
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
inutilmente frustrante. e incredibilmente ripetitivo. La run più noiosa mai giocata.
es'que tu mange ton propre caca ? nan j'pense pas
我感觉是以撒+哈迪斯,但爽不起来,不如我直接去玩哈迪斯。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UnderMine — это тот самый «рогалик», который втянет и не отпустит. На первый взгляд всё просто: берёшь кирку, спускаешься в шахту и пытаешься дойти как можно дальше. Но чем глубже — тем больше понимаешь, что игра куда умнее и злее, чем кажется. ✅ Что понравилось: Атмосфера шахты: ламповая, мрачная и уютная одновременно. Отличный баланс «случайности» и «скилла» — удача важна, но решает твой опыт и реакция. Постоянное чувство прогресса: даже если умер, что-то из золота и апгрейдов останется. Боссы и мини-ивенты — реально разные, нет ощущения «копипасты». Кирка как основной инструмент — необычно и классно реализовано. ⚠️ Минусы: Иногда слишком рандом: можешь собрать имбовую сборку и пройти легко, а можешь выхватить полный трэш из артефактов. Долгие забеги: бывает, что один «ран» растягивается на час, а погибнуть можно в одну секунду. Немного однообразный визуал на поздних этажах — не всем зайдёт. 🎯 Итог: UnderMine — это смесь The Binding of Isaac и Rogue Legacy, только со своей шахтёрской душой. Игра цепляет тем, что каждый забег — это новая история: иногда ты герой-разрушитель, а иногда — бедняга, погибший от собственной жадности за золотой слиток. 👍 Рекомендую всем, кто любит рогалики и ценит, когда даже смерть приносит прогресс.
Un roguelike muy bien hecho. Sencillo, divertido y con una buena sensación de progresión. Ideal para sesiones para amantes del genero.
你这肉鸽游戏 还要刷图纸解锁道具 牛逼 我刚打完主线 发现一堆道具要解锁 根本爽不起来 不想刷的人 介意 误入
直播来的,能玩
Took me a little while to get use to it (using the mouse that way you are expected to, realizing gold carried through to the next peasant after death), but once I did it was a lot of fun. Pretty cool game, recommended. EDIT: After reading a more recent review of this game that complained about ridiculous GPU activation draining their Steam Deck, I had to do some testing. I never noticed anything obvious on my Kubuntu desktop PC. However, testing reveals that while memory and CPU use are reasonable (very small), GPU use spikes to 80%. For comparison, I get about 10% usage from Skyrim, 15% for Minecraft with render distance cranked up, while Stardew Valley (which has a similar level of graphics) doesn't even show up on the GPU monitoring app. I don't know that for certain this is malware, but something seems very fishy. As fun as this game is, and many hours I've enjoyed it, I'm not sure I feel comfortable recommending it anymore without knowing where all the GPU power is going to. If not for that, I'd 100% recommend it.
Fun indie rouge lite dungeon crawler. Kind of like a poor mans version of hades. The progression is perfect, the artwork is pretty good. Fighting mechanics are fairly simple and once you master them it does get very repetitive quickly. There is a story but it is very basic so don't expect anything in depth with that. I got it on sale for 90% off because the new Undermine 2 will be coming out soon which i am looking forward too. Overall a good game to pick up for anyone really. You can get to end game in about 15 hours so doesn't really get that difficult unless you start doing some of the challenges. And if you are really gonna try hard for all the achievements then you will probably end up investing 40-50 hours into it minimal.
Like the Binding of Issac, if everything about it was boring clunky and just not fun at all. The gold was a cool concept, but when gold is your only reward for a room clear 80% of the time, and you lose a ton on death? Not even the massive amount you get from boss kills are worth it. The swing vs throw mechanic was nice, if just... Throwing your axe was better 9/10 because of the rate of how you swing vs throw it. Every run feels boring and samey, due to keys being PAINFULLY rare you end up going itemless more often then not, and even then sometimes you get stuck with bomb relics back to back, so you just get nothing anyways. Curses are like devil deals, if the items you got sucked major balls and you had to take on MULTIPLE debuffs just for a ok item. It doesn't help that sometimes a single curse can be run ending. Overall just not fun, go buy TBoI, with how bad this game is I can't even say Undermine 2 could be any better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $428.6K | 868 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.9K | 95% | $19.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 9.8K | 91% | $29.99 |