
When everything seems hopeless a child is awakened by the whispers of the last leaf, drawn into an imaginary world. Unleaving invites the player into a narrative-driven puzzle platformer where each challenge unfolds within a hand-painted landscape, exploring perception and meaning
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Arabic, Simplified Chinese, Spanish - Latin America, Japanese, Italian, Portuguese - Brazil, Russian, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game lindo, desenhado à mão. A história me pareceu meio rarefeita, mas como estou no início da "jogatina", talvez o entendimento sobre a história apareça mais pra frente. A jogabilidade é "OK", simples, mas um pouco travada. E os quebra-cabeças são difíceis mesmo. Isso me surpreendeu. Em geral, é jogo bonito, com uma trilha sonora boa, jogabilidade simples e quebra-cabeças complicados.! Pra quem gosta de jogo 2D, mas com ambientação 3D, e com um certo nível de dificuldade, taí uma boa opção. Game aprovado!!!!
I will not say much about the advantages of the game. Others have mentioned that. The art design is excellent. But I don't like its gameplay. The game judgment is a bit strict. You have to reach a certain point before you can pass the level, and I've lost all my patience. So I don't recommend it.(;′⌒`)
The game is very evocative, I like it even though the controls are a bit "wooden"! I'm doing a series on my YouTube channel! https://www.youtube.com/playlist?list=PLVG2Km_iRIa7RFdjh1b205ohrpzPkgl3G
A short but impacting game that is really worth the play.
A truly beautiful game, games these days a very rarely an art form. When something unique comes along like this it’s a breath of fresh air.
Слишком сложно + движение нормально работает только на стик, стрелочки подзаедают.
I can say this game has flaws but it is a game that pushes the envelope in art style and the possibilities of how games can be made. But here is the breakdown of what I think of the game overall: Pros: I think overall the game is very beautiful. I saw this game at PAX East 2023 and was in love with the style and the atmosphere it was giving. From there, I was just excited to play it (and lucky to have play tested behind the scenes as well post PAX). The puzzles are very brilliantly made. Every piece of imagery/sound looked like there was a lot of thought and care in making sure the player sees/hears any needed hints to solve the puzzles. Because of this, you will need to think and be observant on what you need to do; a huge plus in terms of level design for me personally because everyone is tired of the blatant White/Yellow tinted walls. Cons: Though the puzzles using the visuals and sounds to solve the puzzles are great. I think the amount of precision needed to solve a lot of the puzzles is infuriating. Over time, you can beat this game very easily in first try attempts (I've played this game 4 times). But as a Platformer, it is very frustrating to see the character run or jump but miss the objective by fractions of a second or misstep just barely to fail. At times you will feel very frustrated just because of the amount of precision needed to move along the stages. Now don't get me wrong this isn't as egregious as some infamous game levels (the Turtle Bridge level in Crash Bandicoot remake). But it felt like there needed to be more polish there. Conclusion: Is it a bad game? No. Not at all. Honestly, it would get a 7/10 for me. Though the controls do need work (it really did bring the score down for me a lot), the visual and sound design is enough to enjoy the game. And the puzzles are intriguing enough to make you enjoy the game. I would still recommend people to play if they love to play a short game (1-4 hours depending on your skill level), and enjoy a visually captivating environment. I would say it is a good intro to games as a medium to people who want to learn to play video games (and that is not Mario)...but give a disclaimer to them it will make you want to rage.
I have played this game 3 times....every time I beat it, I get a new perspective. I played Unleaving 3 times for GG Women Professionals's raffling stream of the game and its digital artbook. The nonprofit bought the game to support Orangutan Matter studio while the studio donated 3 steam keys and artbook to 3 winners for the raffle. It truly is a masterpiece in its own way. No matter how frustrated I felt with some of the puzzles, the relief to finally accomplish a level and getting an achievement was worth it. The art is spectacular! You can truly see the hard work that is made in these hand-painted scenes. I had to screen shot one or two of my favorite scenes because it's so beautiful! The perspective for the first time is revisiting the past memories and past lives. Every level reminded me of going through memories. I didn't know if I was an adult living through my inner childhood memories or am I being reincarnated and seeing who I was as a person. It really made you think how our choices in the past can define us but the choice we make in the present can change our lives too for the present and future. The perspective for the second time is about Rebirth. The game has a learning curve of dying to learn more about a level, in my opinion. The animals you encounter almost felt religious or spiritual - Inner turmoil vs. Inner healing. I found going through one's life to let go of the turmoil and finally healing allowed us to be reborn again at the end. The perspective for the third time is to go after life. There is a saying in the game about "fluttering... at least for a little while". IF there is one thing I learned in life, it's if you give up at something, you are guaranteed to never succeed in it. For this game, there were times I was so tired or getting super frustrated that I can see why some people may not finish the game all the way. However, I was going after all the achievements and I knew if I didn't finish this game in one sitting, I won't get all the achievements. Well, I did it! Super happy about it! In the end, I announced everyone to go after what they want in life because it hit me that if our little character can do so much, keeps pushing through no matter how hard life gets, and still accomplishes it, why can't we do that for ourselves in real life? The game overall always made you learn how to let go. In the game, whenever something major happens at the end of the level, you are unable to go back - unable to turn back. It made me think how no matter how much we want to change the past, we can't. We can only move forward while living in the present. The first time I played this game... it inspired me to go back into Twitch streaming again on my personal account lightincloud_. It had been a couple of years since I showed my face on and even streamed. I didn't know if I could even do it again. However, playing this game and twitch streaming for the nonprofit gave me strength again to "flutter" back into what I love to do. Thank you, Orangutan Matter, for this game. Thank you for its inspiration and lessons. If there ever is another game for the studio, I'd love to stream again for you. :) Everyone reading this: Keep on fluttering...at least for a little while. ;)
If you like mysterious puzzle platformer games in the style of Limbo, artistic masterpiece and storytelling like GRIS, I think you will love this game. The entire game is done in watercolor It's a short game, and I would say a little hard. But great emotional experience. Was surprised it's created by Iraqi couple, and it's their first title! Kudos. Looking forward to what they come up with next.
