
UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Raid hostile zones, loot valuable gear, fight enemies before extraction, and craft powerful weapons. Progress through a deep skill tree, install augments, and transcend humanity. Start as a scavenger. Become UNHUMAN.
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About
UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Deploy into hostile zones and watch your character automatically navigate, loot, and fight. Extract before you die, or lose it all.
Deploy into raids where your character automatically navigates between loot locations. Search containers, hack terminals, pick locks - each location offers different rewards. Click on any location to direct your character where to go next.
ENDGAME
Push to higher Corruption Levels in the Nullpoint Abyss, an endless map. Fight for the leaderboards, hunt chase items and get overpowered.
Weapons have heat, jams, and recoil - your gear matters. Each weapon type plays differently: SMGs spray fast, Shotguns slide and blast, Bolt Actions hit hard but slow.
Unlock gameplay-changing keystones like Chop Chop (hook and pull enemies), Bull Rush (charge and stun), or Degenerate Gambler (throw bottles, fight with fists).
Equip your gear, pack items into your backpack for the raid, and manage your stash.
A massive skill tree with hundreds of nodes, 5 distinct classes, and gameplay-changing keystones. Create unique builds and theorycraft in plan mode.
Chips define your weapon's true potential. Use the Tech Terminal to upgrade your gear:
Module items from raids let you craft random affixes.
Codes let you choose exactly which affix to apply.
Set up a Mining Rig to earn passive BTC - and occasionally discover rare codes while mining.
Install and upgrade cybernetic augments to unlock abilities like Scan and gain massive stat boosts.
Your dog companion detects enemies before they ambush you and fetches extra loot during raids.
A corrupted arcade buried inside your terminal. Click your way through the static and farm Insanity, the currency behind mythic power:
Battle endless waves and bosses. The deeper you go, the more Insanity you claim.
Rebirth to multiply your damage and health, then push even further.
Spend your earnings on boosts, permanent upgrades, and auto-clickers that grind for you.
Crack open caches for rare rewards when the reels line up.
Five traders, each with their own specialty. Complete quests to build reputation - unlock discounts, better bargain prices, and coin flip for better rates.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
в обучении тебя тупо садят управлять атомным реактором, 100500 каких-то вкладок, в каждой еще по 50 вкладок, интерфейс мрачный, многое тупо не видно, не удобно, закрыть вкладки можно только кнопкой "закрыть", а не на бекспейс, короче очень неудобная тема, хз, всем возможностям тебя сразу обучить хотят, из-за чего большая часть все равно забудется, а поиграть не дают. Лучше бы обучение было постепенным. Короче просто духота+говно.
Started the game bumbling across the map with a ratty old pistol. Currently wearing super-customized gear that literally deletes some enemies on starting the map, then teleports around killing the rest and looting everything. Slightly OP. And hilarious.
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Languages: English, Simplified Chinese, Russian, Turkish, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольный билд-билдер, прокачка уровней, модификация снаряжения, поиск норм лута или основы, рейды, рейдбосы, постепенное раскрытие аугументаций и их прокачка. Топчик за свои 200 р.
Just started a new job, so haven't gotten the chance to play the official release much but the demo sucked me in. A lot of the negative comments don't really give the game a chance and drop it quickly. This is a very unique addition to the extraction shooter genre and to me, it's very addicting. My only complaints, which I think will be addressed, are how most junk items and random loot are useless and aren't used for quests or any other reason. Hopefully they will start to be used for barters for better items and more quests. My other complaint would be random spikes in difficulty of enemies. I know there are higher tier enemies that should pose more of a challenge but the difference between a normal enemy, a green enemy, and one of the blues just feels so inconsistent. I still think this game is easily worth the price and has a lot of potential. I'd pay at least $10 for it and once more is added and some of the rough parts are polished, I'd pay even more.
10/10 This is a bargain.
For a few £ it's pretty good and has a lot of room for improvement. As for feedback: I'd like to see a base and/or settlement building tab where the player can make more use of components and scrap. The game and engine have all the functions/systems to create this. I'd also like to see better pathfinding on auto deploy. Other than that, it's a solid foundation of what can be a great and well-designed game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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