
Nix, the handyman investigating disappearances at an abandoned hospital. This game is inspired by Exit 8 and is an Exit 8-like (Exit 8-esque) game. If you notice anything unusual, shoot and destroy it. If nothing seems amiss, proceed straight to the exit.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This is an 8th Exit-inspired game, reminiscent of the original.
Proceed down the corridors of an abandoned hospital. If you notice any anomalies, shoot them.
You only have 8 bullets, so avoid wasting shots.
If no anomalies are present, continue toward the exit.
Whether you shoot an anomaly or find nothing, you can proceed to the next area. If you miss an anomaly, you'll be sent back to the starting area.
Estimated playtime for clearing one run is 10 to 60 minutes.
With 32 types of anomalies and 8 types of outfits, completing everything is expected to take over 3 hours.
It's TPS-style, but there are no difficult actions requiring player skill. Both keyboard & mouse and gamepad are supported.
The protagonist is Nix, a strong and sexy former soldier.
Now working as a “jack-of-all-trades,” he takes on various requests.
This time, his request is to investigate disappearances at an abandoned hospital.
Nix heads to the abandoned hospital to search for clues.
That abandoned hospital was an unreal place where surreal phenomena occurred.
The Options menu contains a “Settings” section. Lowering the graphics quality to “Low,” setting the frame rate to “30fps,” or reducing the resolution scale to 90% or below will decrease the load and improve performance.
There are no restrictions on streaming. Streaming is permitted without permission, regardless of whether you are an individual or a corporation. Monetization is also allowed.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese*, Russian*languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
ziemlich simples, kurzweiliges Anomalie-Suchspiel. Für den Preis ganz okay, um es sich zwischendurch zu geben.
GOOD BOOBA GOOD GAME GOOD NIGHT
[h1] The Simpsons Steamed Hams Parody [/h1] [Wesker (Chalmers) stands outside the sterile, flickering hospital room, checking a tactical wristwatch that permanently reads 7 minutes. Inside, Chris (Skinner) is frantically trying to hide a massive, vibrating, glitched-out asset.] Wesker: [Adjusting his sunglasses inside a completely pitch-black hallway] Well, Chris, I made it, despite your attempts to completely destroy the engine's navigation mesh. Chris: Ah, Albert Wesker, welcome! I hope you're prepared for an unforgettable anomaly hunt that looks suspiciously like a budget Racoon City Hospital asset flip! Wesker: Eh... [Wesker enters. In the hallway, he sits on a low-poly hospital gurney while Chris runs into the exam room, only to find the "guaranteed" anomaly he needed has rolled a 1% spawn rate, resetting his run and killing his frame rate.] Chris: Oh egads! My unlockable costume progress is ruined! [The sound of Wesker’s heavy, unoptimized footsteps approaching can be heard as Chris looks at the exit door] But what if... I were to claim a basic hallway texture pop-in was a feature and disguise it as an Umbrella conspiracy? [chuckles] Delightfully devilish, Chris. [Chris begins to spam the controller triggers, causing an accidental double-shot that instantly voids the run. He panic-rolls against the wall trying to clip through the drywall, but Wesker enters the room and catches Chris violating the boundary collision.] Wesker: Uh--! [Accompanied by a montage of Chris punching boulders at 15 frames per second and Wesker standing perfectly still while dodging bullets, a sitcom theme plays:] Chris, with his broken game explanations. Wesker’s gonna need a Green Herb medication. When he sees the asset deformation, There’ll be unlocked outfits and desperation - tonight! Wesker: CHRRRRIIIISSSS!!! [The scene goes back to the hospital hallway] Chris: Wesker! I was just... uh... stretching my frame-rate on the windowsill. Isometric rendering exercise! Care to join me? [A loud, ear-destroying, and totally unnecessary "Clock Anomaly" screamer sound effect echoes from the room, violently shaking the camera and triggering tank controls] Wesker: Why is there a completely unearned audio spike coming out of your room, Chris? [points to the glitching monitor] Chris: Uh... oh! That isn't a scream, it's a "Screamed Hams" anomaly! That's what I call the ones we shoot to unlock the fan service swimwear. [Massages his forehead to fight off the motion sickness] Mmmm, Screamed Hams! [Once a suspicious Wesker leaves the room, Chris breathes a sigh of relief, opens the outfit menu to check his 75% spawn rate, and returns with a silver tray of low-poly hamburgers that have independent slider physics.] Chris: Wesker, I hope you're ready for mouth-watering "Screamed Hams!" Wesker: I thought we were having "Screamed Anomalies." Chris: Oh no, I said 'Screamed Hams'! That's what I call these target practice sessions. Wesker: You call these targets 'Screamed Hams'? Chris: Yes! It's a regional dialect. Wesker: Uh-huh. Eh, what region? Chris: Uh... Upstate Raccoon City? Wesker: Really? Well, I’m from the Spencer Mansion and I’ve never heard anyone use the phrase 'Screamed Hams.' Chris: Oh, not in the Mansion, no. It’s an Umbrella Lab expression. Wesker: I see. [Wesker takes a bite of a burger patty that has literal jiggle physics applied to the cheese, while Chris nervously sips a First Aid Spray.] Wesker: You know, these hamburgers are quite similar to the low-budget asset flips they have on Steam for two dollars. Chris: [chuckles] Oh, no! Patented Chris Redfield Hams! Old