
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.7Kreviews | 97% | — | $19.4M |
| $14.99 | 1Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
흠.....
我从未在一个游戏中体验过玩瓦哈拉的感觉,真的很令人放松,而且,音乐是顶中顶的,我认识它仅仅只是听到了它音乐的频道,这便让我下定决心入手这款我这辈子也忘不掉的游戏,最后,希望世界和平,大家不会因战争而彼此分离
Amazing writing, amazing music, amazing mechanics. Just a masterpiece all around. In fact, it was so good that I replayed it entirely immediately after finishing it the first time. The coziest game I've played thus far. 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $14.99 |
| 392ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente juego para pasar el rato, estilo novela interactiva
10/10 one of the best story games I've ever played :D
TL;DR It's bartending as paternalism and love as Lilim lithium (I wrote it twice because it goes hard) Blah blah blah, this was the pinnacle of two horny fellas obsessed with h games and h anime as artistic properties that escaped commie vuela. And they really advanced the medium by making the player play house as a bartender as narrative design. And if you read their old logs on sukeban there's a lot of egotistic passion to appreciate. Now what I'm more interested is a psychoanalytic take on a short segment about a story with Alma. There's a small moment where "Alma" recounts her sexual history to which I found quite interesting. You see when a man gets rejected in the bedroom and made fun of for not getting it up it does irreparable harm to how they then go on to model their interactions with women if it was a formative experience. They might even develop unhealthy fixations on things like horse girls or posting hentai religiously for a lark. Because in that moment with a naked woman he got scared plain n simple and likely had other outlets that could provide comfort that didn't require him to meet the needs of a real woman. To which I have no doubt was the main inspiration for Alma as a likely shared story, its a pretty common thing to happen no shade, many have the right to be scared of female sexuality as it may have meant something bad in their past. Big honkers are also quite imposing, they can make nerds regress *snap* in a second. The term not man enough gets thrown around a lot, but its really just someone who'd rather play with toys instead of real women. Or much worse treat real women like toys o.o Thus leaving in some sense, but not exclusively the conclusion that only women can comfort Alma in her pain as the felt narrative conclusion. As women have the language to understand trauma unlike a lot of childish men. All the men are just some flavour of ♥♥♥♥♥♥♥ or entirely neutered or stupid or so full of themselves that they need to be placated with booze or tacit female attention of a female bartender that can't leave as narrative and character progression. Not love as a drug or co-dependency or hentai as many men are like to do when put in this situation. It's cyclical in a sense and in the wider world it forces more mothers to exist where there should be mutual love. I feel bad for Jill here as that message poetically is the one that gets repeated when she links up with dana. No strong men, only strong women. Like not even as a "Would" that drops by for one. It's not that we can't have lesbians with cool robot arms, but it's a poorer world for not being more creative about male sexuality. Especially in a games premise that allows for any sort of customer you want to enter, we have a robo loli but not one guy who can sling a shlong?! rofl and the one guy that does have balls is a femboy freedom fighter whos probably suicidal who gets used as mop. It's bartending as paternalism and love as lithium. Also Lilim as the extended metaphor of this where women are turned into quasai robotic vtubers as a means of paternalism through music so they don't have to confront the same sexuality as a body by sublimating male angst, but we're not ready for that holy molly. Alright all done, my belly full. There next game seems to be a remedy .45 parabellum. Though will have to see how they treat power through a woman's eyes as active agent. I'm hopeful as it seems the artist is the main on the project. Though the character does give star child vibes, as she is only an incredible killer or competent because special eyeball power not because shes a badass whos mastered pain the boss style. Externalising power that should be seen as available to femoids inherently is bad feminism unironically. Will see! Can't wait for my next meal from these guys!! Listen if you thought this was verbose and nonsensical.... I learned from the best ;) I mean that with no Irony.
太好玩了,调酒玩法简单有趣,在对话和调酒中可以发掘每个客人的故事和整个时代背景,喜欢剧情流的可以无脑入手,个人觉得十分好玩。以及,save是存档,load是读档,只有休息和在家等特殊剧情可以存档,我一开始不知道打了n次开头哈哈哈
The gameplay gets pretty repetitive and some of the choices you can make basically require a guide but everything else about the game makes up for it. The visuals and soundtrack are great and they give the game such a cozy feeling. The story has a good mix of humorous and emotional moments and the cast of characters is great outside of a couple forgettable ones. I definitely recommend this game to people who enjoy late night gaming sessions. Also Alma is hot
[i] It's time to make drinks and change lives! [/i] The whole premise of the game is serving drinks in a futuristic bar almost taken out of Cyberpunk 2099. There's a lot of dialogue, a lot of drinks, a minigame to bash your head in after dozens of attempts, and it all wraps up in a cohesive light-hearted experience that I thoroughly enjoyed. It's a comfortable game -- a kind of game where you can kick back, get a drink, and watch the dialogue go by. I'm beginning to like comfortable games more and more, especially when getting older. It's able to address the themes of the cyberpunk dystopia the game is set in, but in a way that doesn't affect the overall atmosphere of the game. While it styles itself as a visual novel type game, you don't really have much agency in the same way other games do, with specific dialogue choices. Instead, you affect the game through the drinks you serve. You can choose to spike the Karmotrine content in some of them to produce different dialogues, or serve your regulars their specific drinks to unlock new things. I highly recommend noting things down when playing, or if you're like me, look up a Steam guide to get the optimal drinks. Despite not seeing much of her, Jill is a relatable protagonist, and the members of Glitch City she serves from behind the bar are all remarkably fleshed out and not just vehicles for the gameplay. I would call this one of those "jewelry box" types of games. It's a beautiful experience going through it once or twice (which you can do in the span of a few hours and proper save file management) to get all the achievements and endings. You can savor everything placed inside the box -- all the characters, the soundtrack, the general vibes of everything -- and then put it back when you've had your fill. If you like something to chill out for a few hours (and then maybe waste another few completing Model Warrior Julianne), I would recommend this game. Bonus points if you like reading.
最后玩得开心吗蹦出来还以为是问玩家呢,以一种很巧妙的方式插入了后日谈。非常精彩的作品!!!竟然拥有商务猫咪,真是不可小觑!我们要让世界充满凶悍的美少女!!!!!!前情提要和一月一日是通关后才有的吗之前都没看到诶…?感觉心灵受到慰藉TT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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