
A new sequel of the successful Unlock The King, now with 3D boards based on Rubik's Cubes. An originally designed puzzle game inspired by chess. Move the pieces and create a path to Unlock the King.
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A new sequel of the successful Unlock The King, now with 3D boards based on Rubik's Cubes. An originally designed puzzle game inspired by chess. Move the pieces and create a path to Unlock the King.
Brand new gameplay mechanics based on the Rubik's cube;
Originally designed concept, including electronic board, lightning-fast piece movements, trigger buttons, and movable parts;
50 original design levels;
Original soundtrack;
Designed for Unlock The King fans and newcomers alike.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not bad. It balances complexity well. A bit janky and easy to cheese, but worth a dollar. Just don't get the first two games.
Ok chess puzzler. Worth the price if you're into these.
Short and sweet
Ultimo juego de liberar al rey y el mas difícil de los 3, 50 niveles de puro pensamiento analítico.
Short and sweet, in the later levels I feel like you don't even need half of the buttons/portals/pieces. All of the levels can be solved in a minute or so
Similar gameplay as the other two titles. The annoying '3D portals' are gone and this time the quirk is a rotation square like a Rubik's cube, as well as an 'evil king' you must prevent from getting to their own goal. Despite the new mechanics that sound complex on paper, the puzzles are easier to solve than either of the other two games IMO. Sadly, this title has quite a few bugs. The camera controls are in reverse (how the ♥♥♥♥ do you miss that one...), often sounds would not play, a few times the board would not populate, or crash in the middle of the round. Feels like this game wasn't even tested and just shovelled out quickly. Too bad. I would only recommend this if you hate yourself and want to get 100% on 'all three games' - otherwise, give this one a pass.
*** 这一代相比前两代太差了。 一、这一代加入了如同魔方一般的移动的机关,虽然看似很新颖,不过这同时也导致了几个问题。 1.空间想象力弱,有的关卡就会卡关,因为想不明白,就只能一个一个试,然后越试越晕,因为这游戏只能往前撤回一步,一旦移动的超过一步,就只能重新开始。 2.由于移动机关是把棋子放上去进行移动,而不同的机关对应的移动颜色是不一样的,而机关一多用的部分颜色就太相似了,我特么看不出来,当然,虽然这理论上是我眼睛有点问题,不过很明显这是不应该存在的问题,毕竟解决办法可以有很多。 3.由于立体的移动每个面都息息相关,导致移动的逻辑比较容易看出来,这也同时导致了难度的降低。 二、不知道为什么,这一代的垂直移动是反转的,这是一件很难理解的事情,为什么要跟前两代不一样,而且还无法更改。 三、逻辑不明显,这一代加入了一个魔王机关,魔王棋子与国王棋子逻辑一致,会默认寻找魔王机关位,魔王若是移动到魔王机关位,就会关闭国王通关位,也就是只有击杀魔王才能通关,而国王棋子也会默认寻找有魔王的魔王机关位,而关闭国王通关位这个逻辑,我直到四十几关才发现,而这一代总共只有五十关,多数时候,你的国王也无法绕过已启动的魔王机关直接到达通关位,而直到某一关,我发现不击杀魔王,我的国王不去通关位,仔细一看当时通关位是灰的,然后才发现这个逻辑。 四、这关卡一代比一代少,有点太敷衍了。 *** 只能说凑合,,虽然你非要说玩,还是能玩一下。 *** 关于魔王机关位的逻辑,我觉得用三个步骤就可以完全理解 1.最开始能够移动的位置,100%会让魔王到魔王机关位。 2.通过第一个步骤所产生的移动,让其100%触碰到移动机关,这时让国王与国王通关位连通。 3.发现无法过关,然后仔细观察,就会发现国王通关位变灰了,我相信多数人这个时候都会想着应该是要击杀这个看起来就像反派的棋子。
Aveva delle belle idee ma si perde nel finale troppo complicato.
游戏不错,不过还是老问题:有些一个棋子需要移动多次时,点了一下移动完,这个棋子就取消了“被选中”的状态了。但既然在被选中时,点其他棋子还是会变成选中其他棋子的状态,那就建议移动完不要取消“被选中”的状态,这样需要移动多步时就可以少点几次了。
Dieser Teil gefällt mir wieder besser als der Vorgänger. Die Steuerung ist etwas gewöhnungsbedürftig, aber man gewöhnt sich dran. Der König soll auch hier auf seinen Platz gelangen. Also muss man diesen entsprechend frei räumen. Die Rätsel sind hier nicht ganz so wirr. Es gibt später wieder Portale und auch Felder die durch bestimmte Figuren, bestimmte Dinge auslösen. In diesem Fall sich drehende Elemente. Pfeile zeigen an, wohin sie sich drehen. Und damit muss man eigentlich nur schauen, was muss wohin, was braucht man an welcher Stelle und es löst sich alles auf. Eingeführt wurden in diesem Teil feindliche Könige. Diese kann man entweder umgehen, indem man sie nicht auf ihre Felder kommen lässt. Oder man kann sie auch besiegen. Steht ein feindlicher König auf seinem Platz, so verdunkelt sich die Umgebung und es wird eine Art Hölleneffekt ausgelöst. Dieser wird wieder rückgängig gemacht, wenn der König besiegt ist. Ein kleiner Nachteil, ist ein feindlicher König auf seinem Platz gelandet, so kann man die "Schritt-rückwärts-Taste" nicht nutzen und muss komplett neu mit dem Level beginnen. Ansonsten kann man immer einen einzigen Schritt rückgängig machen, falls man einen Fehler machte.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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