
Fast paced platforming action, cooperative gameplay up to 4 players, an elite squad of agents with amazing skills, space travels, exploration, unique missions, fancy characters, incredible fights with huge bosses, trade, minigames and much more!
Modeled estimate, not a reported figure. How we estimate →
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About



Single player mode featuring a whole galaxy to explore (15 planets, 3 different worlds to fight for, 2 vendors, 3 unlockable minigames)
6 terryfing bosses on the path to stop you
Hard-as-nails gameplay, as a dedication to the difficulty of classic games
Beautiful art syle homaging old school platformers
Characters & ship customization
Cooperative mode up to 4 players


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm sorry but when 60% of your players drops to only 29% between SAYING HELLO TO A SCREEN and FINISHING THE TUTORIAL you know there is something seriously wrong with your controls.
Neat concept, terrible execution. It's a 2D platformer, with mechanics similar to Trine. Controls and movement feel terrible, much like many other reviews are mentioning. Camera movement is sickening. Graphics/animations are nice, sound/music is pretty bad. Overall just an annoying game to play. Not something I could ever recommend.
I do not recommend this game at all, often you see games mashing mechanics together to one-up each other, but this is the first case I've seen of a game that actively deletes all the lessons of intuitive game design all the previous games have built up. This game isn't even trying to re-invent the wheel, it's pitching a square wheel. The controls are SUPER un-intuitive and clunky, you have to cycle through your abilities, which are your characters, because that's the only difference between all 4 characters, just the Z button. Imagine playing a platformer like Ori and the blindforest or Celeste, and having to cycle between being able to jump and being able to dash. That is Unit 4. And choosing the abilities is based on a wheel, so good luck if the one you need is on the opposite end of the wheel or you went the wrong way, now you have to go the right way back TWICE. And now for the kicker of brain dead design, You jump once with a button and the second of the double jump is another button. Back to the wheel metaphor, imagine having your steering wheel control the left wheel, and another steering wheel for the right wheel. No, this game is clunky and frustrating and annoying to play. And the levels have nothing to offer, they just put you in the tutorial, "Here are your 4 abilities, no go collect coins and try not to die because you pressed the wrong jump button."
鼓励性好评,暂不推荐。cn need. 202401,steam,steam掉卡抵扣,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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