
Deck-building, dungeon defense, and tactical gameplay combine in Dungeon Monarch! Recruit warriors and wizards, buff your heroes, and thrash your foes — summon your dungeon monarch to punish interlopers and defeat enemies to increase your dark powers!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Step into the role of a Dungeon Monarch, a chosen guardian of your master's dungeon. Equipped with formidable magic and an inexhaustible army of summonable troops that synergize with one another, your mission is to repel adventurers, envious rivals, and other deities seeking to invade and raze the dungeon.

DEADLY DECK BUILDING TACTICS
Vambrace: Dungeon Monarch features a unique, fast-paced combination of deck builder, tactics, auto-battler, and dungeon defense gameplay!
Utilize your strategic deck of cards to unleash devastating magic spells and summon formidable combat units onto the battlefield. Annihilate your foes with lightning bolts, fireballs, and barrages of arrows while buffing your troops with bonus damage, morale boosts, and protective armor. Observe as your units join the battle, decimating intruders with their unique abilities.

Archon hunters from around the world invade your god's lair to seek her golden throne, aiming to take advantage of the master's lapses in power. But this dungeon has a new leader: the Monarch, the god's regent. But is this new one worthy of his position and power?

Armed with a magical deck of cards, each representing your abilities, you summon and support units as they wreak havoc on enemies. You can only carry so many cards, so you’ll need to come up with a sound strategy that makes the most of the cards you have and customize your deck to deal with a variety of foes bent on looting and destroying your dungeon.

A unique combination of deck building, dungeon defense, tactics, and auto-battling
Cards and units can synergize to increase their powers. Tactically plan to make the most of these synergies and send your enemies packing!
Once on the battlefield, your units will attack on their own, but as their leader, you can move around the dungeon to make the most of their ferocious fighting abilities!
Construct towers and other buildings to speed troop summoning and unlock additional features
A fun, fresh, and fiendish art style
Random events boost the game’s replay value
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 69reviews | 72% | — | $25.7K |
| $14.99 | 59ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I see the vision, but it's not executed well. # Mechanically First: It takes like 20+ minutes to play the game AT ALL. There are two separate tutorials, one "simple" tutorial which is essentially drag and drop 2 things then read through the story for the next 15+ minutes. The tutorial is just... It's not designed into the game, but feels like an afterthought. A good tutorial should introduce you to mechanics as they're needed while allowing the player to practice the previous mechanics BEFORE introducing more complicated stuff. For a deck builder in particular, things should begin feeling simple and slowly increase as mechanics are introduced naturally through the game. This isn't the feeling here. Instead, everything feels incredibly rushed and all-at-once. As a new player I get no time to figure out what's going on, how anything works, etc. I get told 'use your cards, press tab to switch things, you can only use these cards when your monarch is descended' and then just left to hopefully figure it out. There are so many units right out of the gate with so many different effects and synergies to figure out that I can't focus on building my understanding of the base mechanics. I think this could be good, but it's WAY too complicated with everything thrown at the player right away -- it's overwhelming and not fun. # Story I hate "start at the end" style stories. The fact it's a time-loop thing makes it worse in this case... I don't know who any of these people are. I don't care about them. Why are they doing whatever it is they're doing? No clue. What ARE they even doing? No idea. Why should I care? I don't. I'm just annoyed that instead of a 'tutorial' I'm clicking through the third act of a visual novel. # Final Thoughts The story interrupts the game-play and the game-play doesn't enhance the story. They're entirely disconnected entities and both are incredibly rough and heavy handed. I was excited to try this game and hoped I'd love it. The art style is my jam, I love both deck builders and tower defense games, dark fantasy is always cool... It has all the elements to seem cool, but it's just an overwhelming beginner experience and I 100% don't have the inclination to force myself through a rough on-boarding in order to experience the "good part". There are so, so, so many games which I will be instantly hooked into from the start, so why would I slog through a painful beginning in the hopes it's better later? Devs, if you're reading... I'd recommend checking out literature on invisible/integrated tutorials for the onboarding and maybe just cut the current VN "tutorial" section entirely. It's just confusing and overwhelming.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun tactical game. It takes about 12 hours to beat the story mode and then you get the free play mode if you want more. The tactical gameplay is fun and intuitive after you learn the kinks of it which could take some time as the tutorials aren’t the best. The story is fun if somewhat cliche. There are still some bugs but nothing gamebreaking that re-launching the game would not fix, fortunately the autosave is decent. English translation is manageable but could be much better. All together if the price is okay for you and you like card driven tactical combat games it’s a buy otherwise I would wait for a sale.
I found this game's plot....weirdly compelling. (it is at times very poorly translated, and the philosophical parts of the character development I thought were weak, but the espionage plot threads were very fun) Also the mechanical mish mash of a long-form roguelike auto-battler deck builder was really interesting, if at times slightly grating. There are a couple of significant UI issues, and I have experienced a few critical bugs in the free play mode. But overall solid. Worth it at full price, super worth it on sale, deserves much better than a mixed review score. If you like weird quirky games doing interesting things, this one's for you. If you like super polished experiences with no bugs, good writing, and well explained balanced gameplay, maybe take a skip on this one.
Определённо стоит к ознакомлению если нравится авточесс или кки. Не любитель авточесс но приправленные кки жанром играются очень весело. Разумется не обошлось без багов\откровенно недоделанных или абсолютно нелогичных\имбалансных картах или юнитах но ввиду огромного разнообразия это не сильно чувствуется. p.s. Please fix the prison bug
I had a lot of fun with this game. The synergy system is fun; leveling up your factions and fortifying the dungeon allows for a feeling of constant progress that drives things forward. The story had its ups & downs, but I genuinely liked the main characters and was interested in what was going to happen. The art style was charming. That said, there are a number of bugs, translation issues, and the interface is a bit cumbersome. Nothing that kept me from being excited for the next round, and nothing critical. Contrary to what some of the other posts mention: the cutscenes are all skipable if you're not into the story. 25 hours at sale price made for a lot of fun. People had a lot of mixed things to say about Vambrace: Cold Soul, too, but I think this developer has some unique ideas and wrapped up in a charming aesthetic/world. I would be keen to see more.
汉化就是机翻,怪物的拖动非常困难,组件卡组的引导一坨稀烂,一直提醒我不能携带超过15张非激活卡,问题是什么是非激活卡,又什么是激活卡,完全没有说明
Bon concept, contrairement à ce que disent les autres commentaires, ils ont ajouté les tooltips aux descriptions et la possibilité de passer les dialogues 👍
카드 사용할때 키워드 설명이 너무 없네요... 따로 튜토리얼이나 문서가 있는것도 아니고, 오버레이되는것도 아니고... 키워드만 있고 설명이 없어서 정확히 어떤 조건에 어떤 효과가 있는지 알수가없네요.
Story : 4/5 A good story, arround 15h to finish Graphic : 4/5 Nice, simple but good Gameplay : 2.5/5 Lack QoL, you can't build properly, too random, not equilibrated, too funky, still cool & simple, but need to be improved Sound / Music : 3.5 Music are ok, some are good, but lack a lot of sounds Globaly a good game (mostly for the story), but wich need to be polish and have some rework. 10 bucks is a good price.
Overall a great experience, the combat is pretty nice and being able to affect directly the tide with the Monarc's abilities was fun. The only boss fight that I truly didn't enjoy was the one with the map-wide reflect damage buff hah! But other than that building armies and optimizing synergies was pretty nice! The story was great with a interesting twist on illusions and dreams. One thing that really stands out for me tho is the art work! Characters are truly unique and you can tell a lot of love went into the design! All in all a solid buy for the price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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