
From the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder! Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 4 → 22.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the BAFTA winning creators of Vampire Survivors comes a brand new adventure. Explore maps, level up powers, and obliterate monsters in this turn-based, card-driven BLOBBER with roguelite elements.
Vampire Crawlers turns the snowballing thrill of the original hit into a tactical deckbuilder where you build busted decks, explore familiar dungeons from a new perspective, and unleash world-ending combos.
Play cards in ascending mana order to land devastating combos, where each step multiplies the next card's effect. Use Wilds to extend the stack to 10, 20, or even 30 cards. You choose the pace: take your time to be perfectly tactical, or play turns as fast as humanly possible for absolute snowballing carnage. Accumulate experience to level up and gain new cards.
Headbutt chests for power-ups and gems to augment your cards. Chase legendary weapon evolutions and summon iconic survivors to trigger cascades of effects that break the game. Dive into dungeons packed with functioning walls, unique treasures, and bizarre interactions. Find the shovel to dig to the next floor and prepare to Master the Turboturn™!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 19.2Kreviews | 96% | — | $5.1M |
| $9.99 | 2.9Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1346 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ヴァンパイアサバイバーが良かったのでこのゲームも発売日に購入。 この手のカードゲームは初めてで遊び方が分からなかったが、 すぐにルールが分かり楽しく遊べた。 レリックとパーティ構成が適正なら順次解放でラスボスまでクリア可能。 コイン稼ぎのため同じステージを何度も遊ぶという事はなかった。 後半1ステージが長くなるが、中断しても続きから遊べるので苦ではない。 全クリア後も暇つぶしにちょうど良いゲームとしてたまに遊んでる。
完全通关了,不得不说真的是奇才,非常好玩
好玩,期待DLC
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $900 | 17 | 76% | $1.99 | |
| — | 0 | — | — | |
| $1.1M | 3.1K | 80% | $14.99 | |
| $18.7K | 56 | 57% | $9.99 | |
| $17.5K | 36 | 94% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: I would say the game was worth the price of entry. I only have 14 hours thus far and can say I enjoyed this game and if you enjoy deckbuilders this game is like a crack epidemic for your brain. This is also the first deckbuilder I have played to intentionally include such a combo system and if you like big numbers getting bigger then this is your game. Progress feels like it gets made each run, you unlock more cards, fusions, characters, and maps. I do have a long list of balance complaints down below but I still like the game a lot and think people should judge for themselves how they like it. I like the systems the game has in place but at the same time to achieve this it sort of throws balance out the window (which to be clear I'm totally okay with). You can create some insane synergies - though most of them involve the same few broken cards, mostly the draw card and mana card which are basically required to do anything later into the game. I like the combo system, however once you get wild cards and can draw enough of them this system becomes pretty brainless in my opinion. What once felt thrilling intentionally building a deck with specific energy costs in mind to go to higher and higher combos just turns into you spamming wild cards infinitely. On the same note, the gems are an incredible idea and system. However there are some seemingly useless feeling gems and then some absolutely insane ones. I often just keep picking the same gems every run unfortunately but regardless it was a good attempt. Next, I want to talk about the anti-infinite system which royally confused me at first. Basically when you use a card like 3 times in a single turn it begins to crack, then if you use it a couple more times (wish the game made this more clear) it completely shatters removing it from your deck and spawning a reaper miniboss. I am so so thankful I found out about this system early in a dungeon because if I found it late and died to this I think I would have deleted the game. Working around this system is fine enough but it severely slows down the pace of long battles when you need to keep watching your cards crack slowly then judge how close they are to breaking based on the sprite. Visually, game looks great - uses the same art style from Vampire Survivors which is hit or miss but personally it hits. Game can run on a computer made in the early 2000s I'm sure. Music is amazing and has a ton of earworms that stick with me. The game has a bunch of parts you can just turn your brain off to and play to, it is not as methodical as a slay the spire or something like that which may be a good or bad thing. Overall, good game and I look forward to "completing" it.
Very Good
An outstanding card-based dungeon crawler. Highly engaging and genuinely fun. It features a deep variety of cards and additional options that unfold as you play. Truly great!
During your first couple of runs (and during guide level) feels slow and battles seem tedious and not fun but around your third run it goes full throttle and becomes so fun fast and satisfying. Higly recommended. This guy made a gaming breakthrough once again.
noice
Um dos melhores Roguelike Battle Cards que tem. Cartas e mais cartas nos vampirão! Selo doideira de qualidade.
还行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 7.5K | 97% | $12.49 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 10.5K | 83% | $24.99 |