
Usagi Yojimbo: Way of the Ronin is a new, old school game based on the classic Dark Horse Comic Graphic Novel by Stan Sakai, and seen in the Teenage Mutant Ninja Turtles over the years. This is an old school, simple, fun Retro brawler done in the vein of the classic TMNT Stand Up Arcade game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
I love this game. I owned the very first game on the C64. It was one of my favourite games back then. Im glad to see it back again. It stays close to the feel and atmosphere of the original and is graphically better. I love the additional combat moves. I do wish it was longer, however. If you liked the old version, pick it up, if not only for the nostalgia.
É um beat 'em up bem ruinzinho, um port de um jogo já não muito bom :/ e olha que sou muito fã do Usagi, um dos meus quadrinhos favoritos, mas realmente acho que os personagens são os únicos apelos desse jogo, a historinha por mais que seja repleto de referência aos quadrinhos não é lá grande coisa, simplesinha e provavelmente ainda ponto mais positivo do jogo :/ , a jogabilidade ruinzinha pior que no celular principalmente no controle, o jogo tem bugs, as vezes não abre, a animação das movimentações ruins, tem uma abundância de HP no jogo vc parece imortal e passa das fases mesmo sem fazer upgrade nenhum com certa facilidade até mesmo dos bosses (legal que são alguns personagens de algumas histórias) :/ Esse jogo serviu nem ao menos pra trazer planos de fundo e emoticon do personagem pra steam ¬¬
could be better but it's pretty fun
Usagi Yojimbo: Way of the Ronin is a side-scrolling action game developed and published by HappyGiant that brings Stan Sakai’s legendary samurai rabbit to the world of video games. Drawing heavily from the long-running comic series, the game places players in the role of Miyamoto Usagi as he journeys across a stylized version of feudal Japan, battling bandits, warriors, and other threats in an effort to restore order. Rather than attempting to reinvent the character through modern gaming trends, the developers chose to embrace the spirit of classic arcade beat-'em-ups, creating an experience that feels like a tribute to an earlier era of action games. One of the game's greatest strengths is its respect for the source material. The world, characters, and enemies are inspired directly by the comics, giving longtime fans an authentic adaptation that captures the tone and charm of Usagi Yojimbo. The story serves as a framework for the action, allowing players to encounter familiar faces and villains while progressing through a variety of stages. Even players who have never read the comics can appreciate the unique setting, which stands out from the more common fantasy and science-fiction themes found in many action titles. Combat forms the heart of the experience. Armed with the famous Grasscutter sword, Usagi cuts his way through waves of opponents using a combination of basic attacks, combos, and special techniques. The controls are easy to learn, making the game accessible to newcomers, while the gradual unlocking of new abilities adds some variety as the adventure progresses. Battles focus on crowd management and timing rather than deep technical mechanics, which suits the game's arcade-inspired design. The action remains fast-paced and satisfying, particularly when players are surrounded by enemies and forced to carefully balance offense and defense. The game features numerous enemy types and boss encounters, helping to maintain a steady sense of progression. Each stage introduces new challenges and visual themes, encouraging players to keep moving forward. While the overall structure remains straightforward, the variety of opponents prevents the combat from feeling completely repetitive. Boss battles are particularly enjoyable, serving as memorable highlights that test the player's understanding of the combat system and reward persistence. Visually, the game succeeds in translating the comic's artistic identity into a digital format. Character designs retain their distinctive appearance, and the colorful environments reflect the whimsical yet adventurous nature of Sakai's universe. Although the graphics are not technically impressive compared to larger-budget releases, they possess a charm that fits the source material perfectly. The presentation focuses on personality rather than realism, which helps the game maintain a timeless quality. Despite its strengths, Usagi Yojimbo: Way of the Ronin is not without shortcomings. The gameplay mechanics are