
It is a multi-play strategy game made by the combination of turn-based and roguelike. Master clever tactics, awaken strong talent, recruit powerful troops, create grand city-states, and so on, quickly enter the Uniland, lead your troops to unravel the ultimate mystery of this chaotic continent.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩了一会,目前问题是挺多,首先unity引擎的硬伤我就不说了,国产独立游戏大多喜欢用这个,因为便宜,但这引擎优化总是有问题,比如战斗结束后会突然音乐全无然后卡顿一下才跳结算,这种衔接上出现停顿就会让玩家产生割裂感,难以投入进游戏,不懂制作组有没有注意到这种问题。目前游戏本身的问题一是兵种技能挺多,但是兵种属性为何没有什么差异,最菜的骷髅兵和什么龙,血量和伤害居然差不多,这样让人就很不舒服,杀了一只看上去很强的怪也没什么成就感。二是系统不成熟,ui不够直观、没有战斗速度调节、自动战斗等选项,教程也不能跳,明明都是一些SLG玩家很常识性基础的东西,游戏制作者最忌讳的就是当玩家老师教玩家玩,你可以去引导让玩家自己学自己选,但是手把手指点才是傲慢的行为,切记。还有不知为何制作组要设置先点攻击再点移动地点这种诡异的操作,是为了创新吗?但是其他部分又没有很创新基本照搬英雄无敌和国王恩赐,就很怪。三是目前游戏内容挺偏颇,兵种技能设计了很多,但是发展和养成模式却很少,比如没有装备没有英雄,地图要素也不够丰富,没有什么事件,兵种前两排排明显和后面的不是同一个画风,明显赶鸭子上架,以一个完整游戏来说目前完成度不足50%,以目前的游戏体量看是不值49元的,希望后续更新能解决这些问题
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Hours played at review time, across 41 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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