
A text-based space idle strategy game where you build machines, expand your territory, and command interstellar fleets on a journey from the Solar System to the far stars
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About
Universe Exploration is a text-based space idle game that blends incremental progression with strategic depth. Starting from the Solar System, players gather resources, build machines, research technologies, and gradually expand their territory—advancing from humble extraction to large-scale interstellar warfare.
The early content draws inspiration from Sparticle999’s classic Space Company, but has been fully rebuilt and redesigned. The mobile interface is optimised for smaller screens and touch input, delivering a smooth and intuitive experience. Beyond its familiar beginnings, the game expands massively in the mid- and late-game—introducing advanced machines, interstellar fleets, artifact systems, and long-term progression mechanics that carry your journey from the Solar System to the far stars.
Key Features:
A complete tech tree spanning from primitive gathering to advanced production.
Customisable fleet system with flexible tactical compositions.
Powerful artifacts and cosmic wonders blending strategy and exploration.
Carefully designed mobile UI with touch-optimised controls.
Deep automation and long-term growth systems supporting endless expansion into the cosmos.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
A good game doesn't even need graphics.
Awesome price, at least seems to have a few hours of content (?), obviously designed for mobile, but works really well as a game on the side of the screen while playing another game or doom scrolling. The only thing I would get rid of is the clicking for resources- Yeah you automate that straight away, but I would rather have a purely passive game, clicking is nonsense and I would rather do something else rather than mindlessly click 8/10 (unless endgame is bad) Edit: 105 hour I hit the first prestige.. Because there is zero doccumentation or activate community, I have no idea if I basically wasted 105 hours. Its very possible I was meant to grind prestige currency first. -Once you build a dyson sphere you can prestige. -I saved up and built it all at once, rather than build the small sections. -I think this is where I made a huge mistake, I didnt grind a single prestige currency (I got 42 dark matter when I rebirthed.. Somehow?) -I am fairly sure there is some event you do to grind the prestige currency which I didnt even get to because I speed ran the dyson sphere. WHY IS NOBODY PLAYING THIS GAME AHHHHHHHHHHHHH HELP
Pretty solid one, seems like it has lots of depth to it, been playing maybe a week and approaching building my first Dyson sphere and there's still a lot I haven't discovered yet. The game is pretty idle heavy, you can check every few hours and use your resources and then leave it running again, absolute steal for the price.
一开始游玩的时候以为是看火人那样的小品游戏, 但是随着游戏进程发现游戏有更宏大的想法及背景, 尤其在[spoiler]解锁戴森球转生后[/spoiler] 注意剧透, 会影响游戏体验. 随着一次又一次[spoiler]转生[/spoiler]后发现游戏其实内容比我一开始预想的多的多, 后续的 [spoiler]神器[/spoiler], [spoiler]星系占据[/spoiler], [spoiler]裂隙[/spoiler] 有一定可玩性(注意剧透). 目前游戏后期并没有开发完全, 会有一定重复感(在后期). 但是在前一个月游戏体验中还是非常上头的(群友甚至说半夜都会点开手机来游玩).
抄袭国外的一个免费网页游戏Space Company
Very enjoyable, and well paced for a mid-length idler. You typically just keep pushing production and energy, but scaling costs can encourage you to make interesting decisions at times. The game feels fairly well tuned in terms of balance and pacing. Very much looking forward to new updates, though I still feel like I'm early-mid game after ~5 days.
