
Play as Banana Cowboy and adventure in fruit-themed universe, rescuing your people from your evil twin who has taken over the Banana Kingdom. Use your trusty lasso and spaceship horse to travel to the Orange Biker and Blueberry Pirate planets and save the universe from the Evil King!
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About
Banana Cowboy is an adventure platformer set in a fruit-themed universe. You are the Banana Cowboy, the outcasted son of the king of the Banana Planet. However, your tyrannical twin brother has taken control of the fruit worlds with his evil blender, and it is up to you to liberate the universe. Save your scattered people from the Orange Bikers and Blueberry Pirates using your trusty lasso!

Use your trusty lasso to swing on different objects ranging from soda cans and bottles!
Grab hold onto objects and throw them to break barriers or fight the bosses!
You will make your way through 5 fruit themed planets, the Prickly Pear Cowboys, the Orange Bikers, the Blueberry Pirates, the Strawberry Mafia, and the Banana Kingdom!

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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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It's short but really fun little game with different worlds full of different obstacles, enemies and bosses to fight against. It has very nice and interesting story which is told through comic strips. At the same time unique mechanics that this game uses like aiming that you don't really see in platformers. I enjoyed every second of this game.
Achievements wont pop up for some reason, had to redo multiple times.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
probably the best game on steam
This game is very cute and fun. My only complaint is that you really can't control the camera even if you change it to manual camera in the settings, which does make some of the platforming more difficult. All in all, it is a fun way to spend 30 to 45 minutes.
fuit gumy
Yeah, its cute, but a sideways thumb is in order here. The camera is pretty atrocious and the controls never feel that great. Once you get used to the quirky mannerisms of both, then you start enjoying this quirky game. I despise time-based achievements, so after seeing the "beat the game in 20 minutes" achievement and taking more than 10 minutes to beat the first level I threw in the towel.
"Banana Cowboy" is just another student project dumped onto the Steam store, one of thousands. It's from University of Texas in the USA. While student projects tend to be better quality than most "amateur" games, we must still question what value they have for gamers. This isn't a fully fleshed out game. It's the result of an academic exercise and has much more limited value than a professionally developed game. Educational institutions should not be using Steam as a dumping ground for homework assignments. It helps their marketing and makes students feel good, but it puts the business before the needs of gamers. The students made an unambitious and rather poorly constructed 3D console-esque platformer where you control a banana cowboy with a grappling/swing mechanism... there's only 4 levels and they're all plain and the whole experience is shallow. It's a buggy mess and the bugs will never get fixed because the students got their grades and moved on. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. Now onto pricing and value. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 10 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This student project/tech demo/glorified homework assignment provides no Steam profile benefits, no +1 to your game count, and little value to gamers (because it's just a small, unpolished student project), so I can't recommend this over the thousands of full, professionally made games on Steam.
I'm just doing it for statistics ^.^ Have a nice day
[b] Banana Cowboy [/b] Tempo : 30min - 1h Uma aventura onde você, um herói de banana, salva seu povo do rei malvado. Boa trilha sonora, desafios difíceis, variedade de personagens, personalização, gráficos agradáveis e coloridos.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.