
"Unlight:SchizoChronicle" is a real time deck building game. Every turn each player purchases cards and fights against monsters. If you purchase a card, if that card gets added to your deck and you win the battle with the monster you get a "sherd point".
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Traditional Chinese, Japanese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game on facebook a few years ago and I loved it. I was so happy to see that it was available again on Steam: the combat mode is different but it's still a really good game. Pity that the service will shut down this month :( They should sell this game in a definitive edition... I would gladly buy it.
之前玩过手机版,然后更新太慢,就咸掉了几个月[spoiler]在打天华百剑[/spoiler]。几个月没消息感觉破游已凉,结果看见了PC端。 [spoiler] 唯一感想是垃圾作坊快出新包(/‵Д′)/~ ╧╧ [/spoiler] 下回来看下,匹配的时候看了一眼另外三个人的ID............ emm.........我是不是几个月前和他们打过.......... -------------想要更多活人(不可能的)------------- -------------想要更多更新(不存在的)------------- ------------想要更稳的网络(只是作坊)------------ 简单分析 + + + 卡面、人设 + + 故事 (主线是啥,能吃么,这么多角色故事自己看去) + + 少见且有趣的玩法 + 卡包获取难度不高 (并不是说单卡获取难度) + 暖暖 + 部分配乐 + 和手机端数据互通 / / / 节奏慢 / / / 卡牌桌游 - - - 更新频率低 - - 在线人数少 - 平衡性不佳 - 合卡消耗emm... - 网络时常不稳 [spoiler]- - - 氪金困难[/spoiler] (说到底就是小作坊) 这一作的PVP并不是万智、游戏王之类的直接对抗,而是玩家合作通关同时竞争比分的东西,而且牌组是购买加厚的循环牌组,所以从其他TCG和CCG过来的玩家大可以把什么加厚牌组(保命、赚卡差)之类的想法扔掉了。多余的卡除了污染牌库降低关键牌上手率以外并没有什么卵用。基础的组卡思路就是购买、过牌、破坏后期没有用处的垃圾,然后每回合打空牌库,关键牌输出刷分。有了更多的卡再考虑其他套路比较好。 这一作说实话完成度还不够高,入坑需有心理准备。小作坊出品,又用了PVP里很少见的游戏模式,平衡性是很难保证的[spoiler]服务器也是[/spoiler]。初见各种套路似乎还挺不错,等玩多了会发现强的也就那些。而最近半年更新频率极低的情况下,又不可能出现多少新套路,(而且人还少)就很难长时间玩下去。不过小作坊的卡面和故事还是不错的[spoiler](还有暖暖)[/spoiler],也是支持玩家玩下去的重要因素了吧。 论福利来讲,每天任务打完可抽两包(大概?记不清了),高星爆率还可以,每月Rank送卡。 但是这游戏,角色太多了。 你抽出的卡,未必有用处。 合卡,不存在的。太贵了。(对于咸鱼来讲) 然而说了这么多,不如去打几天试试。 只希望小作坊能用点心,多更新优化,少咕。游戏潜力是有的,别运营玩坏了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Couldn't read any of the text, clicked a bunch of ♥♥♥♥, clicked accept, ended up on screen with little anime school girls. Uninstalled immediately.
還我原本的UL
查看自己的库存的时候发现只是我目前游玩时长最长的游戏2333 但是刚入坑没几个月就凉了。。。。而且我的icon还一直是狗 希望有生之年还可以和他们见面orz 纪念一下,さようなら
有点像暗杀神的即时构筑桌游 基本上就是拖英雄的卡 然后抢怪抢分抢购买力 目测直接获得分数的卡比砍怪来的舒服...(砍怪还要掉血 还要跟别的玩家拼伤害数 抢分的时候也不忘埋葬些过渡卡压缩下卡组 顺带坑坑别的玩家这样的 ----------------- 十小时后观感 狗比神速剑 抢怪没贡献 不削成2攻对不起别人辛苦打boss的玩家! (PS.我跑分的艾姐都觉得神速剑抢别人怪的玩家真狗 特别是拖时间等别人都放完了才丢神速剑的玩家) ----------------- 针对神速偷比的惩罚性组牌 神速剑有个坏处是抢砍怪的第一下会贫血 所以为了对付他们我们只需要组一套砍死队友的牌就行 推荐使用无缝天衣作辅助(分砍的再高死了也不会有boss给的多 艾茵分血 砍爷群体3血或者艾妲绿骰掉血更绝一点直接上麻痹套 专门挑攻击高的打 放心 自己药多死不了 总之boss战目标把神速剑坑死 ---------- 惊了自己玩神速剑被这种队友砍死了 ---------- 惊了低难本互相伤害boss直接一波奶满结果全死了
really BAD
building game like it said
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Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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