family recipe to secure the Redfield Lineage. Wesker: For Screamed Hams? Chris: Yes. Wesker: Yes, and you call them Screamed Hams, despite the fact they are obviously unoptimized, grilled on a broken engine, and causing my controller to vibrate uncontrollably. [opens the door to show a giant shadow blocking the light] Chris: Y- Uh.. you know, the... One thing I should... Excuse me for one second. Wesker: Of course. [Chris enters the room and sees the entire physics engine has collapsed under the weight of a singular character model.] Chris: [pretends to yawn] Well, that was wonderful. A good time was had by all. I'm pooped. Wesker: Yes, I should be-- [notices an absolute unit of a shadow towering over the corridor, blocking the exit door] GOOD LORD, WHAT IS HAPPENING IN THERE!? Chris: ...Anatomical Anomaly? Wesker: Uh... ANATOMICAL ANOMALY!? A SEVEN-FOOT-TALL, ABSURDLY MUSCULAR NURSE, ENGAGING IN A 4K SNU-SNU ANIMATION MEME WITH MAXED-OUT JIGGLE PHYSICS, AT THIS TIME OF THE LOOP, IN THIS PART OF THE HOSPITAL, LOCALIZED ENTIRELY WITHIN YOUR EXAM ROOM?! Chris: ...Yes! Wesker: ...May I see it? Chris: [Glancing at the unfair, invisible instant-kill radius near the door] ...No. [They exit the ward as the entire game environment begins to warp and melt into a void of pure irony.] Jill (voice): CHRIIIIISSS!!! AN UNSEEN ANOMALY KILLED ME AT THE EXIT DOOR! IT'S ♥♥♥♥♥♥♥ IMPOSSIBLE AND EXTREMELY UNFAIR! I'M GOING TO BECOME A JILL SANDWICH! Chris: [looking up calmly] No, Jill, it's just the final two outfits unlocking. Wesker: Well, Chris, you are an odd fellow, but I must say... seven minutes is all I can spare to play your absolute nightmare of a game loop. [As Wesker begins heading home, the floor textures vanish entirely, leaving Chris T-posing in a bikini while the giant nurse anomaly continues to stomp the air at 400 miles per hour behind him.] Jill (voice): HELP!!! [Wesker looks back, but decides a 75% spawn rate isn't worth the grind and keeps walking away.] HEEEELP!!! [hr] [h1]Honest Trailers Parody: [/h1] [Voiceover] From the unoptimized bargain bin of Steam comes a game that asks: "Look, it’s only three bucks, so what did you honestly expect?" Get ready to set your bar firmly on the floor for... Unreal Hospital 8. [Cut to the Ghostbusters Firehouse. Ray is adjusting his Ecto-Goggles. Slimer is hovering nearby, chewing on a low-poly burger that is actively glitching.] Ray: Pete! The physics engine is oscillating wildly! There's a spiritual disturbance centered entirely on a swimsuit model's collision mesh! Peter: Ray, relax. It’s a three-dollar asset flip. Keep your expectations underground and your graphics settings on 'Low.' [Slimer tries to bite the burger again, but it clips through his face, making an ear-destroying clock screamer noise. Slimer shrieks and hides behind the desk.] [Voiceover] Experience a brutal loop where the real monster is the Random Number Generator. For the price of a cup of coffee, you too can fight a controller trigger so sensitive that a single accidental double-click deletes your progress. Janine: [Leaning over her desk, chewing gum, looking at the monitor] Ghostbusters, whaddya want? A polished masterpiece for three dollars? Forget it, pal. Expect bugs and move on. Winston: Look, I can forgive a lot for three bucks, but an invisible, unavoidable instant-kill zone right next to the exit door? That’s just toxic game design, no matter the price. Egon: [Analyzing data] The developer claims certain outfits guarantee anomaly spawns. However, the data shows a 25% failure rate. The code is mathematically lying to you to pad the runtime. Peter: So for three dollars, we get a frustrating grind designed to test our sanity? Egon: Precisely. [A 7-foot-tall, absurdly muscular nurse anomaly appears on screen, executing a maxed-out jiggle physics snu-snu animation meme.] Ray: Holy corporate synergy! Look at the poly-count on that thing! It's a Class-V full-roaming vapor! Peter: Woah, mama. Throw the trap, Ray! For three bucks, that is a workplace safety hazard! [The screen flashes white, displaying a Steam 'Application Has Crashed' error message.] [Voiceover] Starring: The Master of Unlocking (Swimwear) 7 Minutes to Play (Before a Crash) Slimer's Slime Physics And The "It's Only Three Bucks" Excuse! UNREAL GRIND 8
The game was actually pretty fun for a short experience. I enjoyed the challenge and spotting the anomalies kept me engaged. My biggest issue was the mouse sensitivity and movement. It felt awkward and made the game harder for the wrong reasons. If the controls were smoother, I would’ve enjoyed it a lot more. Still, for a short game it was a decent time
Had fun on this weird game with a hot blonde woman
really loved the game. short good visuals nice and the outfits good especially the last one. good luck with your dev career I will follow you from now PS: You should do +18 game. you have the potential hehe
An Exit 8 clone with a big butt, Enjoyable throughout. Good job!
Love it! We need more game like this please
[b] [/b]
Exit 8, inferior en calidad pero superior en sabrosura, ideal para una tarde y unos loles.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Furry Survivals 18+ | $1.2K | 70 | 70% | $0.90 |
| Citadel Siege | $1.2K | 108 | 93% | $0.49 |
| バグダス - デバッガー検定 - | $1.2K | 84 | 81% | $0.99 |
| 1vs1: Battle Royale for the throne | $1.2K | 63 | 75% | $0.49 |
| Absinth | $1.2K | 100 | 69% | $1.99 |
| Let's Learn Japanese! Vocabulary | $1.2K | 67 | 84% | $1.24 |
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 934.2K | 97% | $19.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |