
A short horror game in where you retrieve captured creatures in an abandoned scientific installation with your fishing ship.
Modeled estimate, not a reported figure. How we estimate →
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About
FISH
Capture Amalgams using your crane
CAPTURE
Collect Amalgams in your ship's hold
SAIL
Traverse The Installation with your fishing ship
LORE
After a mysterious accident, a secret scientific facility is left unused and abandoned, however, there are still objects of interest inside.
Your job is to recover Amalgams, creatures created from a mass-manufactured microorganism that has the ability to merge multiple animal species into one, or exaggerate characteristics of existing species.
Amalgams are manufactured in cells isolated from each other. Due to the nature of the microorganism used, the facilities must be partially submerged in a liquid specifically created to favor its reproduction.
This is why the installation can only be accessed by ships, so the facilities are designed for transport and circulation with maritime vehicles.
Once the Amalgams are created, they are captured in F-Pots, cages designed for their safe transport. These cages are kept submerged with the Amalgam inside until they emerge via activation of their associated buoy.
Your ship is equipped with a crane capable of transporting and activating F-Pots, you must use it to pick up the Amalgams and store them in your hold.
At the time of the accident the Amalgams were sedated by the automatic safety system, but it cannot be ruled out that some of them are still active.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Russian, French, German, Japanese, Portuguese - Brazil, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
es como el undertale pero con cangrejos y buen gameplay
Fun fishing experience, didn't get much horror from the gameplay but there is a slight tension to the atmosphere of the environment. Enjoyed the art direction and how the amalgams were modeled.
I love the atmosphere, even if I could guess who the game would end it still got me good. I would love to see this idea expanded into a bigger game similar to Dredge
Short but decent quality. The designs of the creatures are all unnerving and the different environments all gave just enough detail to feel like entering the unknown. The boat steering and crane mechanics seemed difficult at first but were intuitive enough to adjust to by the third region. I thought it was clever how the crane being on the side of the boat meant the player would almost always be facing the same direction when interacting with buoys, which would set up more occasions for good scares/effects but it didn't seem to get used after the first encounter. $4 might be a little much for how short the experience was but definitely worth getting on sale.
So i played the previous iteration of this game before on Itch and left a review a good while back. I wanted to play this version to see what changed. All in all the game was fun and i would recommend it. It is pretty short and took me about 45 minutes to finish. The game builds more on atmosphere than on other typical horror themes like being chased and such. I personally liked the more open design of the itch version more since it had eerie but cozy atmosphere for me, but i can see how this more industrial and confined space might make everything feel more cold and claustrophobic. I also like how the game upgraded from 'just catching weird things' to actually some things happening while you catch stuff. The enviorment also looks great and i like how the different parts each have something else going on. The controlls of the crane are a bit jank, but this is apparently intended and i think this is completely valid. It is also a moment of tension since you never know what might happen while you sit on your crane and try to fish the stuff out. Despite this i must agree with one other review, that it could be confusing how to open the cage, since some people might not think of picking the cage back up and turning it around. I think it was worth the few bucks it costs and if you really disliked it you can most likely still refund it once you finish, but if you liked it, i urge you to not do that and support small developers.
It took me some time to understand the game mechanics but I had fun playing the game. I almost thought that I broke the game 'cause my first catch got stuck when I open the cage.
bom jogo pra se distrair! vale o valor
Para ser el primer juego de pesca de terror al que juego, me ha resultado entretenido y muy bien lograda la estética. [spoiler]Que susto los peces de los cojones coño.[/spoiler]
Scary Scuffed Games #399 https://twitch.tv/DitoMido Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: tony1fcm Undesired Catch erinnert etwas an Iron Lung nur dass man wirklich auch sieht wohin man sich bewegt. Alles wirkt sehr dystopisch als ob man als einsamer Vertreter einer Zivilisation im Kanalsystem einer Oberstadt beangeln würde. Alles ist überdimensional Groß, mutiert und dreckig. Sehr cooles Worldbuilding denn hinter jedem Abschnitt gibt es Schleusentore, und Wracks die suggerieren, dass es ein Gefährliches Habitat ist. Man Ahnt, dass schlimmes passiert, weiß aber nie wann und wo. Perfektes Szenario um auch wirklich überrascht zu werden. Ironischerweise wurde aber der Scare so gewählt, dass es abzusehen war, wann er passiert. Somit also milder horror und eher eine Interessante Welt die es zu erkunden gilt. Ich fand das Prinzip mit dem Steuern des Schiffs und dem Kran sehr unterhaltsam und würde mir eine Ausführliche Variante sehr wünschen ggf. auch mit eigener Routenwahl etc. Rating: Dito: 3.5/5 Chat: 2.86/5 Gesamt: 3.18/5
The game's controls were initially frustrating and unfortunately one of the catches literally glitched out of the cage, forcing me to do a second play-through. That being said, once you get a "feel" of how to operate the crane, you will have a better time. It was short, sweet, and it was a nice experience for the price of admission. P.S. Ferran is a pretty kewl guy.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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