or branching story, and there's a lot of them, obviously. Overall - Great writing, great pacing, great story, with suckerpunch in every chapter. Managed to hold them all as a Ventrue, and become Seneschal in the end. Was totally worth it, haha.
Esses jogos do estilo do Parliament of Knives, Nightroad, etc, são o tipo de jogo mais impossível de convencer os seus amigos a jogar, só que sinceramente eu acredito que de todos os jogos de WoD que eu já joguei, sendo visual novels, RPGs ou o que for, esses dois citados foram os que tiveram a melhor história pra ser jogada/contada de todos. Claro que assim como qualquer outro jogo de escolhas as vezes eles trazem aquela "ilusão da escolha", que no fim acaba te enganando mesmo, senti que nesse jogo funciona, principalmente se só zerar uma vez, mas grande parte das vezes não é ilusão e agora você pode estar tomado um rumo completamente diferente em direção ao final dessa história e com as relações entre os personagens. Usando o próprio Parliament of Knives como exemplo, você já começa como alguém que tem conexões relevantes na camarilla, então ao longo do jogo você vai sendo apresentado pistas, pessoas e situações que vão te dando mais motivos pra continuar ficando do lado da camarilla, ou se aliar aos anarchs e tomar outra direção na história. A cidade no momento está sem o príncipe então internamente está tudo um caos, sua senhora é simplesmente a senescal da cidade então muito da culpa do sumiço do príncipe ou da falta de ordem nesse momento dentro da torre acaba sendo empurrado pra ela e isso por consequência pode e vai respingar em você e, tem muita coisa pra ser interagida dentro disso tudo, principalmente se você que está lendo isso só jogou as visual novels, esquece, aquilo ali é ridículo comparado a esses aqui, quem gosta de ler ou pelo menos não se incomoda pode comprar sem medo. Se você também sente falta de um bom jogo de história de VtM, esses aqui vieram pra solucionar, só que tem parar de destruir o sistema nervoso central com tiktok toda noite que aí sim você vai conseguir jogar um JOGÃO.
Great
great
amazing, i couldn't stop replaying it. its incredible how many branches this has like night road, this should definitely have a save system
Fun story, replayable for lots of different endings, could have done with music or more art to pad the endless blocks of text though. On my second playthrough now after 3 hours
I was impressed by the adventure. It goes places and does more than I imagined. I am eager to play other games of the same genre. Not as good as paper RPG but gives good feeling.
Jo demo piti otteessa, ja sai ostamaan pelin. Kokemus oli mainio 9/10 . Vain pari kohtaa tuntui siltä etten voinut valita mielestäni fiksuinta vaihtoehtoa. Mutta janoan lisää.
I wish this one functioned a bit more like Night Road, but I still really loved it. The story was fun and engaging, and I think the character interactions and relationships you could build with them is a lot deeper than what you can do in the other game. It feels a lot less high stakes, but I don't necessarily think that's a bad thing. It's a good political drama with a lot of replay value.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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