
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нормес
Nach 7h doch Level 2 geschafft, macht nun auch Spaß.
Reminds me of a old mobile game i use to play, got at 90% discount so id say this game was way worth it at that price. Tho i wouldnt say its full price worth? Anyways fun time killer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the art style, but I dislike the perma-death in this game. It feels unnecessary. This game shouldn't have a "roquelite" in the first place, it just doesn't fit the game loop. Also, I hate the way you choose your miner from a random queue, like an assembly line.
Viciante!! Nostálgico também, me lembrou Zelda do Snes!!
UnderMine is a game I wish I could give a neutral score to. It’s not terrible but it is frustrating and limited. First off it’s NOTHING like Binding of Isaac. Traits don’t stack in any meaningful way nor are there synergies. If you get one bomb upgrade you need to drop it to pick up another. This is also one of those roguelites where you constantly need to level up your gear after runs to get farther. It’s grindy as all hell which ensures, unlike Isaac, that you can never win any given early run until you’ve grinded the game out enough. And finally the lack of combat options is just weird. Why is jumping how you dodge? It’s just awkward as hell and sullies an otherwise well made if disappointing game.
Умираешь, прокачиваешься и идешь снова ебашить в шахту, наверное игра понравится любителям подобного жанра но я не очень кайфанул.
ive been loving it, got it for cheap and has given me wayyyy more than i expected, love the progresion, you can literally see your damage going up everytime you go down. would recommend if you like anything roguelike
Decent enough, but only really worth playing if it's on a deep sale. It's mechanics are frustrating at times (curses, blessings, losing gold, etc.) and the game lacks any sort of build variety (you are limited to 2 builds). There seem to be a good amount of items in the game but I seemed to keep only finding the same items.
作为RL动作冒险游戏本作那肯定是最好玩的那档了,但还是老问题,本作易学难精,以及学习技巧和培养人物成本巨高妨碍了它的游戏性。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $428.6K | 868 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.9K | 95% | $19.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 9.8K | 91% | $29.99 |