
UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Raid hostile zones, loot valuable gear, fight enemies before extraction, and craft powerful weapons. Progress through a deep skill tree, install augments, and transcend humanity. Start as a scavenger. Become UNHUMAN.
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About
UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Deploy into hostile zones and watch your character automatically navigate, loot, and fight. Extract before you die, or lose it all.
Deploy into raids where your character automatically navigates between loot locations. Search containers, hack terminals, pick locks - each location offers different rewards. Click on any location to direct your character where to go next.
ENDGAME
Push to higher Corruption Levels in the Nullpoint Abyss, an endless map. Fight for the leaderboards, hunt chase items and get overpowered.
Weapons have heat, jams, and recoil - your gear matters. Each weapon type plays differently: SMGs spray fast, Shotguns slide and blast, Bolt Actions hit hard but slow.
Unlock gameplay-changing keystones like Chop Chop (hook and pull enemies), Bull Rush (charge and stun), or Degenerate Gambler (throw bottles, fight with fists).
Equip your gear, pack items into your backpack for the raid, and manage your stash.
A massive skill tree with hundreds of nodes, 5 distinct classes, and gameplay-changing keystones. Create unique builds and theorycraft in plan mode.
Chips define your weapon's true potential. Use the Tech Terminal to upgrade your gear:
Module items from raids let you craft random affixes.
Codes let you choose exactly which affix to apply.
Set up a Mining Rig to earn passive BTC - and occasionally discover rare codes while mining.
Install and upgrade cybernetic augments to unlock abilities like Scan and gain massive stat boosts.
Your dog companion detects enemies before they ambush you and fetches extra loot during raids.
A corrupted arcade buried inside your terminal. Click your way through the static and farm Insanity, the currency behind mythic power:
Battle endless waves and bosses. The deeper you go, the more Insanity you claim.
Rebirth to multiply your damage and health, then push even further.
Spend your earnings on boosts, permanent upgrades, and auto-clickers that grind for you.
Crack open caches for rare rewards when the reels line up.
Five traders, each with their own specialty. Complete quests to build reputation - unlock discounts, better bargain prices, and coin flip for better rates.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fine. Escape from Tarkov wthout the FPS part, wrapped in a fun cyberpunk aesthetic. I have gripes. Different brand/manufacturer weapons use the same picture. Maybe it wouldn't be an issue, if this game weren't entirely UI based. If your game is all pixel icons, I expect the effort to be put in to differentiate the icons. All SMGs use the same model? C'mon man. If you have SMGs of different brands, make them look different! Have like, an MP5, a UMP and a Vector. Currently, all SMGs no matter what brand are MP5s, all pistols are glocks, all ARs are M4s. Huge missed opportunity.
Very boring idler with badly-meshing mechanics that don't seem to be thought out. There's actually two idle games in this and they interact in some way? But it's poorly explained. There's also zero thought put into UI scalability for users with high resolution monitors. Also everything takes ages to do, items are same-y and not really interesting. Feels very pointless to work towards an upgrade, I had a decked out knife build within a few clicks that carried me through the first prestige. Not recommended in the slightest, there are much better offerings out there. Developer lies in regards to the AI use disclosure statement. This goes well beyond only visual assets. The immediately obvious one is the tutorial, if you've used any AI for a quick minute (Claude, lol) then you'll instantly realize that sort of writing style. "No x, no y, no z. Everything goes here/happens this way." Kind of ♥♥♥♥. Very typical writing of an over-prompted AI that someone tried to break into writing less verbose, less AI-y text. As if it wasn't obvious this is vibecoded to hell, the game is held entirely inside an .html file pointed at by an .exe (the demo might actually serve the full game). The entire source code is exposed and can be accessed without specialist tools. Simply go to \UNHUMAN\package.nw and double click unhuman.html to play the game in your browser, lmao. If you open the .html file with a text editor, you'll be flashbanged by 20k+ lines of code boilerplate plus the logic at the end. Strange comments that feel more like AI underlining features for a user to read rather than a programmer writing to themselves. Definitely feels written by someone who DOESN'T know what their project is about. On the gameplay side, redundant mechanics like writing in-game text to upgrade your items feel like abandoned ideas that survived refactors. The filtering/automation section, again, a lot of redundancy across the toolset you're being offered (why even gate it behind levels?). A lot of magic numbers in the logic as well, but that could be an artifact of the way the js code was processed for this. Also, kinda weird that you're shipping your entire game in a single .html file without the DRM steam offers you. Another question for the pile. Some examples of weird comments: "PIP-BOY STYLE" shows up like 20 different times, surely you as the developer don't need to remind yourself of the style you're using?. "RIGHT PANEL - TARKOV STYLE STASH" - I guess you wanted to remind yourself the game you're imitating? "HIDEOUT ANA EKRANI - FALLOUT CRT TERMINAL STYLE" - ditto "LASER STREAK: Very long to look like a single fast beam" - part of the prompt got included here "Subtle glow only - image is already green" - you can already see that so why mention it? "TECH CRAFT v2 - TERMINAL INTERFACE CSS Cyberpunk / Matrix / Hacker Terminal Theme" - lol Also the dev bans you if you mention AI use on the forums. Talk about fragile! Do NOT support this trash. EDIT: Mind you, my attitude wasn't any worse than the other guy accusing you of having stolen stuff from another game. But I guess being called out for using AI hurt more than being called out as a thief. Also, if you really thought those were fair points, you would've changed the description after you banned me, because that's what the post I made that got me banned was really about. Let's just get things clear, I had to leave this review for you to start caring because the optics got worse when there was a big red thumbs down. Anyways, glad we got things cleaned up here. This review will remain negative due to the arbitrary ban.
