
A dark metroidvania with RPG elements, "Undivine" challenges you to explore, battle, and uncover secrets in a desolate, interconnected world. Customize your abilities, wield unique weapons, and delve into deep lore filled with mystery.
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About







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
[h1][b]精致小巧的硬核类银[/b][/h1] 《Undivine》是一款极简像素风格的类银河恶魔城游戏,其构建了一个庞大而深邃的暗黑世界,玩家将扮演旅行者前往其中进行冒险,一路收集遗物和能力武装自己,挑战各路奇幻敌人。 没有过多的剧情,一段文字介绍后就来到了游戏世界,角色初始只有跳跃和普通的砍击可用。 来到一处村庄后,发现这里的人们被某种事物吓得魂不守舍,因为村子外出现了一个巨坑,前往探索的人无一返回,于是我们的冒险开始了。 本作采用了极简风格的像素画面,无论是主角还是敌人,亦或是环境与遗物,都只是简单的像素点,但整体风格非常统一,神韵很足,加上暗黑的背景和深沉的BGM,气氛还是很到位的。 游戏世界由多个区域组成,期间用各种能力锁定了起来,诸如高台、脆弱的地面、蓝色封印等,这些区域均需要拿到相关能力才能通过,诸如冲刺、下砸等。 由于没有直接指定任务目标,探索的过程中少不了走回头路,本作的场景较大,还有大量平台跳跃元素,跑起路来很费劲,特别是失败之后的重新跑路属实有点繁琐了。 角色前期会获得一个投掷光弹的法术,其与其他主动能力共用魔法值,但因为魔法的来源比较少,因此建议谨慎释放。 游戏的战斗较为单调,前期甚至只有平砍一个动作,就算换把武器还是一样的动作,无论打怪还是打Boss都一个味。 不过游戏提供了装备、武器、天赋、遗物、能力等多种强化角色的途径,度过前期后体验能稍微好一点。 整体比较复古的一款游戏,虽然玩起来有诸多小问题,但整体艺术风格和深沉的氛围很不错,还是值得一试的。 目前影响入手的问题是缺少中文,希望能得到汉化吧。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
If you're into dark, atmospheric metroidvanias with open exploration and a soundtrack that sticks with you, Undivine is an absolute gem. Right off the bat, the visuals pull you in — dark, mysterious, with a unique art style that sets the tone perfectly. The atmosphere is super immersive, and a big part of that is thanks to the soundtrack, which is honestly amazing. Each area has its own vibe, and the music really adds to that “I’m-not-sure-what’s-around-this-corner” feeling. Gameplay-wise, it hits all the right notes for the genre: interconnected map, upgrades that unlock new paths, and fast-paced combat with swords and special powers you get from relics. There’s also a cool talent system that lets you focus on things like alchemy or demonology, so you can really tailor your build to how you like to play. Another big plus (and kind of rare) is the developer support. I’ve seen bug reports getting quick fixes, and the dev is super active in the community. They respond fast, roll out updates regularly, and genuinely seem to care about player feedback. That kind of attention makes a huge difference. And yeah — the game design is rock solid. The difficulty feels just right, and exploring the map gives you that awesome feeling of discovery when you stumble upon a hidden secret or new relic. So... is it worth it? Absolutely. Undivine is one of those games that hooks you not just with solid gameplay, but with the clear passion poured into every part of it. If you're a fan of Hollow Knight, Axiom Verge, or Ender Lilies, you're going to feel right at home here. It’s a metroidvania made with love — and you can tell. Highly recommended!
