
The Utawarerumono legend reaches a new climax in this sprawling JRPG! As a shadow falls over Yamato once more, Oshtor and friends set out on a fresh adventure—and somewhere, amid white mists, a long slumber approaches its end.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩过前作的都能感觉出来,不锁30帧、战败不读档、战斗加速、修娘技能优化、ABL强化优化、投资溢出保留、原野扫荡骑马创怪、自动拾取、删除体力条、取消道具上限、随时传送......虽然即便如此可能也算不上“优秀的游戏”,但是相比于前作已经更像“现代的游戏”了。 但是有一说一主机版没有中文多少有点难蚌了。
通关了,剧情还算平稳落地,机制相比前代也优化了很多,但是为什么要打差评?后期打boss一关半小时起步,未知原因会时不时卡死,只能重来,纯浪费时间
やってよかった 今クリアーしました 他人がこれをどう評価するかはわかりませんし、蛇足という人がいるかもしれません でも、今ここに、やってよかったと思う自分がいます やってよかった ただ、そう思います
let me say this first i enjoyed the turn based battles and the exploration it was well done. the characters weren't bad either. my issue with the game was about the storytelling which has a few plot holes throughout the game and the end specially. the story reads like fan fiction stuff. the writing could have been better and the end could have been done much better as well. despite liking the characters the game felt hollow for me and i invested 50 plus hour in this game. should i recommend it for the story, nope. the gameplay is pretty good to great and the exploration is satisfying but rpgs are more than gameplay and exploration if the story is incoherent then its not a good game to me, regardless. the previous games and visual novels had more quality story wise
The game mechanics is much more streamlined than the previous title. The story is pretty good. Hoping that they make some remakes of their older titles using this style of engine.
To my understanding this is the final game in the Utawarerumono series which saddens me but everything has to come to an end, even though I think this game was a bit rushed and a lot of it's parts didn't add to the original story if we take it as an extra side story for the character Oshter then it was a good finale nonetheless because the main ending of the series didn't change. I recommend this game and the Utawarerumono series wholeheartedly to anyone who appreciate a great story. My recommendation to playing the Utawarerumono series is to play it in the order they were released, other way of playing it is by playing the games (Mask of Deception) and (Mask of Truth) after you played (Rights and Wrongs Forgotten) and this game (Past and Present Rediscovered) which will give you a different perspective, it's always better to start with the game (Prelude to the Fallen) before the other four, but at the end the choice is yours to play the series however you want because it's a great story whatever order you play it.
TLDR: Don't view Monochrome Mobius and Past and Present Rediscovered as a continuation of Utawarerumono, otherwise you are setting yourself up for disappointment. View it as a self-contained story with no tangible impact on the originals told using a decent, but relatively standard & lower budget JRPG format. With a few unique ideas thrown into the mix. For me personally, the Mask duology still remains by far the best part of the series. MM and P&PR don't really come close outside of a few key moments, the former having more of them in its story while the latter has a more refined gameplay. Perhaps the most important point that fans of Utawarerumono should be aware of before going into this title is that Past and Present Rediscovered is not really a finale of the whole Utawarerumono series. It might be the last Utawarerumono game, but it is simply a finale of Monochrome Mobius, nothing more. It in no way enhances the original story told in the first 3 titles and further cements itself along with MM as a simple JRPG spinoff series with self-contained plot and lore that only shares a world and a few of the characters with the other Utawarerumono games. Which is not that unexpected considering these last 2 games are prequels to the originals. But I'd be lying if I said I wasn't disappointed when it comes to how little this entire story matters in the entire series' narrative, almost as if these JRPGs were simply a dream one of the characters from the VNs was having. That's how little impact it has. As for this self-contained story itself, I'd say it was just "okay." I have to admit I enjoyed Monochrome Mobius a bit more, perhaps because back then conflicts were simpler and I had higher expectations of where the plot could be heading and how it would connect to the previous games. But as I progressed further and further into this title, I realized that the story is headed in the most "standard" JRPG direction possible with a very stereotypical JRPG climax during which I became emotionally disconnected from the whole narrative. That is not to say I hated the plot or the characters or the world building. It just never really distinguished itself from the norm I'm used to in this genre and storytelling that I have seen many times already. Not bad. Just simply not anything special either. Outside of a few highlight scenes, but those were few and far between and not as impactful compared to the Mask duology. As for gameplay, it's pretty much Monochrome Mobius with extra player-friendly quality-of-life simplifications and features. Plus some enhancements to combat and exploration, which I admit, made me enjoy both these aspects more compared to the previous title. Which I was already quite fond of due to some of the unique features it came up with. Nothing too groundbreaking, but fun enough to keep me entertained throughout the whole playthrough. And that is impressive for a JRPG this long.
伏筆滿滿,劇本維持過往的品質,遊戲性清圖方面減負有感,回合制戰鬥中公開我方戰意條,困難模式下,遊戲的策略性增加,好玩。
全成就達成, 就是覺得打打領域主以及稀禍主戰鬥都是在躺地板就是, 生命值全滿也是躺好躺滿,所以特地補殘血似乎意義不大,有生命值就好 劇情BOSS反而都沒什麼難度。 其他沒什麼特別想說的,劇情評價沒什麼問題。
你要是玩过其余四部作品,就可以补全,但要是只玩过莫比乌斯环,就不推荐了。不过话又说回来,真的有人单入莫比乌斯环嘛,就像是HALU虚空摸到面具那样,不过是“命运”的指引罢。 不过,没有奇迹的故事,真的很无聊啊。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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