
A miniature meditative puzzle experience based on the Lithuanian-American environment artist Aleksandra Kasuba’s concept of the Retreat House - a unique, utopian facility used by large corporations to rejuvenate their overworked employees.
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About
A proposal for enlightened corporations with a concern for the social implications resulting from prolonged neglect of human needs in our mechanized society.
- Lithuanian-American environment artist Aleksandra Kasuba, 1970
A corporation is to build and maintain a Retreat House to provide its people with relief from everyday demands and pressures of the office. The Retreat house is to be used by all corporation employees on a rotational basis, on the corporation’s time and at its expense.
The visitor will spend most of his time in the Galleries, where the elemental displays take place. The Galleries are designed to feel enormous, seemingly without walls, and to sound like echo chambers. Here the visitor will encounter the Elements: Earth, Air, Fire, Water.
Given time unregimented, confronted with Elemental occurances, and free from a constant rush of information which stifles natural reactions, the visitor would be able to experience the self in an environment not by the dictates of a particular society, but be forced to respond to himself alone. The experience could reveal one’s true self, and hopefully stir it enough to pursue its substance.
Aleksandra Kasuba (1923 – 2019) - a Lithuanian-American environment artist. In 1970 she authored Utility for the Soul, a competition entry in a short book format for Projects Outside Art launched by Experiments in Art and Technology (E.A.T.), an organization developing collaborations between artists and engineers. Utility for the Soul would eventually become Kasuba’s manifesto, implementing the utopian goal at the core of her research, the search for a harmonious world and a peaceful dialogue between humankind, nature and technology.
Original utopian narrative - based upon a short story by artist Aleksandra Kasuba
Puzzle infused gameplay - 11 rooms to explore, each with a unique elemental puzzle
Ambient soundscape - meditative, soothing atmosphere
Minimalist graphics - hand animated black and white visuals
Multiple languages - Playable in English, French and Lithuanian
Miniature experience - 15 to 30 min. of gameplay
A space in which we can ponder the dual nature of what it means to encounter a critique of a data-driven busy society on a device which facilitates exactly what the art piece sets out to critique in the first place.
- IndieCade 2021 Jury
Weekend Warriors is a small and young independent games collective from Vilnius, Lithuania.
Game design - Povilas Vincentas Jankūnas
Programming - Daumantas Šimkus, Mykolas Krupauskas, Aleksandras Trakas
Sounds & Music - Ignas Čeponis
Genres
Stats
Languages: English, French, Lithuanian
Engagement
Reviews
☀️
Utility for the soul is pretty nice. It's odd, as you can prob'ly tell, and has some stuff to reflect on. But i think i kind-of played it wrong. Rather than like, musing on a puzzle and what it means or whatever, i just focused on completing it, which i think lead to a worse experience. But it was still pretty chill. Worth checking-out.
A neat adaptation from the eponym book.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Une si belle experience et une tres belle reussite ! 10/10
Water. Earth. Fire. Air.
C'est euh... Mystique
好抽象的游戏,算是有一点点解谜要素吧,不难,是有逻辑的
Норм
Simply beautiful.
Short minimalist game based on an artists vision in the 1970's. Interesting, felt like an art gallery piece.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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