
Simple to play but difficult to master, Upwards, Lonely Robot combines addictive ‘one more go’ gameplay with quirky and endearing art direction and an intriguingly cryptic story to bring you a gaming experience unlike any other.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Es un juego sencillo de plataformas en donde sus componentes se a-le-to-ria-ri-zan (sí, creo que así es la palabra e.e) para que sus niveles sean un poco más complicados, curva de dificultad amigable, porque a pesar de ser 75 niveles, saben darte reto hasta llegar a cruzar más de 100 pisos sin darte cuenta Lo llamaré "SoftGame" es como un cubo Rubik: solo lo haces, y cuando lo resuelves inventas aleatoriedades con los colores hasta desordenarlo y volverlo a resolver sin hartarte, me gusta... 9.7/10 (le falta algo que no sé que es, pero siento que es necesario)
탑을 오르자!! 둥근 구슬이 탑을 오릅니다. 좌우 방향키로 좌우 이동을 할 수 있으며, 스페이스로 점프!! 그러면서 발판을 밟고 점프하고 다시 발판 밟고 점프하고! 탑을 모두 오르면 과일이 자라난 나무와 마주하면서 클리어합니다. 유추하기로는, 구슬이 물을 전달하는 오브젝트가 아닐까 생각되는군요. 물론, 평범하게 탑을 오를수는 없죠. 탑을 오르는 와중에 구슬을 방해하는 녀석들이 다수 존재합니다. 가장 기본적으로 벌레들이 등장합니다. 그냥 좌우로 다니는 녀석, 발판을 위아래로 돌아다니는 녀석, 아래 위로만 반복해 움직이는 벌도 존재하며, 동일한 외형에 색만 다른 속도가 빠른 녀석들도 존재합니다. 그 외에도 구슬을 보면 달려드는 로봇, 바닥에 박혀있는 가시, 천장에서 떨어지는 독 등. 이런 적들과 충돌하면 좌측의 체력 게이지가 하락합니다. 이렇게 하락하는 게이지는 과일을 획득하면 회복할 수 있죠. 사과, 배, 딸기가 존재하며 순서대로 더 많은 체력을 회복할 수 있습니다. 특수 능력으로 더블 점프, 하이 점프, 아래위 순간이동이 가능하지만, 특정 스테이지에서만 가능한 등의 제한적인 부분이 있죠. 반복적인 플레이로 지루해질 가능성이 농후하지만, 지루해질쯤에 새로운 적, 새로운 능력을 사용할 수 있게해서 그 지루함을 조금이나마 해소해줍니다. 물론, 결국에는 지루해져서 포기하려는 마음이 강해지지만. 스테이지는 빠르면 30초 길면 2분 내외로 클리어 가능하며, 총 75스테이지로 구성되죠. 아쉬운 점 -고정화된 맵(크기만 달라지는 타워/ 변하지 않는 배경) -맛보기 느낌이 강한 능력(특정 스테이지에서만 이용가능)
Un jeu au gameplay tès simple, qui devient très rapidement terriblement addicitf. Le point fort de Upwards Lonely Robot est la qualité globale, il y a eu visiblement un bel effort au niveau de la finition globale, que ce soit au niveau de l'interface, des graphismes, mais surtout au niveau du gameplay. Le jeu possède une forte rejouabilité, à la condition que vous soyez un achievement hunter, car une fois le mode histoire terminé en mode facile, le seul intérêt devient d'essayer de passer au niveaux de difficultés plus élevés afin de débloquer les succès, et surtout d'obtenir le plus haut score possible au classement général en mode infini (ce qui est assez facile car il y a très peu de joueurs). En contrepartie il y a malheureusement un côté très répétitif (ce qui crée le côté addictif du coup). Le gameplay n'évolue pas vraiment au cours des 80 niveaux du mode histoire (histoire par ailleurs prétexte au jeu, il n'y a à la fin des niveaux que des courts logs radio racontant une histoire post-apocalyptique, certes bien écrite, mais minimaliste), et l'on aurait aimé avoir plus de contenu comme différents styles de tours ou d'environnements ou même juste de lumières, mais ce n'est malheureusement pas le cas. Du coup je dirais que le prix de 10€ ne correspond pas à ce type de jeu, en tout cas vous pouvez vous faire une idée assez précise du contenu en essayant la démo. Je le recommande toutefois pour son côté addictif et pour la réalisation globale de qualité.
