
A new sequel of the successful Unlock The King, now with 3D boards based on Rubik's Cubes. An originally designed puzzle game inspired by chess. Move the pieces and create a path to Unlock the King.
Modeled estimate, not a reported figure. How we estimate →
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A new sequel of the successful Unlock The King, now with 3D boards based on Rubik's Cubes. An originally designed puzzle game inspired by chess. Move the pieces and create a path to Unlock the King.
Brand new gameplay mechanics based on the Rubik's cube;
Originally designed concept, including electronic board, lightning-fast piece movements, trigger buttons, and movable parts;
50 original design levels;
Original soundtrack;
Designed for Unlock The King fans and newcomers alike.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
50 chess puzzles, from easy to intermediate. Nothing especially challenging. A handful of the later puzzles are deceptively easy, with one or two feeling like they solved themselves. It's fine, definitely worth a dollar, but whether it's worth your time is debatable. I had a little bit of fun unraveling the moving parts, so I'll trust you to answer that question.
Vertical view control is inverted by default. Yeah okay, I suppose that's fair, sure, I'll just turn off the inversion in the settings- ... Where ARE the settings? Nope. Unplayable. Not gonna sit through dozens of levels getting more and more nauseous due to the ridiculous 3D view control. Why the sudden change?! Neither of the previous two titles had this. Whoever made this change needs to be smacked for being silly.
While they fixed the camera stucking issues and the Undo button bugs, now for some reason the camera axis is Y-inverted. Still they added enough onto the previous entries to make this worthwhile despite lowering the amount of levels, which is something I'm not against since they are much longer and more difficult than previous games' levels
系列第三作,棋类休闲解谜小游戏,这一作增加了传送带棋盘,会按方向旋转,是用来进入不同平面的棋盘的手段,国王又和第一作一样仅有一个了,但多了一个妨碍作战的恶魔棋子,恶魔棋子走法和国王一样,有恶魔终点的时候会自动跑到终点去进入黑暗降临模式,此模式会封闭国王通道,需要让国王击杀恶魔棋子,变回正常模式,才能正常开启国王通道的终点。总体而言,难度中上,和第二作差不多,都非常有趣。
we need chinese, we need chinese, we need chinese. we need cloud save, we need cloud save, we need cloud save. we need dpad, we need dpad, we need dpad. we need man file free, we need man file free, we need man file free. 我们需要中文,我们需要云存档,我们需要手柄支持,我们需要个人资料功能不受限。没有官中先差评了。游戏没有教程,应该内置教程,帮助不会国际象棋玩家熟悉游戏。fanatical包入的本体约2元,目前就这,看以后追评。
Interesting game, pretty fun, fairly challenging on some levels.
Meh...The puzzles are quite interesting, but the camera is awful.
Opinion: Nice visuals I have a question - what's the point of undo, if there's only one move to undo, but the mistake you made is like 3 moves ago? Then you cannot quickly undo (because it "undoes" only one move), nor restart (because you need to click in the menu, then on restart). Facts: Indicator which pawn/counter you're using Game doesn't explain basics of chess You don't have to uncheck the pawn/counter to check the other one You don't have replay button in the right corner [spoiler](what prevents you from doing quick reload) - you have to open menu for that[/spoiler] You have undo button in the right corner Bugs: One pawn/counter stuck in the cube (but it didn't disturb in gameplay) Overall: Good for its price In the middle of 1st/2nd game, I've started noticing that some levels give you a chance to solve the puzzle in longer/shorter way - what's nice, because you may give yourself a challenge, or just do it your own way.
이쉬운걸 왜욕하고있죠????
เพลินดีครับแต่ผมไม่รู้ว่าทางตัวเกมตั้งใจรึป่าวนะในด่านที่ 40 เหมือนบัคเลยแต่ยังไงเกมนี้ก็สนุกอยู่ดีครับ ปล.2 ชม. จบ(มี40ด่าน)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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