
Feeling too stimulated? Then get unstimulated across a collection of 20 ‘minigames’ that turn mundane and anticlimactic tasks into a mundane and anticlimactic gaming experience.
Modeled estimate, not a reported figure. How we estimate →
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Are you tired of good, over-stimulating games?
Then this is the perfect game for anyone who wants to play something but refuses to be stimulated, or perhaps you just want something to keep that mind nice and mushy.
Unstimulated Simulator is a collection of 20 ‘minigames’ that turn mundane and anticlimactic tasks into a mundane and anticlimactic gaming experience. 10 are initially available. Find and complete the secret game to unlock the other 10.
Whether you're waiting, clicking, swiping, partially thinking, or just waiting some more, Unstimulated Simulator offers what many would call ‘dull’ and ‘mind-numbing’ gaming at its finest.
A variety of questionably entertaining minigames.
Gameplay loops so short you’ll wonder if you actually played anything.
Gameplay loops so long you’ll want it to end while still pushing for the finish line.
Rare audio queues, along with real queues.
There’s fun somewhere too, without the joys or excitement though as that’s a bit much.
Oh, and 120 FPS, if that seems good.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
this game rules
hey so when does "scroll on" end? cause im hitting 50k and its starting to glitch out and not show numbers... great game though
The YouTube algorithm blessed me with a video about this game and it was seemingly so questionably entertaining that I had to get it. I was not disappointed and at the same time very disappointed. And I loved that! The scrolling minigame is way too long and if I hadn't used a macro to finish it I would've needed several hours of extra playtime to 100% the game. For many other games I used an autoclicker because I already suffer from chronic hand pain and I suggest you use an autoclicker too to not suffer the same fate as myself. With the macro and the autoclicker I was able to get all achievements in a little over 5 hours. I honestly don't know how I was able to complete some of the RNG-heavy minigames this fast, the number guessing game for example should've taken me way longer but it seems I just got lucky a few times. Speaking of luck, I won the lucky box game at 2.01 % which also seems absurd. I wonder if some of the minigames are slightly rigged in the player's favor to avoid frustration but I'll never find out myself because I would need to complete the game several times to evaluate it and I will definitely not do that. I had the most fun with the enter numbers game, that was actually super entertaining because it taught me how to enter long numbers quickly on my numpad without looking at the keyboard, it was a blast!
Unstimulated Simulator is what happens when late-stage digital capitalism produces a game that refuses to entertain you and then calls that refusal “depth.” It weaponizes boredom as a design principle, positioning deprivation as sophistication and minimalism as moral superiority. The experience functions less as interactive media and more as an austerity policy for your dopamine receptors. In stripping away reward loops, it attempts to critique the hyper-stimulated attention economy, yet paradoxically depends on the same economy to be noticed. Its central thesis appears to be that if you are bored, you are enlightened. To its credit, the game demonstrates unusual discipline. It commits fully to its conceptual framework and does not flinch. However, conceptual integrity alone does not guarantee meaningful engagement. A vacuum is still a vacuum, even when framed as resistance. In summary, Unstimulated Simulator is an uncompromising academic statement disguised as a game, impressive in theory, debatable in practice, and brave enough to risk being mistaken for a joke.
10/10 left unstimulated
w game 10/10 but it shude cost 1b usd not 1 to chepe
I think the color sort gave me carpal tunnel. would recommend
Its a fun little game that does what it says it will do. It unstimulates you. Honestly its kind of relaxing to play. Although I do hate the triangle game, maybe its just me and my abilities but it felt so janky to click on the triangles. It felt like often my click would just phase through and I would lose. It is the opposite of unstimulating and honestly doesn't fit this game. If I were to give an idea as to how it could have been handled better, make the triangles much slower, and they don't speed up during the time, and double the amount of time you have to click on them to five minutes. That would be unstimulating instead of trying your hardest every time to do it. It took me so many tries. Maybe its just a skill issue but this is supposed to be an "Unstimulation Simulator" and I feel like that minigame doesn't fit the mold. Other than that I really enjoyed the game and honestly it was a good time 100% it. I didn't use a macro or an autoclicker the entire time. Although, I do understand if you do. Like I said, its a good game and you should try it out.
this game was so incredible. it felt like I was free from the chains of the internet and I finally had found peace in simplicity
In the tepid vestibule of Hell where excitement withers into dust, this game awaits like a forgotten waiting room. Twenty minigames of deliberate tedium—folding laundry that never ends, watching paint dry in real time—punish the overstimulated soul with masterful anticlimax. Each click drags you deeper into purposeful boredom, a quiet damnation for those addicted to dopamine's cruel lash. To conquer its sparse achievements is to master apathy itself, emerging victorious yet strangely emptied. The true hell lies not in failure, but in the realization that you've chosen this void willingly. One dollar buys enlightenment through ennui. A perfect purgatory for the modern mind. 100% completion feels less like triumph and more like quiet surrender to the gray. Highly recommended for those seeking escape through exquisite nothingness.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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