
Unferat is a warlock simulator, giving the player the opportunity to go from a village boy to a powerful dark sorcerer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, German, Simplified Chinese, French
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра интересная. Дает возможность поиграть за некроманта. Выбор веток развития достаточно разнообразен. Автор общается с сообществом. ТОП
Very creative game
One of those little games that has a soul of its own. I enjoyed it a lot and it is one of the few games out there that have a very good minion system, be it necromancy or demonology. On top of that, it has a special way of making you feel the atmosphere, like when you read a book. All in all, i admire small devs that are able to push out such special gems.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty good
A Diamond in the rough of a game, great concept. Can be very jank and takes a while to fully grasp it but once you do it's a great game. Did my first play through on hard and had a good struggle through and then did a second play through saving up points for the 100% had a great time the whole time but i will say this may not be for everyone as the jank may be a bit much, also the walk speed is a little slow if i'm being honest. Solid game!
What a fantastic little game! 15 hours or so to complete, but honestly you can replay a lot and try different things (4 schools of magic to choose from and mix and match). Casual, fun, and definitely worth it!
Simple enough game that still had enough complexity to encourage trying different builds. Was definitely worth the cost.
An antagonist game bout revenge and ambition. Little rough gem, rough... but still a gem. Perfect for Halloween. Like some thing like leveling being strictly to killing "bosses", spell word/reagents combination, stackable inventory for ingredients (no countless chest with square space) and overall high difficulty give priority to planning. The downside being quite slow in both movement and execution (waiting day/night quite painful, sleep or time skip would be useful sometime), wish more indirect action, loved the alchemist branch, poisoned pots before targets eat and than let it doing is thing (once again, sleep/timeskip would be useful here), but than averything else is basically "Horde Hoarder" (PunMancer here) would like more indirect and stealth actions like alchemist, especially for enemies' resources like example storm to disrupt field/food, rust curse for mine/equipments, termite hex for wood etc...
I am not finished with my playthrough but i think i've had enough time to give some kind of feedback. Short answer is i really really really love these kind of game premises and this one fully encapsulates the idea. (only needing lil bit of polish here and there but it personally took me awhile to notice those things) clicking on the inside of the lighthouse while dragging reagents and ingredients around usually pulls me outside and that's probably the most frustrating thing to me. That aside i am consumed by this game and i regret nothing 9.8/10 ! stuff i'd personally like to see in coming updates: (doesn't matter when) Turning people into animals or other things with a spell. (example: turns into rabbit and hunters proceed to hunt them) More environmental factors to take advantage of (leading those fools to the wolves was quite satisfying but a bit tricky) Making it so stuff happens according to the lunar cycle/moon phases would add so much! more of a balance but the runes we can make are pretty useful and i am guilty of triple or quadruple runing powerful npcs and it is funny but maybe a bit of tweaking might be necessary (Found myself chessing them a lot of the time to whittle down their numbers.) like those unique bands of npcs. One other thing is maybe being able to add different effects to runes for creative play (like plague bottle effect on smaller scale) And thats about it. a very nice gem this is!
A warlock simulator, where you must take revenge on the townsfolk. You can take the form of a Raven to observe them, look for reagents to cast spells. You can kill the townsfolk with a combination of opportunistic attacks, summons of several flavours, poison, direct damage spells and more. Well worth the low asking price. I'd really like to see a larger, less clunky, more refined sequel, with better feedback on the effect of your actions.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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