
Undying Lantern is a third-person action game where your goal is to subdue otherworldly criminals who are on the run. Locate them by exploring mysterious locations and overcome their challenges by mastering the lantern's powers and understanding their weaknesses.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Это очень.....странная игра. И не скажу что хоть немного в положительном смысле странная. [code]Вступай в [url=https://steamcommunity.com/groups/DreamsofGenesis]группу[/url] и [url=https://store.steampowered.com/curator/11769719/]кураторку[/url], если понравилось читать отзыв. [/code] И даже не знаю с чего начать. Хм...а нет, знаю! 1 Баги. Их тут просто тьма! То дом на который вроде как можно запрыгнуть - не дает запрыгнуть. То провалишься сквозь текстуры. А иногда можно нажать "активацию предмета" и забаговать игру насмерть....ну как насмерть. Просто лока из трелера - где герой вертит окружение, имеет один рычаг поворота, который находится в узком коридоре. А когда коридор поворачивается - герой застревает головой в одной стене, а ногами в другой. А кнопка становится неактивной. 2 Нет запоминающихся моментов. Вся игра это ультра-мега-супер репитативная последовательность из 2 частей: загадка - босс - повтор. И не то чтоб загадки были сложными или интересными. Они скорее просто душные. Вот к примеру 1я загадка. Тебе дают кучу символов, и ты должен угадать - какие символы какие цифры обозначают. Нет, конечно сзади есть доска с частью расшифровки. А другая часть на локации. Сложно? Нет. Интересно? Ну спорно. 3 Боссы. Да и они тут такие-себе. Да есть гигант, которого нужно бить головоломкой...теоретически. Но он убивается и простым закликиванием...но просто тогда он ощущается не как - "о крутой босс!". А скорее как - "да твою мамку, гребаная губка для урона...". А один босс так вообще почти сразу после начала боя - самоубился...хотя я даже ничего не сделал... И вот честно. Я хотел-бы сказать больше о игре...ладно вру. Я вообще не хотел говорить о ней. Настолько она блеклая и не выделяющаяся. Хотя только своим отсутствием интересных фишек она разве что и выделяется...
It's complicated. This isn't a bad game, but is very rough. The exploration is interesting, with nice enviroments and filled with lore, and the puzzles are very throughful. The problems come with the movement, collisions and combat... they are a bit janky. Sometimes attacks don't hit, sometimes bosses hit you with no explanation and sometimes you fall through the floor, nothing game-braking but a bit annoying. I really like the mechanic of finding the weaknesses of the bosses, even so you can still fight them souls-like style but, with the jankyness is just too hard. I played the game in normal but halfway through I had to start over on story mode to finish it. Some improvements/not so good things: -it would be nice for the interactable objects to be highlighted like the lore ones (there's some fireflies things that do so but are easy to miss). -story mode is nice (maybe making the player invincible is too much), but just an "easy" mode would be better, one where the player can take more hits and there aren't that many projectiles or attacks. -talking about projectiles, some bosses shoot too many of them, filling the screen of noise you can't even see where you are, especialy the later ones. I'm impressed that this was made by a single developer, it's easy to see the dedication and creativity poured to this game. All the luck with future projects!
So the thing about souls-likes is that USUALLY, it gets tiring every time you die to enemies or a boss and having to repeat everything over and over then you get frustrated because of the exp / souls you dropped and lost. You end up having to repeat the running, fighting etc. This is NOT that type of game. Even with just 2hrs+ in the game, if you enjoy puzzles, having to NOT fight any enemies and when you've gone through the area fight the area boss - this is the game FOR YOU. This is a game for those who enjoy non-straightforward boss fights where you have to think about how to kill them and not just simply hack & slash until the boss dies. I also love how the developer places an importance in the puzzles, doesn't spoon feed you the answers and that you really have to think or write down somewhere what you know. I love as well that apart from the lore building the world that the lore leaves breadcrumbs to help you. No spoilers. So you gotta make sure you read everything if you wanna immerse yourself and figure out how to beat the game quicker, better and/or a little bit easier. Will post a more extensive review when I finish the game. For a one-man team to develop this game, I give it a 5/5
Explore mysterious locations in search for criminals & use the lantern's powers to subdue them. This action packed adventure game is challenging yet fun & will have you hooked, playing for hours.
Felt like i was walking around a tech demo. Not for me.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 7 Days to Die | $425.3M | 404.4K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.2K | 88% | $49.99 |
| Palworld | $279.6M | 452.3K | 94% | $29.99 |
| The Forest | $254.8M | 678.8K | 96% | $19.99 |
| Ready or Not | $238.1M | 339.4K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.6K | 95% | $47.99 |
Related
| Christmas Race | $826.6 | 79 | 53% | $0.69 |
| Magic matchstick | $825.6 | 56 | 70% | $0.99 |
| Ink Plane | $825.6 | 55 | 80% | $0.99 |
| Deported: Drain the Swamp | $825.6 | 56 | 86% | $0.99 |
| The Road to Hades | $825.6 | 55 | 51% | $0.99 |
| 100 RUB: Operation Global Denomination | $825.6 | 66 | 80% | $0.99 |