Orangutan Matter, the Toronto based Indie studio, made the conscious decision to not make their first game Unleaving with the more traditional methods of game development, forgoing the digital for a physical art style; a hand painted aesthetic. That’s right, everything you see in this new side-scrolling puzzle platformer, from the characters to the environments, has been made by hand with acrylic paints, graphite, and painting animations. It is the first time I have looked at a screenshot of a video game and not immediately known that it was in fact not an illustration. On this visual style alone Unleaving sets itself apart, but what is incredible to see is how Orangutan Matter were able to make a fascinating, if at times bewildering, video game that is fun to play as well as being a surreal experience. You play as a young, frail looking child with a plume of bright red hair, traversing bizarre and haunting landscapes wrapped in symbolism that grows more macabre as the game plays out. The child can jump and push/pull certain objects, making for an easy to grasp control system that is used for several different puzzles throughout the game. Nearly all the puzzles will be familiar to any player who has enjoyed a couple of 2D puzzle games: weight-based conundrums, mirrored movement, timing and momentum being just few. Although simple in premise, the complexity of the puzzles may catch some off guard, as it did me. I had several ‘Aha!’ moments during my near 2 hour full playthrough, and never found the choice in art style to be obstructive; everything is clear to see on the screen, it’s just about you working out what you have to do. Some of these puzzles can lead to your demise, such as escaping a rabid dog by running under a windmill arm at just the right time, missing the player and killing the pursuing hound. Though there are several ways that you can die in Unleaving, there is a well implemented checkpoint system in place that puts the player back at the beginning of the current puzzle or obstacle, so any failure is short lived. There is also a hint system in the game; after being on a puzzle for a certain amount of time a lightbulb symbol will appear to tell you there is a hint available to view. These are simple illustrations of objects in the environment that nudge the player towards the correct approach without expressly saying what they need to do. I was happy to have these, as there were a couple of occasions where I got stuck and the hint helped me overcome my current hurdle, but I can see them being a bit obtuse for some players. Of course, it is Unleaving’s art direction and style that grabs your attention, evocative in its use of imagery as well as colour and composition. Empty space filed with muted greens, purples or greys create eerie landscapes, punctuated by strange, decrepit buildings and towering piles of trash. Everything takes on a demure, dreamlike quality that fits perfectly with the often weird visuals making up these unearthly places. The whole world seems to be in a constant state of change as the animated brushstrokes that make up the game’s visuals move across the screen, overlapping, changing colours, giving this ethereal place a life of its own. The game’s style and how it is animated heightens it’s eerie and unsettling atmosphere, with dashes of brighter colours splashing on screen with an almost violent nature. The puppet-like animations of the player character and the inhabitants of this dreamscape add to the unnerving feel the whole game exudes; the slow movement reminding me of how I would struggle to move in my own dreams. Unleaving presents a strangely beautiful and often disturbing world that kept me uncomfortable, intrigued and, for better or worse, lost. Sadly, not being sure became a bit of a theme for me in Unleaving; I never really felt I had a grasp of what was happening during my playthrough. It could well be Orangutan Matter’s intention for each player to derive their own meaning from the game, but for me it meant that I was never able to fully engage with it as I tried to make sense of it all. To me, the most impressive thing about Unleaving is how perfectly Orangutan Matter have incorporated the mediums of painting and drawing into a video game, with none of these elements detracting from one another. It is no small thing to make either a video game or a painting, but to do both is extraordinary, especially for an Indie studio’s first release. Technology will always be the driving factor for video games and their design, but Unleaving is a great example of how different art forms can work together to broaden their respective mediums. Despite feeling like I couldn’t fully appreciate every aspect of the game, I had a fantastic time playing Unleaving from start to finish, drawn in by my curiosity and love of the art, and suitably challenged by the puzzles within the painting. Though I may not have been able to find meaning during my time playing the game, I’m sure there are plenty out there who will. There is clearly a great deal to examine within this game, but there was a part of me that felt as though it wasn’t mine to unpack. Like a dream, it was an unique experience to play Unleaving, and I am glad to have had this experience. Full review available on my blog: https://gamereviewlution.blog/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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