Game started off so snappy and addicting after a quick rebind to D-pad thru steam. Upgrades don't hold your hand in explanation, and there's multiple optional ones for us players who like to explore. Bosses are fun to mash against once you learn their patterns and find the window. Short n' sweet game with great music! (non100% save file with "bad" ending was like 6 hours for me) 7 / 10 Sooo those 3 missed points tho- I understand there's a level of slight jank that comes with a small indie project. The very active and cool dev even offered to help me fix my save file after a bug I had where an item duplicated. The game also lets you pick the kind of jump you prefer, not sure I've ever seen that, but I wish the dev would have just designed the game around one of them instead. This so far I can all deal with. The map however is unacceptable in 2025. It's non-gridded and shows the entire room when you enter it, this makes it really hard to remember where I haven't fully explored. 2nd, the death system isn't clear or enough of a mechanic at all. 3rd, and maybe controversial for the SotN lovers, but the quests and endings are far to obtuse for me to really get any satisfaction out of them. I just went with the "bad" obvious ending because I quickly get sick of needle in the haystack type content, nor do I enjoy following a guide. Maybe there was another upgrade I didn't find that would have helped with 100%ing, but the mask I did find didn't do much. Once the map looked like I had gone in every room it was time to fight what's maybe an intentionally easy boss and move on. Looking forward to more games from ya, thanks Wendoo!
有成就 没中文 《非神之地》 《非神之地》是一款带有角色扮演元素的黑暗类银河战士恶魔城游戏,它将考验你的勇气与智慧。踏入一个笼罩在神秘与荒芜之中的世界,这里的每个角落都潜藏着危险与古老的秘密。《非神之地》的世界里满是遗物、道具、非玩家角色、首领怪、隐藏内容等等,一切都等待着被发掘。这是一个等你来探索的世界。 你只被称为“旅者”,抵达了一个荒芜村庄的郊外。那里的人们生活在恐惧之中,因为村庄中央出现了一个巨大的空洞,吞噬了大部分居民。勇敢的战士们曾试图冒险进入这个裂口,但无人生还。别无选择之下,你也坠入深渊,却发现了一个广阔且相互连通的世界,充满了神秘与玄奇。揭开其中的秘密,就看你的了。你能否直面这一切背后的主宰? 《非神之地》中的战斗节奏明快且令人满足。利用你所能支配的一切来应对途中遇到的众多敌人。遗物、剑、盔甲和饰品——它们都有着独特的特性,会改变你的游戏方式。将剑击与遗物的力量相结合,打出连击并躲避敌人的攻击。找到最适合你游戏风格的组合。 《非神之地》的玩法类似于经典的类银河战士恶魔城游戏。一开始,你仅具备跳跃和用剑攻击的能力,但在穿越这个领域的过程中,你会找到赋予你各种能力的遗物。这些能力不仅在战斗中有用,在穿越领域和克服重重危险时也同样重要。你还拥有一个天赋系统,能提升你在炼金术、恶魔学、制图学等诸多方面的技能。 你可以自行决定如何游玩《非神之地》。通关游戏并不要求你解锁每一项技能;相反,游戏提供的大部分内容完全是可选的。 《非神之地》尊重每一种游戏风格,并会在你游戏进程中给予相应奖励。《非神之地》的世界旨在让你按自己喜欢的方式探索其相互连通的区域——探索和推进游戏并没有所谓正确的方式。看看你能否找到全部30件独特的收藏品,它们不仅讲述着《非神之地》世界中的故事,还致敬了启发这款游戏创作的其他作品。 - 探索自由——《非神之地》相互连通的世界并非线性,你可以按自己的节奏探索; - 奖励式进程——你探索得越多,发现和解锁的内容就越多; - 遗物——解锁特殊能力,彻底改变你的游戏体验; - 支线任务——找到奖励丰厚且剧情丰富的次要任务; - 畅快战斗——将武器与你的特殊能力相结合; - 丰富库存——找到武器、盔甲、饰品及众多道具,助力你的冒险之旅; - 天赋系统——提升你在炼金术、恶魔学、敏捷度、制图学等诸多方面的熟练度; - 三种难度等级——《非神之地》能适应所有玩家的技能水平,同时不失其核心特色; - 额外内容——大量可选内容,包括武器、能力、天赋、遗物、非玩家角色互动等等
Overall good, interesting to explore. combat is a bit weird. Main issue is bugs that impact the gameplay. 1. If you die, most status will go back to the last save point, however, some items you picked will stay in your inventory, that makes you have duplicate quest item 2. I got the corrupted ring but cannot remove its curse, not sure if this is a bug or I missed something. 3. sometimes when I die, the screen stuck in a white screen.
