
Unpacking is a zen puzzle game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 17 → 14.5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 40.9Kreviews | 93% | — | $8.1M |
| $19.99 | 10Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its very fun and relaxing
Jeu très mignon, avec une narration originale qui utilise les lieux et les objets pour raconter une vie. En revanche, il est très court et ne propose quasiment aucun challenge : c'est avant tout un jeu détente. Je conseille donc plutôt de l'acheter en promotion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +4 more
| $19.99 |
| 6Kratings |
| 88% |
| — |
| not modelled |
| $19.99 | 130ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super cozy
looove this game, i have had it for a loong time now and i never get bored of it!!! totally reccomend!! :3
i enjoyed how chill it was. good environmental storytelling X)
An unassuming idea with rich depths. A fascinating journey to have taken. It prompted me to think about what my priorities are, both as a game-player and as a homemaking adult, and to reckon with the gap and the overlap between those two modes of being. For example: why didn't I find this supposedly "relaxing" and "satisfying" game relaxing or satisfying? Whence this anxiety about the social norms tacit in every object (as silently codified in the win condition)? Why does the "cozy" isometric toy-ification of the world of material possessions make me feel an obscure despair? Good and valuable questions for me to have to confront! But I don't think I can describe my experience as "fun." The relationship between the player and the character is really very odd. I am decidedly not she — based on her stuff I doubt we'd even be friends — so am I supposed to make decorating choices to please [i]myself[/i] or to please [i]her[/i]? Is she even ultimately pleasable? There's something melancholy about our respective absences from one another's realities. We're just interdimensional poltergeists doomed to abuse each others' universes. I can do nothing directly about the trend of her life, as she ages and suffers, but I [i]am[/i] responsible for deciding which way her spoons go. "Gosh, is there somehow a way to put the spoons that would improve things for her?" "Ha ha, of course not! Her fate is set in stone; it is for you to witness helplessly from behind glass as you fiddle impotently with these objects. Now show us which way you think spoons go, so that we can tell you whether you do it a good normal way or a weird loser way." Then again, I feel similar melancholy whenever I reckon with my own material accumulation, its inertness and purposelessness, its alien indifference to the heartbeat of time. All possessions imply a hapless absence; the game just renders that absence interactable, for once, and then calls it "cute." This was special and I'll be thinking about it for a while. It dismayed me, but in very interesting ways, real-life ways that most games couldn't even touch. There's something to that.
Relaxing and fulfilling. Seemed daunting at times but was really fun.
A beautiful little game that tells a story through its environment. I really saw myself in the main character and all that they went through. Such a real, and relatable, story told in the most beautiful way. I highly recommend this game if you want a chill puzzling experience, and a story that doesn't just tell you straight up.
Unpacking is one of my favorite games hands down. It has such well done visuals and a fun story. I remember finishing it all in one night yet I still come back to it often to replay. I hope to see more from this team in the future!
Troppo rilassante, mi piaceva così tanto che l'ho finito in una sola sessione
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 89.4K | 88% | $5.99 | |
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| $8.1M | 14.8K | 52% | $19.99 | |
| $8M | 12.1K | 66% | $19.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 |
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| $2.8M | 5.4K | 97% | $14.99 |