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[i]Union[/i] is a minimalistic puzzle game about swapping tiles in order to create connections between several shapes of the same kind. Each level features a tangled layout of pieces, and the game challenges the player to find a way to rearrange them so that all connections are satisfied. I liked it, then I disliked it, and in the end I fell in love with the mastery behind the handcrafted levels and the way the different mechanics sustain each other. The game starts slowly, with a few very easy levels, meant to showcase a few basic ideas: each tile has one or multiple edges with connections towards the outside; you need to move them around in such a way that a link traversing multiple tiles will always bind shapes of the same kind. Soon enough, rotating tiles were introduced: by rotating them, the orientation of the connections change, therefore the paths between shapes change as well. https://steamcommunity.com/sharedfiles/filedetails/?id=2246846298 The difficulty ramped up substantially and while I am not one to back away from a logic challenge, that’s the point where I started to dislike the game. The more complex the levels became, the harder it was for me to keep track of the actions performed. The levels can be approached in a very logical manner by isolating the tiles that have only one possible position, and then building up tile by tile from the obtained configuration. However, during the more complex levels, the remaining tiles had so many possible combinations, and the game slowly turned to be less logic and more “trial and error”: pick one tile that fits and continue following your logic until you hit a dead end; then go back, change it and try another path. However, considering that there is no way to undo moves or mark any tiles as “certain / uncertain”, this whole backtracking had to be done manually (for me: taking screenshots and marking the tiles accordingly). I soon realized that the problem isn’t that the levels are not properly crafted, but the fact that there’s no tool to support your logic process. Luckily, the developer responded with a positive feedback to my request of adding such functionality - I’m hoping to see it implemented in the near future. https://steamcommunity.com/sharedfiles/filedetails/?id=2246839596 On the positive side, there were only very few levels in which the struggle of backtracking my moves hit me. Once I managed to pass those, a whole new world opened for me: new mechanics were introduced, new tile types: shape-changers and antennas, with the latter replacing the requirement to have a “wired” link between two shapes. And that’s the point where I started to really really like the game. For me, it became much more logical than before and I began to have lots of “aha!” moments while playing it. Some of the levels were still pretty difficult, but what in the beginning seemed to be a nonsensical mess of tiles turned out to be a brilliantly crafted set of traps for the player to overcome. I loved the challenge it provided and searching for the centerpiece that holds everything together was a pretty funny experience as well, even if that meant having to “almost” solve the level fully. With handcrafted levels complemented by a very relaxing soundtrack and a dual color scheme (light & dark modes), this little game is a must have for puzzle lovers in need of a challenge. [quote]More reviews on the [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url][/quote]
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Disclaimer: A copy of this game was provided by the developer. Union is a minimal logic puzzle game. The point of the game is to connect all the pieces so that none are left out. At first there are only rotating pieces and later pieces that are swapped to another location. The game does a good job of introducing mechanics, using them to create challenging levels until it introduces another mechanic and adds it to the mix. There are 50 levels that took me 3 hours to complete. Some of the challenging levels take some time to figure out, but there is relaxing music to help you through them. There's a dark and light mode. For achievement hunters: There is one achievement for completing all 50 levels.
На первый взгляд - вполне себе обыденная приятная паззло-головоломка. Именно такая, какой хочется видеть игры данного жанра. У автора игры хоть и некрасивая фамилия (хотя на вкус и цвет у всех свои предпочтения), но сделано очень аккуратненько и грамотно. Переставляем и вращаем плиточки, пытаясь соединить вместе геометрические фигуры. Квадратики с квадратиками, кружочки с кружочками. Никаких таймеров, ограничений по ходам и прочей ереси. Только медиативный процесс. Всего 50 уровней. Простые и сложные вперемешку. А вот на второй взгляд выясняется, что здесь сильный перегиб в казуальность. Дизайн некоторых уровней не то, чтобы плох, но он а) чересчур замороченный и громоздкий, б) нет намёков на решение, не за что "зацепиться" и раскрутить паззл. Приходится перебирать методом тыка разные вариации, надеясь в какой-то момент угадать решение. Таких уровней немного, но застрять на них можно очень надолго. Потому время прохождения растягивается до 3-4 часов. В целом вовченя рекомендует. Но запаситесь терпением.
[b]union[/b] is a minimalist puzzler about connecting (or uniting, I guess) various shapes with the lines running between them. tiles with a dotted circle border can be rotated, right click turns them in the opposite direction, a feature most rotation-based games seem to forget about. and that's the jist of it. there are different shapes to connect (triangle to triangle, square to square, etc.), tiles with multiple lines running through them, and ones with a dotted square around can be swapped with another one with a dotted square border. these can't be rotated, but clicking them highlights potential pairs. then there's dotted rounded squares, no rotation, nor swapping, but their contents can be changed by clicking. and finally, relay tiles ignore gaps and connect stuff in a wireless fashion. various resolutions, windowed mode, separate volume settings and an exit button are all included, i.e. the absolute minimum for any game, yet they rarely make an appearance together. there's also a night mode, selecting levels by going back and forth one by one, and a proper level select screen with level numbers, another common omission and I totally missed it here, as you have to click the level number to bring it up. pleasant audiovisual presentation, [b]50 levels[/b], no timer or anything, but I found the [b]black & white presentation to be more of a curse than a gift[/b] and it caused more frustration and tedium than I would've liked, as after the first third of the game things start to get real and I would've preferred to see tiles of the same kind colored or marked differently for easier recognition instead of everything blurred together in one dotted mess. it's pretty good otherwise, [b]should take 2-3 hours[/b] and the price is the same as on mobile ($1).
