
Dynamic, procedurally generated adventure game that puts exploration first. Build your legacy as each wayfarer will change the fate of the world. Endless replayability with a huge set of difficulty modifiers. Boasting an award-winning soundtrack, a beautiful art style, and regular updates.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i have this game on egs and got it on here because i like weird lil games. i'm pleased with how much this game has expanded and changed over the years. it's a challenging tabletop rpg with a unique style and setting. the world has dynamic events that change the world and the weirdoes you get to interact with it. it's a good game to come back to but for some reason years later i get random missing dialog bugs
BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.733+995f049とXUnity.AutoTranslator-BepInEx-IL2CPP-5.4.4の組み合わせで日本語に自動翻訳可能ではあったが、文字が表示されないので実用にはならない。
Не разобрался... Русского языка не хватает, а руссик ставится только с огромным бубном с откатом игры... Разработчики сотрудничайте с локализаторами за небольшую денюжку, а может и бесплатно впихнули бы язык и я бы тогда точно разобрался... Как минимум на один палец вниз было бы меньше... Наверное...
This game is super invovative and unique
OK, this game gets the aesthetic, the sound, the look, the feel... It's a gorgeous game to experience. ... But as a game, it's not actually particularly fun, at least not in my opinion. - The combat controls feel stiff and awkward, whether keyboard or controller. Though i do like the quick loadout switching - The radial menu is probably the most awkward one I've ever seen, because it doesn't retain direction selection, so you have to make sure you do the actions in precise order every time, making it harder to do the actions quickly, which is the opposite of what a radial menu is for. - The actual inventory management is infuriating, Everything is done by a hold-menu except dropping stuff. When taking items from a container, it's often unclear which section of the inventory it will go to.
I just want the game be like it was at first! I loved the freedom and that's why i bought the game. I dont like the game any longer ,it has changed alot. Bring back old mechanics and progression and fix the old bugs what break the game.
Great game
Absolutely love this game! It's truly one of a kind and well made!
Bugged to the point where I can't even play it anymore. I've reported the bugs a few times, but it seems the devs have moved on to their next game.
Under a beautiful but unreadable artstyle and confusing directions this is a very unique roguelike exploration game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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