[h1] 144小时 [/h1] 只要你肯提供足够的耐心,这个游戏还是蛮有乐趣的,在线100多个小时(加上离线大概一周多)的我,实现自动化的同时,还有好多新内容没解锁,有点期待后面的内容了 ------------------------------------------------- [h3] 4.2小时一编 [/h3] 这么说吧,如果你做好心理准备,挂机几百个小时以上,那可以考虑玩这个游戏。否则的话不建议碰,前期特别耗时间,大概第3个小时开始,不会有太明显的进度变化,但还必须时不时点一点升级。 这个游戏节奏有点过于慢了,宣传图里的好多内容我到现在还没解锁,可是下一个科技解锁却遥遥无期。单机节奏比挂机网游还拖,挺糟心的。
So far it appears to be a decent idle game. Not the best thing since sliced bread, but for such a low price it is great
(也许算一份攻略,也算一份评测吧>_<) 体验很不错的挂机游戏,但前后期的发育曲线有点小折磨(尤其是后期--获得熔炉升华核心后造舰队)。 前期的折磨点在于:需要不停地造好戴森球后重生,看个人进度,每一轮黑暗物质多的话,重生次数总计4次就可以把黑暗物质加成拉满,不需要重生5次、6次......8次来拉“重生里程碑”。重生里程碑与黑暗物质消费是并列的,任意一个拉满就行了。 中期是比较有意思的:造舰队,开疆拓土。 1,实际上,在“深空探索”栏目里,只需要造一次“天文突破”与3——5座“量子雷达站”就行了,不停地打“裂隙”与“死亡裂隙”是会顺带赠送天文探测范围的(实际上是远远超出能量的承载上限,个人目前的探测范围最远有335.1光年,探测扫描需要1.123兆能量,实际个人的能量上限是3559亿,光打这两个裂隙还有打星系的奖励给的能量容量加成就有492.1%,我目前也就一次天文突破与5座雷达站)。 2,资源产量到了这个阶段,基本只会缺铁,宝石。铁与宝石的产量是可以拉到1亿/S(5、6级采矿设施都建到110+座),其它的看着拉就行了。实际上,其它资源的产量参差不齐,即便拉到100座也并没有多少增量(50座以后的提升曲线基本很小了),中后期的产量更多依靠上面提到的两处“裂隙”给的加成。 3,神器大多都是舰队的加成,对产量加成不多,只有一件神器是减免造”侦察船“费用的,其它的舰船依旧昂贵。 到了后期(个人感觉的后期,也许实际并不算“后期”):消耗的时间急剧增加,获得的奖励又显得很少。 1,造舰队的成本变得非常非常大。哪怕有裂隙给的费用减免,囤积一波资源(大概1兆的铁--铁是制约舰队产量的主要因素之一)只能造一两艘”量子毁灭者“或者”奇点要塞“或者其它舰船。 但是,攻略一个新的星系的损耗动辄几十艘,编队恢复的时间显得非常漫长。尤其是打赢第一个首领,获得了升华后的熔炉,反物质的上限一下子暴增,而后面的敌人强度也突然加大,带来的损耗不是之前的小卡拉米可以比的。这一阶段非常非常折磨!! 2,攻略普通(无首领)的星系的奖励变得越来越少,前期还能给6级设施,给神器碎片,但后续的奖励就太少了。装配的模块目前似乎上限是紫色史诗,传说模块不知道有没有。神器也感觉不够用(尤其是造船费用减免类/资源产量类)。 3,首领战打完给的神器升华很好,不知道有没有更多的奖励,如果能给舰船升华一下,或者给设施升级一下,或者给一些BOSS专属的金色模块就更好了!!! 希望后续能有更多能够对产量进行加成的神器、或者7级设施!!!!100多座的6级设施已经要跟不上舰队的建造进度了!!!!而且100+座以后,6级设施的建造费用也越来越恐怖!!只靠裂隙给的加成(也许是我裂隙打得不够多,目前最高的是“岩浆”的加成-609%)非常不够用!(基础产量“相对很少”的情况下,加成哪怕有1000%也不够用啊!!) 整体来说很推荐! 希望作者能更新更多有意思的设施/神器,后期攻略星系/反复刷裂隙(尤其是刷裂隙--手操太频繁了,有点不符合“挂机”的需求与体验!!)实在枯燥,而且所付出的代价与修补的时间花费变得越来越大,有点磨灭热情。
I had a weird issue where a save game glitched out, I left a negative review, contacted the dev, and they were very responsive and corrected the issue. I think I was too hasty in leaving my review. It's working now and they've solved the problem. The game itself is very fun, and I've already got quite a few hours into it. There's a lot to unlock and it will take quite a bit of time. If you're looking for an idle game you won't be beating in no time flat, this is a good one.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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