모든 선을 알맞게 이어주면 되는 간단한 규칙을 지닌 퍼즐게임 같은 도형끼리 선에 의해 이어지도록 (삼각형은 삼각형끼리, 사각형은 사각형끼리 등등) 선과 선 사이 위치를 바꾸거나 회전시키면 되는 퍼즐들로 이루어진 게임이다. 후반부에는 와이파이 모양의 신호 또한 같은 모양은 같은 신호를 지녀야 한다는 규칙 또한 추가되어서 머리가 더 아파오는 건 덤. 퍼즐은 총 50개가 있는데, 초반부는 매우 쉽지만, 후반부로 갈수록 조작해야 하는 선들이 기하급수적으로 늘어나서 난이도가 급상승한다. 예전에 했었고 컨셉이 어느 정도 비슷한 Hook이라는 퍼즐게임과 비교해보면, Hook은 약약약중중중 순으로 난이도가 순차적으로 상승하는 느낌이었다면 이 게임은 약약약강강으로 갑자기 난이도가 확 올라간 듯한 몇개의 퍼즐들이 명치를 때리는 느낌이다. 그렇다고 게임이 고난이도 퍼즐게임은 아니고, Baba is You나 A Monster's Expedition처럼 진정한 고난이도 퍼즐게임은 같은 퍼즐을 5분동안 봐도 "아니 도대체 뭘 해야 하는 거지?" 라는 느낌이라면 이 게임은 "어 이거 선들을 이렇게 돌리고 조합하면 되겠는데..... 근데 왜 안되냐? 다른 방법으로 다시 해봐야겠네..." 라는 느낌이라 결국은 노가다를 하다 보면 퍼즐에 아무 재능이 없어도 풀 수 있기 때문에 시간때우기 용 가벼운 퍼즐게임으로 즐길 만하다. 가격도 1100원이라는 저렴한 가격에, 플레이타임도 최소 2시간이기 때문에 정가에 사도 가격값은 한다는 장점은 덤. 결론적으로, 특출난 메커니즘이나 아름다운 비주얼을 지닌 퍼즐게임은 아니지만 적절히 잘 만든 퍼즐들과 싼 가격 때문에 추천하는 퍼즐게임. 그냥저냥 할 게임 없다고 생각될 때 한 번 해보는 걸 권장한다. 여담) 게임 내 다크 모드가 있기 때문에, 괜히 라이트 모드로 하다가 눈 버리지 말고 검은 배경을 보며 눈 건강을 아끼며 퍼즐을 풀도록 하자.
[b]Non, ce n'est pas une simulation de mariage.[/b] C'est un puzzle game minimaliste aux graphismes épurés et à la musique zen. [i]Union[/i] se base sur un principe simple mais sans pour autant être un jeu simpliste. Il s'agit ici de connecter entre elles des formes géométriques identiques. Une difficulté progressive, de nouveaux éléments de gameplay régulièrement ajoutés, des niveaux de plus en plus grands et complexes. Chaque niveau réussi débloque le suivant, il y en a 50 en tout. Une série de casse-têtes idéale pour une petite pause. On peut néanmoins regretter d'une part que seul le dernier tiers des niveaux propose quelques défis qui demandent d'être un minimum concentré pour obtenir un succès valorisant, et d'autre part que le niveau en cours n'est pas sauvegardé si on quitte le jeu. On attend maintenant l'ajout d'un contenu supplémentaire ou une suite car c'est cool mais ça passe finalement très vite. Au final, [i]Union[/i] est parfait pour ce qu'on peut attendre de lui, surtout pour ce prix minuscule. C'est pour vous si vous avez aimé [i]Hook[/i] par exemple.
Union is a puzzle game from the "difficulty by complexity" school of game design. I didn't find it particularly appealing. Firstly, regarding the level design: The difficulty is all over the place; there's no difficulty curve to speak of. And difficult levels are difficult not due to interesting puzzle design, but only due to high complexity and level size. E.g. level 49, the final level, consists of 96 tiles. Secondly, the UI is far too minimalist for the mechanics. There are tiles you can move around, but for silly minimalist reasons, they're placed on the grid in arbitrary wrong positions, rather than to the side of the levels. So you can't easily tell if a movable tile is where it is because you've intentionally placed it there, or because you've yet to move it to a better spot. This adds an entirely unnecessary memorisation component to the challenge. Also, you can't make a monochromatic game and then add ultra-subtle outlines for three entirely different kinds of tiles: rotatable vs. swappable vs. toggle-able. The game needed either different colors for different tiles, or fewer tile types. And finally, later levels absolutely required an ability to lock in or mark tiles once they're in the correct position. I straight-up gave up on solving level 49 by hand when I realized I was wasting my time by trying to identify locked-in pieces on a screenshot, just because the game lacked a lock-in / marking feature. What a dumb design omission. Final verdict: Not recommended.
Union takes the classic 'rotate the pipes' (or electrical circuit) game and adds a bunch of extra features. Swappable and changeable pieces are new, as is the WiFi broadcast. The game is beautiful in its minimalism, and the soundtrack is both relaxing and upbeat modern synth. I'd be interested in playing it again on my tablet, as the simplicity of play fits that medium as well as home computer.
시작이 반이다
This is an excellent choice for this price range. While the game starts simple, some later levels are quite challenging.
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