
URUBU is a Online Co-Op, payload & Gestion Elements. You play as recruits from the lastest division in their final test to join the ranks of Urubu
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i] My Experience [/i] This was excellent. My only substantial concern is that both the game description and the "about" section do a pretty awful job of describing the game. Only the very last sentence of the "about" section comes close to giving you an idea of what you're getting into. I've been playing games for almost 30 years, and I have never ever heard of "payload & Gestion elements." Anyway, you (and perhaps a partner) will take control of a customized character (with awesome visual design) and begin smashing everything in sight. You'll collect the resulting debris and take it over to a locomotive to be used as fuel. In each level the locomotive will need to traverse a particular section of track, and you'll need to make multiple trips back and forth to ensure that it has the fuel to do so. At the end of each level you'll earn a rank based on how quickly the train made its trek. In later levels, you'll need to package the debris to be thrown to the locomotive's engines, and you may need to clear its track using thrown explosives. After we finished the short campaign, I was immediately tempted to hop back in and pursue higher ranks in each level. Although it's unlikely that we'll do so, the inclusion of achievements by developer Misfits Games just might tempt us.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я прочитал как Уeбy но да ладно...чисто It Take Two для бедных. Но со своими изюминками как bro falls
⠀
Destroy stuff, fuel stuff into train, keep fuelling train, make sure train don't get stuck.
good but : - you need a controller to play, no control mapping for keyboard - no graphic quality settings
Das Spiel ist wirklich cool! macht weiter so! ich würde dafür auch bezahlen, weil das konzept mich schon bei unrailed überzeugt hat! nun zu den verbesserungen. auf jedenfall maus und tastatur erlauben. mehr level. mehr technik sodass das leveln schneller geht und evtl noch errungenschaften einbauen oder kleine gegner! hoffe ihr macht da echt noch mehr draus!
good game to play with friend.. Need Moreeeee!!! xD
URUBU bir Çevrimiçi İşbirliği, yük ve Hareket Unsurlarıdır. Urubu saflarına katılmak için son testlerinde en son bölümden acemi oyuncular olarak oynuyorsunuz
o jogo e legal de ser joga. mais pelo fato dele nao ter como configura os graficos fica ruim de ser joga.
[quote][b]Note: Dead multiplayer game[/b] This game contains no meaningful single player content. There's no players, no populated servers. This multiplayer-only game cannot be played as intended.[/quote] This is an insincerely made game-jam tech demo, not a seriously, genuinely made game for gamers. The idea is that you and the other players (there are no other players) manage a train by destroying your environment to fuel your train, and bringing the train to the end of the level as soon as possible. Kind of like one of those busy-work kitchen platespinners only worse. So, "URUBU" is a dead multiplayer game. Why did it fail? It's video game autopsy time! The chief cause of failure is the developer thinking that their game will "go viral" without actually creating any reason for it do so (although in this case maybe they didn't think that far... after all, this is game jam crap, not made for gamers at all). Competition amongst multiplayer centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. This is not a sincerely made product, it was made for a game jam, which is a problem. It was done in a constrained period of time; professional game development takes years of effort from teams of talented and qualified people. A "game" slapped together in a weekend by an amateur simply isn't going to have any value for gamers, and that plays out clearly with this shovelware. Also, products created in game jams were never intended for gamers, they exist only to stroke the ego of amateur developers who can't get a real job in the industry. When developers, especially untalented ones, put themselves before gamers, garbage like "URUBU" is the inevitable result. It's improper for shovelware like this to be published through Steam Direct, because it's harmful. This half-baked, rushed, non-professional product, not designed for gamers, is taking up space on the Steam store that should be given over to genuine, talented developers who do the right thing and make fully developed, not rushed products for gamers. This makes it harder for gamers like you and me to find these genuinely made products. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 10 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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