Upwards, Lonely robot is a tower climber which see’s you, the lonely robot do his best to climb an old warn out tower in search of fruit. The objective of the game could not be simpler. Just climb to the top, failing that just climb as high as you can before you run out of juice. Along the way you will dodge enemies, collect fruit to “juice up” and avoid falling to your death. I found myself enjoying this game much more than I initially estimated and it kept me engaged for quite a while. Upwards lonely robot comes with several modes in which to play. The first being their story mode which will see you complete 75 levels of increasing difficulty over pre-determined challenges. Get to the top before the juice runs out and consider the mission complete. The second is “climber mode”. This mode allows you to customise many aspects of the game in order to create a custom experience with a set of challenged tailored to you. Set the difficulty, height of the tower, the amount of juice you start with or even the types (if any) of fruit you will find along the way. A great way to test your skills. We then come to the endless mode which also has the customisable options but this time the levels don’t end and you will continue to travel up the tower until either you run out of juice or you find yourself on the moon or some other planetary body! Last we have the duel mode. Unfortunately I was unable to play duel mode as there was no one online at the time for me to play with. Overall I found the game to be quite enjoyable if not a tad repetitive and asked myself if the game would not be better suited playing on a mobile and not pc as I found controlling the robot with the keyboard to be a little unresponsive at times. I would give the game a solid 6/10. Enjoyable but lacking depth.
fun game, precise controls, nice graphics. worth a try.
[h3]Upward, Lonely Robot?[/h3] "Upward, Lonely Robot" is a simple game where you play a sphere robot that needs to climb towers. During his climbs, the towers will get harder, taller and filled with various ennemies and traps. Basically, you start with simple towers, jumping to the higher floor and trying to not fall back. Through the levels, enemies and traps start to appear and troubles too. Each enemy has a specific pattern (vertical, horizontal, flying or on the ground, ...) and each of them will make your climbing harder. The story mode will give you some challenges and alternate between different sizes of tower and traps/bonus set. If you don't want to play the premade levels form the story, you can choose between several other modes where you can set the parameters (which helps for the achievements). It lets you make a tower "as you want", which can help to train or to challenge yourself. You also have a mode to duel your friend in local. About the audio, except one or two sound effects (like the spikes), the global audio is nice and motivating. I played this game during several hours and didn't get "bored" of it. About the graphics, they are okay, following the same "universe" and it's quite nice =) Achievement hunters, here is the infos you are looking for: Yes, this game has few achievements and they are not "so hard" to get. Maybe few of them may require a bit of time (to finish the story mode) but it's not that long. If I could put some negative feedbacks, it would be about the "dizzy" moments that you can have when turning around the tower a bit too much. I had this feeling of dizziness after turning repeatedly (it didn't occur a lot, but still). Also, one achievement is not quite explicit (in french at least) which can make you spend time..... the wrong way :P But it's a little stuff, so don't worry too much. About the gameplay, even if you can choose the type of tower you want and else, the gameplay can become quickly repeatitive. [h3]The Pros[/h3] - Several modes - A nice audio - A mode to train/preset your tower - Easy achievements (most of them) - A nice progression of the level [h3]The Bads[/h3] - Some dizzy moment can be felt - Can become repeatitive (quickly) [h3]Conclusion[/h3] If you like some little challenging games, platformer or if you look for some easy achievements, you can take this game. If you hate repeatitive levels without big improvments of your character (but mainly your own skill), then maybe you should skip this game.
