
Adventure with your unique friends and defeat powerful enemies! UNILOGUE is a new tower defense game with elements of a build-your-own roguelike. Form the best party you can think of and set out on a rugged adventure!
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Languages: Japanese, English
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This is a story of a faraway country. People lived in fear of demons. But now is the time for them to rise up! Let's explore all kinds of dungeons and fight for freedom and peace! "UNILOGUE" is a game that combines tower defense and roguelike! Form the best party you can think of and go on endless adventures! Can you defeat the powerful enemies at the end of your adventure...
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[h1]Before I played UNILOGUE, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
タワーディフェンスとローグライクを融合させたゲーム。面をクリアしながらキャラ・アイテムをそろえて強化していく流れとなる。バランスはやや粗削りだが、組み合わせをいろいろ考えながら強いチームを作っていくのはなかなか楽しい。
Eşsiz arkadaşlarınızla maceraya çıkın ve güçlü düşmanları alt edin! UNILOGUE, kendi roguelike tarzını oluştur unsurları içeren yeni bir kule savunma oyunudur. Aklınıza gelebilecek en iyi partiyi kurun ve zorlu bir maceraya çıkın!
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Si estas buscando un juego en donde no tienes mucho tiempo, o mientras haces o ves alguna otra cosa este es tu juego. Esta muy bueno, me parece divertido y difícil uwu, no es lo que esperaba pero estoy satisfecho 9/10
"UNILOGUE" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a pretty awful "roguelike tower defense" game with what looks like that variant of RPG Maker for Unity, the pixelcrap tilesets and characters all look like direct flips from the RPG Maker stock asset packs. So, the game might look better than you'd expect from an amateur project (and it still looks garbage because it's pixelcrap), but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "UNILOGUE". The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. And TD games rely very much on set level structure so players can optimise tower placement and so on, so this is a fundamentally broken game design decision. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Fun little game. Enough variation to keep it fresh for a while. Normal is not too challenging, but there's also a hard mode, and speedrun mode (they can be combined), and you can't beat the price. NOTE: Truly FREE game, no monetization.
pretty fun free rpg maker game, though the game becomes too easy once you know what you're doing while most part of the game isn't even translated, it's still playable without reading you'll quickly "solve" the game in 2-3 hours so there's not much replayability also it's FREE
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.