Very solid metroidvania. Plenty of freedom and you can do bosses in different orders which I love. Its quite hands off which is also great as I hate having my hand held. The fast travel points and save points are also well spaced out which is also fantastic. I love that sense of relief I get when finding one. This is ruined when games throw tons of save points at you so well I love how its done here. Theres also lots of little optional side quests and plenty of cool rewards for exploration. Music is an absolute highlight. Quite atmospheric despite the very basic retro style. Controls are snappy and responsive and combat is simple but quite satisfying. Only negatives for me were there were a few bugs here and there and I dislike how the cursed weapons system works. You find cursed weapons and its up to you if you want to permanently sacrifice some hp and mana to undo the curse and use the weapon. You should be able to see the stats of the cursed weapon BEFORE removing the curse to see if its worth it or not imo. I often found I would remove curse only to be unimpressed with the weapon and then reload my save to undo the permanent damage. Some of the stats on the items are wrong too as they state strength plus 0 but it would raise my strength by 1 or vice versa. Only a small thing but its worth noting. Overall a very solid metroidvania and a pleseant surprise! Well done to the dev! Overall score 7/10
很有潜力,就是没有中文,玩的挺难受的,像素风还是很合格。
Klasse, selbst für Metroidvania Anfänger wie mich, super Gameplay und Grafik ^^
Me surpreendeu, joguei sem nenhuma pretensão e o jogo acabou me prendendo por horas. Metroidvania clássico. Dificuldade balanceada, ótima exploração. Pra quem curte o Symphony of the Night, recomendo muito
[h1]《Undivine》简评[/h1] 非常标准的一款类银河战士恶魔城玩法的游戏,超复古的像素美术风格。其类银的元素齐全,并且地图设计、能力锁、关卡探索等内容,不说制作得特别出色,但是绝对属于按照标准制作。所以整个游戏体验其实不差的,无论是地图,还是探索,亦或者是战斗,都有其可取的地方。奈何最大的问题就是没有中文,所以很多涉及到能力、遗物、地图等内容,不去翻译一番是真的看不明白,玩着就很难受。游戏绝对是好游戏,只是“I need Chinese”这句话对于本作而言很合适。 地图设计,非常标准的类银元素基础之上,包括各种不同的大区域之间的箱庭式地图设计,不同区域的特色地形、机关、敌人等,各种需要解锁能力来探索的新区域,传送、保存点、宝箱等等。地图设计方面,肯定是没有特别大的问题,探索全区域地图也还是很不错的,只不过这部分内容,过于标准化,以至于游戏自己的特色就不是特别显眼了。 其次,本作硬要说特色的话,那就是角色的养成体系很丰富,装备系统、天赋系统、遗物系统。装备系统,经典角色扮演的装备体系,武器、铠甲、饰品,提升战斗的数值。天赋系统,消耗知识点数升级,更改解锁回血、灵巧、背包、跌落、地图等各种杂七杂八的功能性或者增益性的内容。遗物系统,即类银经典和核心机制——能力锁,和开图有关,制作的很好,类银中也属于很不错的一款了。 至于战斗环节,没有那些华丽花哨的机制,就是很单纯的攻击,最多就是解锁一些能力之后,附加的输出效果。这种很复古的玩法,反正个人不排斥,甚至有些喜欢,比那些添加了很多复杂机制的游戏而言,没有虚的,全是实在的内容。 最后,我是真的需要中文,谢谢!还有一个,希望制作组可以增加一个修改键位的功能,部分键位确实用不习惯。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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