
Unlinked Mask is a videogame inspired by the Game Boy but with touches of elevated difficulty. Viewer has been called by the gods to enter the People's Lands, lead his way and overcome the challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Play the prequel of Linked Mask!
Incarnate yourself in the skin of Viewer, a curious traveler who has been called by the gods to fulfill an objective that is not very clear, but you're here.
A 2D platformer with a gradual difficulty but at no time taking you by the hand to overcome the different challenges.

Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great platformer
Hoy fui a la festigame y estaban presentando esta joya de juego estaba la persona de desarrollo y me invitó a jugar debo decir que no te arrepentiras si lo compras, no es un juego largo pero cada nivel se hace mas dificil, es un verdadero desafio interesante, agradezco mucho haber ido al evento por que ademas que lo terminé allá mismo lo compré en seguida, hay que apoyar proyectos como este, espero con ansias que saquen un juego similar a este en un futuro y que decir de la musica es espectacular!!!!! Si sacan una version fisica claramente lo compraré sin dudarlo o si sale en cualquier otra plataforma... funciona de principio a fin en steam deck, solo debes lanzarlo en compatibildad experimental, cambia el orden de los botones X-Y POR A-X y te funcionará al 100% Sin nada mas que decir este es el mejor pais de chile!!!!!! Xd
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool little indie game. Decently challenging precision platforming reminiscent of Mario World kaizo romhacks. With music that would fit right at home in an old school Mega Man game. Has a simple palette meant to evoke the GameBoy, with a few colors from the NES mixed in. It is quite short, I was able to beat it in under an hour, and anyone with some Mario kaizo experience won't find it all that challenging. But I still enjoyed it quite a lot.
Heredero directo de los Mario Kaizo. Unlinked Mask es breve, pero hace mucho con poco, y tiene una curva de aprendizaje y progresión sorprendentemente sólidas y mayoritariamente justas. Excepto el bloque oculto del penúltimo nivel, puesto justo en el último salto. Con respecto a su dificultad, es lo que va a hacer durar el título. Unlinked mask dura, ejecutado a la perfección, unos 20 minutos, pero el juego espera que te equivoques, aprendas y saques las cosas a ensayo o error. Y en ese aspecto, es muy razonable. Los niveles suelen ser cortos y la reaparición es casi instantánea, facilitando mucho reencauzar el juego tras una muerte. En su mayoría, todas las mecánicas se explican de forma diegética, como un buen título debe hacer, a excepción de una: puedes saltar tras haberte dejado caer de una plataforma, que es útil en los últimos niveles. En general, Unlinked mask es muy competente, un logro teniendo en cuenta que prácticamente lo ha hecho persona. Poco más que decir, el pixel art monocromo es tosco pero cumple su cometido de emular la Gameboy, y la banda sonora está muy chula. Es muy cortito, como ya he dicho un par de veces, pero es un gusto a cualquiera que le gusten los plataformas desafiantes, y muy asequible.
Petit jeu de plateforme légèrement compliqué, mais très sympa !
El juego a pesar de ser corto es entretenido, mas aun para la gente que les gustan los plataformeros desafiantes. Las mecánicas que usa son simples pero bien usadas, mas aun entendiendo que intenta de dar la estética y sensación de estar jugando en una Game Boy. El problema esta en los bugs que presenta el juego, sobretodo en bugs que se refieren al manejo del personaje. Primero que todo no hay buena compatibilidad con mando, ya que a pesar que conecte 2 mandos distintos me daba los mismos problemas, los botones no eran los mismos que me indicaba el juego, en el menú la cruceta voltea los botones arriba y abajo, el apartado de sonido y de gráficos se bugean, y el apartado de controles no abre por lo que no hay forma de poder cambiar botones o de poder jugar con la cruceta. En cuanto al gameplay esta bien pulido el movimiento y los saltos (aunque encuentro que tiene mucho coyote jump), pero hay bugs que entorpecen la experiencia. Uno de los bugs mas molestos es cuando con el análogo del control me quiero mover a la derecha, el personaje repentinamente se mueve a la izquierda, se nota muchísimo mas cuando muevo el análogo lentamente; eso es perjudicial para un gameplay que requiere de saltos y un manejo mas preciso. En general me gusto bastante el juego, lo que dije anteriormente no opaca la experiencia completa, son errores que tienen arreglo y es entendible que surjan viendo que no es un estudio quien desarrollo el juego sino que es el proyecto de una persona
i bought the game for some fun kaizo stuff, it instead changed my perspective on life
It's like 1001 Spikes except fun and not just CBT, in the sense that you have to use the correct one of your two jumps at the right time. Menu controls are bad which is like, how? But game fun! :3
Un juego con un gameplay desafiante y contagioso que provoca ganas de seguir intentando los niveles con un diseño que recuerda a los juegos de GameBoy. Una muy buena experiencia de juego
A friend and I raced this game blind and we both loved it! My experience is with the harder ‘kaizo’ difficulty as we did not play the normal mode. The game had great music, great visuals and very nice linear difficulty. It was tough, but a fun tough that felt fair (except a sneaky surprise on the final platforming level, hehehe). Some of the ‘whomp’ esque enemies felt a little unreadable first play through, but the quick respawning makes this not an issue. The first phase of the final boss had unintuitively designed animations with regards to when they were lethal, but otherwise there were no graphical quirks. The game does, unfortunately, suffer from a few glaring faults that for some people might be deal breakers, I’ll list them in order of most egregious to least egregious. 1) There is an incredibly confusing, and definitely unintended, “feature” where holding slightly up/down when moving the stick left or right makes you go in the opposite direction. We tested a few controllers before realising it was the game, and not a ‘Snap Back’ issue of the stick. Given this game is essentially a kaizo it would spell out death to suddenly go the wrong way. This probably cost me about 15–20 deaths in total, so not substantial but it was annoying whenever it happened. Although this number is probably much lower due to us solving the root cause (the angled directions). Might be some sort of dead zone issue that the dev fixed but for the wrong directions. (This is probably worsen by the fact that dpad outright does not work for the game) 2) The controls in game do not match any of the graphical guides for them. It tells you jump is lower face button, but it is side. It tells you spin is side face button, but is top. Once this is worked out it isn’t an issue, but still a rather weird bug. 3) The main menu is outright broken. If you use a dpad it inverts your directional input, and keyboard seems to function weirdly. Keyboard as a whole didn’t seem to meld well for the game so my friend ended up playing with controller when he never usually does. I had a blast even with these issues, but the first is definitely gonna be a deal breaker for many.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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