
A miniature meditative puzzle experience based on the Lithuanian-American environment artist Aleksandra Kasuba’s concept of the Retreat House - a unique, utopian facility used by large corporations to rejuvenate their overworked employees.
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About
A proposal for enlightened corporations with a concern for the social implications resulting from prolonged neglect of human needs in our mechanized society.
- Lithuanian-American environment artist Aleksandra Kasuba, 1970
A corporation is to build and maintain a Retreat House to provide its people with relief from everyday demands and pressures of the office. The Retreat house is to be used by all corporation employees on a rotational basis, on the corporation’s time and at its expense.
The visitor will spend most of his time in the Galleries, where the elemental displays take place. The Galleries are designed to feel enormous, seemingly without walls, and to sound like echo chambers. Here the visitor will encounter the Elements: Earth, Air, Fire, Water.
Given time unregimented, confronted with Elemental occurances, and free from a constant rush of information which stifles natural reactions, the visitor would be able to experience the self in an environment not by the dictates of a particular society, but be forced to respond to himself alone. The experience could reveal one’s true self, and hopefully stir it enough to pursue its substance.
Aleksandra Kasuba (1923 – 2019) - a Lithuanian-American environment artist. In 1970 she authored Utility for the Soul, a competition entry in a short book format for Projects Outside Art launched by Experiments in Art and Technology (E.A.T.), an organization developing collaborations between artists and engineers. Utility for the Soul would eventually become Kasuba’s manifesto, implementing the utopian goal at the core of her research, the search for a harmonious world and a peaceful dialogue between humankind, nature and technology.
Original utopian narrative - based upon a short story by artist Aleksandra Kasuba
Puzzle infused gameplay - 11 rooms to explore, each with a unique elemental puzzle
Ambient soundscape - meditative, soothing atmosphere
Minimalist graphics - hand animated black and white visuals
Multiple languages - Playable in English, French and Lithuanian
Miniature experience - 15 to 30 min. of gameplay
A space in which we can ponder the dual nature of what it means to encounter a critique of a data-driven busy society on a device which facilitates exactly what the art piece sets out to critique in the first place.
- IndieCade 2021 Jury
Weekend Warriors is a small and young independent games collective from Vilnius, Lithuania.
Game design - Povilas Vincentas Jankūnas
Programming - Daumantas Šimkus, Mykolas Krupauskas, Aleksandras Trakas
Sounds & Music - Ignas Čeponis
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Stats
Languages: English, French, Lithuanian
Engagement
Reviews
Alright. [i]Utility for the Soul[/i] is done and dusted. I think it took me 15 minutes to complete? And apparently, I was a good little worker. IDK man. This was a weird one. https://steamcommunity.com/sharedfiles/filedetails/?id=3415939640 It's a minor puzzle game where I guess your goal is to find a better personal balance between you and the world around you so you can be a better employee. But instead of focusing on balance between work life and personal life, I guess it wants you to better understand your place in the world as a worker. By coming to terms with yourself as it pertains to your role at whatever company you are slaving for. By going to a retreat where you interact with the Earth, Fire, Water, and Air. The abstract nature of this is somewhat lost on me, but the social engineering aspect of this is kind of offensive, lol. But hey, maybe I'm reading too much into this. Or maybe I am spot on and my lack of willingness to further line some oligarch's pockets is the real problem. Why are your employees working so you can buy a second car, a second home, a second yacht while your employees are living paycheck to paycheck? Is my own philosophy. In properly completing the challenges presented in this game, I guess you are showing how your worth to your company and your overall productivity will increase if given the illusion of happiness, while also making sure you know your place and never try to rise above it. Maybe we'll call it [i]Wellness[/i] and pretend it's for you the worker bee when it's really for the corporation's benefit, ultimately. F that ish. Real mental and physical stability comes from having a proper work/life balance and not giving everything you have to overlords who ultimately care nothing about you. They don't deserve the years of your life you willingly hand over to them. https://steamcommunity.com/sharedfiles/filedetails/?id=3415939482 So yeah, that's the game. Even though it is philosophically offensive to me, it is in practice an interesting little existential puzzle game. And it is free to play, so there is that. I'm going to give it a negative rating because I don't think we should be engaging in social experiments designed to make you more docile under the guise of "finding yourself", but at the same time, I don't necessarily think you shouldn't give it a look. IDK. It's on you to decide for yourself. [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
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Hours played at review time, across 22 reviews with recorded playtime.
interesting minimalist game about the elements and an unspoken commentary on the condition of workers in the modern age, and the narrow lens in which corporations view them in. also nice to see how the elements (archaic model of matter) are being brought to in such artificial ways. quite a lot of food for thought, but that's just me! also just a nice puzzle if you want to spend some time on it.
A minimalist game, with line drawn-style graphics, based on the environmental artist Aleksandra Kasuba's proposed "retreat house" for the rest and re-invigoration of corporate employees in 1970. The game implements a short series of rooms in which a visitor experiences the elements Earth, Fire, Wind and Air in different ways; the player has to make each room behave in a way which matches Kosuba's original textual description of them. There are achievements are for starting and finishing the overall game, for specific additional actions in four rooms, for four different "visitor reports" which reflect the mix of rooms undertaken or skipped (getting these represents much of my play time), and for examining Kasuba's drawing plans of the proposed retreat house. I can't say that I gained much enthusiasm or empathy for the "retreat house" concept itself, but I felt that the game was well and cleverly implemented, and I was happy to play and complete it.
Litvanya asıllı Amerikalı çevre sanatçısı Aleksandra Kasuba'nın, büyük şirketlerin aşırı çalışan çalışanlarını canlandırmak için kullandığı benzersiz, ütopik bir tesis olan Retreat House konseptine dayanan minyatür bir meditasyon bulmaca deneyimi.
なにかこう色々あるっぽいものの、ゲームとしてはちょっとした謎解きゲーみたいな感じ。外国語がわからないとどういう意図が込められているかさっぱりなので、余計にそう感じたのだと思う。 ヒントもあるし、というか、一部はヒントがないとかなり厳しい仕組みなので、コンセプトの都合上はイライラする前にヒントを使ってクリアした方が良いと思う。 雰囲気ゲーが好きな人にはオススメ。
An audiovisual journey worth experiencing.
Neat 15 min journey
Cool artistic and minimalistic game. Highly recommend for playing with headphones and relax :)
Very calming puzzles and pleasant graphics. Definitely worth checking out.
Игра исполнена ужасно.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.