
UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Raid hostile zones, loot valuable gear, fight enemies before extraction, and craft powerful weapons. Progress through a deep skill tree, install augments, and transcend humanity. Start as a scavenger. Become UNHUMAN.
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About
UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Deploy into hostile zones and watch your character automatically navigate, loot, and fight. Extract before you die, or lose it all.
Deploy into raids where your character automatically navigates between loot locations. Search containers, hack terminals, pick locks - each location offers different rewards. Click on any location to direct your character where to go next.
ENDGAME
Push to higher Corruption Levels in the Nullpoint Abyss, an endless map. Fight for the leaderboards, hunt chase items and get overpowered.
Weapons have heat, jams, and recoil - your gear matters. Each weapon type plays differently: SMGs spray fast, Shotguns slide and blast, Bolt Actions hit hard but slow.
Unlock gameplay-changing keystones like Chop Chop (hook and pull enemies), Bull Rush (charge and stun), or Degenerate Gambler (throw bottles, fight with fists).
Equip your gear, pack items into your backpack for the raid, and manage your stash.
A massive skill tree with hundreds of nodes, 5 distinct classes, and gameplay-changing keystones. Create unique builds and theorycraft in plan mode.
Chips define your weapon's true potential. Use the Tech Terminal to upgrade your gear:
Module items from raids let you craft random affixes.
Codes let you choose exactly which affix to apply.
Set up a Mining Rig to earn passive BTC - and occasionally discover rare codes while mining.
Install and upgrade cybernetic augments to unlock abilities like Scan and gain massive stat boosts.
Your dog companion detects enemies before they ambush you and fetches extra loot during raids.
A corrupted arcade buried inside your terminal. Click your way through the static and farm Insanity, the currency behind mythic power:
Battle endless waves and bosses. The deeper you go, the more Insanity you claim.
Rebirth to multiply your damage and health, then push even further.
Spend your earnings on boosts, permanent upgrades, and auto-clickers that grind for you.
Crack open caches for rare rewards when the reels line up.
Five traders, each with their own specialty. Complete quests to build reputation - unlock discounts, better bargain prices, and coin flip for better rates.
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Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tarkov like, idle grind, incremental. Gameplay long.
За свои деньги игра отличная. Может она и является нишевым жанром, но суть в том что игра была сделана с желанием и душой. Конечно в ней использовался ИИ. Но это слабо заметно и игра приятная и комфортная лично для меня
Great game, almost zero complaints. All the reviews saying this game runs like ♥♥♥♥ are having individual issues with their pc, im playing this on a laptop 240 fps constant not even 1 fps dip. For once a fun idle/incremental where the game loop can still be interesting. My only "gripe" is that you can cuck yourself in the insanity tab. NEVER spend all your insanity always keep enough to rebirth before spending it. Dev needs to add something where you can lower your level for farming. My entire save might be cooked because i have 1340 insanity and my next rebirth costs 2384, i do 1.3b damage per click, and the first enemy on level 191 has 3.4T just cant kill it and cant gain more to rebirth. you can buy insanity cases for 25k$ each but they only give like 2-10 sanity Crafting for prototypes would be nice but from what i can see the only way to get more is to grind the insanity tab. Other than insanity situation, the game is great. If you buy a game and expect anything other than what the trailer and store photos suggest, you're just an idiot dont waste a bad a review on a good game because its not your type of game.
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Languages: English, Simplified Chinese, Russian, Turkish, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Noch ein paar kleine Bugs und QoL Sachen aber an sich ein wirklich gutes Spiel.
great game for looting stuff. digital heroin. buy now.
So, while I will be giving this a positive score, I have to give it with a HEAVY caveat. While both ends of the game are rather fun, some BASIC definitions and other things could really use more clarity. The chests you get from the insanity minigame? They scale in chance AND possibilty as you level up. This should be labeled CLEARLY, as having 30+ of them at the start of a prestige means bum diddly. Until you hit about level 11, those things have basically a 10% chance to get a orange item, and even then it might not be the armor that usually gates out taking on the higher corruptions. I like the idea of the corruptions aswell, though do wish they got something like % damage so it didn't just turn into "Undoable until you get titan armor, then easy as all hell with a knife". Aswell, please try to balance the ranged and melee DPS options. A shotgun headshotting deals about 1200 on presitge 2....... which is 300 LESS than a ghost knifing you in the eye for 1500, or for 3000 if they stunned you first. And there doesn't seem to really be ANY ranged buffing class abilities, just ones that do or don't affect ranged, while everything affects melee, and TWO of the classes are 100% melee coded.
Pretty fun thus far. Maybe I haven't figured it out, but the ability to rotate items into gear slots would be neat feature, but I am not sure if that ruins the dev's balancing or not. The terminal is such a cool feature and I love the cyberpunk/tarkovesque feel.
Great little game to run on a second screen while you're working ect. Its true that the tutorial isnt super clear at the moment but its sort of fun being droped in the deep end and figuring it out for yourself. UI and UX could be better and the mechanic of mags not being used up unless fully expended is a little arcane. Really love the terminal as a concept. Overall def worth it for the price and I think the dev will probally work out the quality of life stuff pretty easily.
Muy relajante y el creador es muy simpatico
This game is really cool, I enjoy it and I'll be playing a lot more on week nights when I don't want to get into actual shooters. The insanity mechanic is freaking cool. However it doesn't seem like there are ammo in clips so I'm not sure the point of carrying a sidearm at this time. Anyone giving this game a thumbs down for the price it is, is INSANE.
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