
UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Raid hostile zones, loot valuable gear, fight enemies before extraction, and craft powerful weapons. Progress through a deep skill tree, install augments, and transcend humanity. Start as a scavenger. Become UNHUMAN.
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About
UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Deploy into hostile zones and watch your character automatically navigate, loot, and fight. Extract before you die, or lose it all.
Deploy into raids where your character automatically navigates between loot locations. Search containers, hack terminals, pick locks - each location offers different rewards. Click on any location to direct your character where to go next.
ENDGAME
Push to higher Corruption Levels in the Nullpoint Abyss, an endless map. Fight for the leaderboards, hunt chase items and get overpowered.
Weapons have heat, jams, and recoil - your gear matters. Each weapon type plays differently: SMGs spray fast, Shotguns slide and blast, Bolt Actions hit hard but slow.
Unlock gameplay-changing keystones like Chop Chop (hook and pull enemies), Bull Rush (charge and stun), or Degenerate Gambler (throw bottles, fight with fists).
Equip your gear, pack items into your backpack for the raid, and manage your stash.
A massive skill tree with hundreds of nodes, 5 distinct classes, and gameplay-changing keystones. Create unique builds and theorycraft in plan mode.
Chips define your weapon's true potential. Use the Tech Terminal to upgrade your gear:
Module items from raids let you craft random affixes.
Codes let you choose exactly which affix to apply.
Set up a Mining Rig to earn passive BTC - and occasionally discover rare codes while mining.
Install and upgrade cybernetic augments to unlock abilities like Scan and gain massive stat boosts.
Your dog companion detects enemies before they ambush you and fetches extra loot during raids.
A corrupted arcade buried inside your terminal. Click your way through the static and farm Insanity, the currency behind mythic power:
Battle endless waves and bosses. The deeper you go, the more Insanity you claim.
Rebirth to multiply your damage and health, then push even further.
Spend your earnings on boosts, permanent upgrades, and auto-clickers that grind for you.
Crack open caches for rare rewards when the reels line up.
Five traders, each with their own specialty. Complete quests to build reputation - unlock discounts, better bargain prices, and coin flip for better rates.
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Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Calling this IDLER an extraction shooter, is kinda like calling a plucked chicken, a man. I don't normaly mind idlers, but this is not a good one, you waste a bunch of time to get resources, and use most of them to gamble. Why? If I paid more for it, I'd be upset.
沙比,放置游戏还搞平衡性调整,还搞排行榜,战利品规则更是更新的一坨,写了只保留金装以上照样会有蓝装进背包
Meh at best. It's super cheap but I bounced off the confusing tutorial and lack of transparency in mechanics. You can't even compare a weapon to your currently held one from what I can see. The cookie clicker mode uses your loadout to boost your stats, but it wasn't really clear how they help. And in spite of all these mechanics, the game didn't really wow me enough to want to keep playing. I don't even want to compare this to a real extraction shooter.
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Languages: English, Simplified Chinese, Russian, Turkish, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
加群拿汉化!1103949380
非常好玩非常有性价比 虽然40小时通关解决选了狗以后给我存档全删了让我红温了10分钟 但是不至于气到退坑了 还是有动力带着通关永久奖励再玩一遍去刷终局的 希望作者多多更新 丰富终局内容 可以长期刷下去
I stopped asking why or to what end awhile ago I simply desire more. This game really is poe 10/10
For the price you might be tempted but, genuinely, save your money. I gave it a real go, found myself just annoyed with the little things.
This game is really fun BUT WE NEED CHINESE!!!!!!! BUT WE NEED CHINESE!!!!!!!
通关就通关,你怎么通关还清我存档的!
For the price it’s a good enough idler to play on the side. It has a simple but interesting context for its gameplay loop. The fact that pushing ever forward can cause you to lose something of yourself. The gameplay itself is not very complicated. But that's the case for most idlers I have played. At the endgame it has quite a few mechanics that allows you to find ways to break the game and try to push it into ever bigger numbers. If you want a simple idler on the side I can recommend it. That said this wouldn’t be an honest review without covering the downsides and or controversial topics. * The art in the game has at least in part been made with Gen AI. While I personally don't find this an issue some might want to avoid the game because of that. The only problem I personally have with the art is that some should have been reviewed better. Examples are of guns that start with 1 barrel and clearly get 4 nozzles at the end. Which is just silly. * Some of the coding was done with the aid of AI. I personally don't see an issue with this. AI is generally used in coding even by larger/professional coding companies. In the end I find you need to judge the end result of the created code and how it is maintained. And while the code base at current time might feel a bit rushed. It also allowed me to play the game without issues. How it gets maintained and what tech dept the dev got by working quickly is something we will have to see. But as of right now I respect the devs hussle. Not only did he create a game and released it on steam and is also hard at work to solve the remaining issues. * There are parts of the game progression that lack polish. Things like UI oversights and systems that are overly opaque and thus can lead you to make sub optimal choices. The Dev is very active on resolving these and very receptive to feedback. But that said when a game is out you have to review it for what it is not what it can or will become. * Currently there are several achievements that seem to have a massive grind requirement. This is not totally abnormal for an idle game. But it might not be for everyone. Personally there are a few achievements that might be over grindy so i hope this gets toned down in the next few updates.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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