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Languages: English, Simplified Chinese, Russian, Turkish, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seems like a fun game that I would genuinely enjoy, however I did not realize that allot of sprites in the game are AI generated. If that's not an issue for you I would recommend this game but it is sadly personally not something that I can support.
I am one of the people who bought this game not realizing it utilized generative AI in its development process for sprites and "visual aspects". I saw that here on the Steam page after realizing it in game well after the refund period would have passed, and I believe that mistake would have been on me anyways, but it is not a behavior I will ever knowingly support, and so I must regrettably leave a negative review until they are hopefully removed and the game can at least claim to be in a future state of AI-free in the least. The game genuinely could be so much more fun for me if I didn't now have that foul taste in my mouth, but at least it was 3 bucks and its just a single player idle/incremental game.
Please improve the UI and UX. The tutorial was super confusing, making me go from one place to another without really explaining what's going on. After it was done, I was kind of stuck trying to figure out what I was supposed to be doing. At one point it launches you into a cookie-clicker-eqsue type of game, and I was just like '....what?'. I guess my main complaint here is that I couldn't for the life of me understand what I was meant to be doing. I don't see the point in the terminal interface. You give us buttons to do everything, and it feels like it just exists because someone took the time to code it, so it's there. When I got back and got all my loot, I had no idea what was worth selling and what wasn't. Is some of this stuff going to be important later? I have no reference point if some items are worth keeping. They have values like cloth or electronics, so I thought it might be used for some sort of crafting? And I didn't get any crafting tutorial, so I have no clue if it even exists. Also, it might just be me, but my melee weapon was my best weapon (for my skill tree). I was also taking my guns with me because I might need them? But I always chew through my ammo first before using my melee. I wanted my melee to be my main weapon, and be able to switch to my guns (in fact, I dont even know if they're even necessary...). I know you can switch weapon during a raid, but I didn't want to have to do it every time. For UI, a lot of the buttons are ridiculously small, and it isn't apparently obvious where everything is. I found myself somehow getting back to the main menu-ish page which has some sorta slow fade in effects which was annoying to sit through, even though I knew there were buttons in the sub menus to go to loadout or operations or whatever. In summary: It feels like a mess. I don't want to call it a menu hell because the game is literally menus, but the entire time I was just sitting there trying to figure out what I was meant to be doing and where things were.
demo玩了挺久 解锁价格就直接入了。 游戏虽然是个体量极小看来战斗很抽象的2D游戏,但是游戏内容绝对对得起价格。 这是一款暗黑式刷宝+职业天赋构筑的 搜打撤 自动刷图的游戏。 游戏还有着较为深度的锻造机制。 玩这个游戏入手必须了解 及时存档 死亡后读档。 另外 这游戏有转生机制,共10次转生。 转生后会解锁更多的游戏模块。 因此你刚进游戏感受到的,跟后期可能会大不同的。 遗憾是没有中文,这类小游戏如果有中文, 在中国区还是比较好卖的。 如果作者看到,希望考虑下。
Definitely vibecoded, by my estimation, entirely. The UI is a mess. The Art is generic IA slop. The different game mechanics come across as wildly random. Wierd bugs all over the place that indicate sloppy and hallucinating AI trying to expand its own insane codebase.
This is what you get when Escape From Tarkov and Melvor Idle spend a night togheter having fun in a hotel room while Cookie Clicker is sitting alone in the corner on the cuck-chair just watching. Absolute heroin for fans of the genre. Had the opportunity to exchange a few words with the dev, mind you, as it is the game is chock full of content, like all god-tier idles you can actually sink unspeakable amount of hours in it and yet the dev said to keep adding more to an already vast game, what a legend! For the price he's asking we are actually robbing him, you ll get your money worth trust me. It can seem a bit overwhelming at the start, on the tutorial, but stick with it, eventually all clicks togheter. Buy it NOW
Idea? Sure, there is one. Implementation? It’s ♥♥♥♥♥♥♥ terrible. There are a ton of problems and unfinished mechanics in the game, but the biggest one is this: Is this an Idle game? NO! The whole point of an Idle game is AFK farming — and, most importantly, OFFLINE AFK FARMING! You shouldn’t have to keep the game running just for it to keep farming! That is the ♥♥♥♥♥♥♥ core concept of an Idle game. But here? YOU HAVE TO KEEP THE GAME RUNNING. And if you’re not even the one controlling your character, then WHEN YOUR CHARACTER BREAKS A STASH, YOU’RE JUST SUPPOSED TO LOSE PART OF THE LOOT! (because of "IDLE-MODE") THIS IS ♥♥♥♥♥♥♥ IDLE?! DEVS, WHAT THE ♥♥♥♥ ARE YOU EVEN THINKING?
Game completely vibe coded, it may not be a problem for some but... it's awful. The art style, UI and mechanics are all over the place. (copied from several games and put together without much thought behind it) I really wanted to give it more chances but it's just not good. Btw, the dev is adding content (vibe coded) while: - UI/UX is awful and not consistent - Game forces you to do the tutorial every run, else you lose rewards - Idle but not? Not sure if it can even be fixed. The dev made the game an Idler but it punishes you for using the idle mechanics.
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