intentionally simple, and some players may find that the experience lacks depth during longer sessions. The campaign is relatively brief, and there are moments when the repetitive structure of fighting through groups of enemies becomes noticeable. Those looking for extensive customization systems, complex character builds, or modern action-game innovations may come away wanting more. However, judging the game solely by modern standards would overlook its primary goal. This is a project designed to celebrate a beloved comic-book hero through the lens of classic arcade gaming. In that respect, it succeeds remarkably well. The accessible gameplay, faithful adaptation, and nostalgic design create an experience that feels welcoming and enjoyable, particularly for fans of old-school brawlers. The game understands exactly what it wants to be and remains committed to that vision from beginning to end. Ultimately, Usagi Yojimbo: Way of the Ronin is a heartfelt adaptation that captures the adventurous spirit of its source material while delivering a solid dose of retro action. Although it lacks the complexity and longevity of some modern entries in the genre, its charm, authenticity, and respect for Stan Sakai's iconic creation make it a worthwhile experience. Fans of the comics will likely find plenty to enjoy, while players with a fondness for classic beat-'em-ups can appreciate its straightforward and entertaining approach to action. Rating: 7/10
N’ayant pas testé la version mobile, je ne peux qu’espérer que celle-ci ne souffre pas des aléas de sa « petite » sœur sur pc. « Usagi Yojimbo : Way of the Ronin » est un jeu Beat’em up, style des jeux qu’on trouvait à l’Âge d’Or se rappochant de « Teenage Mutant Ninja Turtles : Turtles in Time ». Sauf qu’ici nous sommes en présence d’un mauvais jeu et ce pour plusieurs raisons. La toute première impression dans le jeu est de contrôler un tractopelle tant les déplacements sont laborieux. De plus les combats sont mous avec peu de combos, débloqués au cours de l’aventure mais qui ne sont quasiment pas utiles, tant la meilleure option reste de bourriner les deux touches d’attaque. Ensuite il y a également des problèmes de collisions avec des ennemis impossible à atteindre alors qu’ils sont juste à côté alors qu’on les touche lorsqu’ils hors de portée. En outre il ne sera pas rare de voir des ennemis au-dessus du vide lorsque « l’action » se passe sur un pont. Mais deux des pires tares que possède ce jeu sont d’une part les ennemis qui restent hors de l’écran (mais vous tirent quand même des flèches) et peuvent vous empêcher de progresser tant qu’ils ne sont pas vaincus et d’autre part les combats de boss qui sont d’une nullité sans pareil. En effet ceux-ci se contente d’avancer vers vous sans se battre (à de beaucoup trop rares exceptions). Et évidemment l’AI des ennemis est aussi inexistante. Ce « Usagi Yojimbo : Way of the Ronin » ne présente donc aucun challenge et très peu d’intérêt… (même en n’améliorant pas vos statistiques pendant toute l’heure de jeu). Du côté des bons points nous avons ici des graphismes très très bons avec une histoire, certes bateau, mais qui colle parfaitement à l’univers de Stan Sakai dans laquelle on retrouve avec plaisir les principaux protagonistes du manga. Au final, grosse déception de ne pas avoir un jeu à la hauteur du manga alors que le style y était. Mais le gameplay est vraiment en-deçà de l’acceptable pour y prendre plaisir. Peut-être que cela passe sur mobile pour un petit jeu mais pas sur pc.
Not bad, but I would only recommend for big time fans of the comic. Everything is generic except for the comic book theme.
Simple, not much happening. Almost no feedback when you hit an enemy, leaving combat extremely unsatisfying. No attempt at balancing the moves relative to each other. Combos are boring. There's lots of bugs, like for example you can't light attack to the left very long before Usagi just turns around. Story very boring too, so there's really no reason to play. There are much better games of this genre.
Un comics aussi parfait mérité mieux qu'un jeu aussi cheap et bugé
Simple, straight forward slasher side scrolling action!
I love it I think its a very interesting game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Gumboy - Crazy Adventures™ | $2.5K | 133 | 50% | $0.99 |
| WTF | $2.5K | 136 | 53% | $0.99 |
| Succubus Girl Story | $2.5K | 180 | 76% | $0.99 |
| Let's Pet Pets | $2.5K | 81 | 93% | $0.99 |
| Boom Box Blue! | $2.5K | 62 | 89% | $1.99 |
| Chinbu's Adventure | $2.5K | 62 | 48% | $1.99 |