Ein einsamer Roboter in einer postapokalyptischen Welt. Es macht sehr viel Spaß und es ist empfehlenswert.
pretentious... very pretentious
Nice game and gameplay type.
Upwards, Lonely Robot, developed by Random Layers and published by Kasedo Games, is a tightly focused indie platformer that builds its entire identity around a single, elegant idea: upward movement as both mechanical challenge and narrative metaphor. Rather than presenting a sprawling world or complex systems, the game commits fully to vertical ascent, asking the player to climb ever higher through a hostile, fragmented environment. This design choice gives the experience a strong sense of purpose and cohesion, making every jump, obstacle, and failure feel directly connected to the core theme of perseverance in isolation. You control a small robot navigating a series of towering structures filled with platforms, hazards, and enemies, all arranged to test precision and timing. The controls are intentionally simple and highly responsive, allowing the difficulty to emerge not from complicated mechanics but from level layout and execution. Each section introduces new combinations of threats that demand careful observation and mastery of momentum, turning the act of climbing into a rhythmic challenge. Failure is frequent, but rarely feels unfair, and the quick restarts encourage experimentation and learning rather than frustration. This creates a compelling loop where progress is earned through familiarity and skill rather than upgrades or power scaling. What distinguishes Upwards, Lonely Robot from many minimalist platformers is how it layers a quiet but persistent narrative onto its mechanical backbone. The story unfolds gradually as the robot ascends, delivered through sparse narration and contextual hints rather than direct exposition. It paints a picture of a ruined world shaped by human ambition and technological consequence, with the robot’s lonely climb serving as a reflection of abandonment, purpose, and legacy. The narrative is deliberately understated, inviting interpretation rather than spelling out its themes, which allows the emotional impact to grow organically alongside the player’s progress. The game’s visual presentation reinforces this clarity of design. Art direction favors clean shapes and easily readable elements, ensuring that platforms and dangers are always identifiable even during intense sequences. Backgrounds are stylized and atmospheric without competing for attention, subtly reinforcing the sense of scale and emptiness that defines the world. Animation is functional rather than flashy, but it serves the gameplay well, making movement feel precise and predictable. Sound design complements this restraint, using effects and minimal music to emphasize tension and rhythm rather than emotional manipulation, allowing moments of silence to enhance the feeling of solitude. Beyond the main ascent mode, Upwards, Lonely Robot includes additional options that extend its replayability. Infinite-style challenges and multiplayer modes introduce competitive and endurance-focused variations on the core mechanics, appealing to players who enjoy refining their skills or competing for high scores. These modes highlight how flexible the core climbing system is, transforming a narrative-driven experience into something closer to an arcade challenge without undermining the original design philosophy. While the game excels at focus and execution, its appeal is naturally limited by that same narrow scope. Players looking for exploration, customization, or mechanical variety may find the experience too streamlined. Minor technical inconsistencies and occasional rough edges in secondary modes can also surface, though they rarely disrupt the main experience. Ultimately, enjoyment hinges on the player’s appreciation for precision platforming and minimalist storytelling. In the end, Upwards, Lonely Robot succeeds by fully committing to its concept. It is a game about movement, persistence, and isolation, expressed through disciplined design rather than excess. By combining demanding but fair platforming with a subdued, thought-provoking narrative, it delivers a memorable experience that lingers not because of spectacle, but because of how elegantly its mechanics and themes align. Rating: 6/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| When The Devil Takes Hold | $3.8K | 61 | 67% | $3.99 |
| Epics of Distant Realm: Holy Return | $3.8K | 218 | 84% | $0.99 |
| Art of Murder - FBI Confidential | $3.8K | 252 | 73% | $0.99 |
| There The Light | $3.8K | 91 | 79% | $2.99 |
| Calm Waters: A Point and Click Adventure | $3.8K | 50 | 48% | $4.99 |
| Hidden Office | $3.8K | 60 | 70% | $4.99 |