
In Underlevel, you play as hordes of skeletal minions working to stop a hero from raiding the dungeon to level up and kill your boss. And as skeletons, you REALLY can't afford to lose the dental plan they provide!
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A delightful little challenge. It really nails that feeling of being a necromancer who tries their best to wrangle their silly minions in their pitiful attempt at self preservation.
A fun, short, little game jam game by the Picayune Dreams guys, Underlevel is a wonky action puzzler where you play an entire horde of skeletons trying to run from an armored hero while smashing all the treasure you can before he can get to it! The controls are a little weird, and if you play the game windowed the skelebros tend to freak out when your mouse goes offscreen, but otherwise it feels quite good to cause mischief with your little skullomaniacs, and the presentation is quite charming! Really, my only criticism is that I wish the game were longer!
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Hours played at review time, across 41 reviews with recorded playtime.
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Super cute and fun little game! Expect no less from the devs though, they always make great stuff. Charming artwork, super catchy music with simple yet fun gameplay. Very impressive work for something that only took a couple of days to make. It's free and short and fun, no reason not to try it out :]
An adorable free game, exciting and worth the time playing it (roughly 10 minutes for a playthrough, maybe less). Gather your little skeleton friends and smash vases before the hero can kill and smash everything for EXP. The hero is always on the move so you need to be quick and escort as many skeletons to the next floor as you can while smashing every vase you come across. When you reach a new floor, you'll have a few second head start before the hero shows up. After 3-5 floors (I forget exactly how many there was haha) you get to see who did better, you or the hero. The number of skeletons you saved is used against the hero, who has higher stats depending on the level he got to from smashing and killing. Each skeleton does 10 damage, and if you burn through all his HP before you run out of skeletons you win! If you run out, he takes out your boss. The art style is adorable and the gameplay loop was addictingly fun. Reminds me of something I'd find on Newgrounds, playing it during computer science class back in high school instead of getting any work done. Those moments where you're the last thing left for the hero to get is always exciting, more-so if you still have a group of skeleton friends with you. Also, the music slaps. When I saw this I was surprised to see the names Andyland and milkypossum. Andyland is making Endacopia, a game I've been looking forward to for years, while milkypossum is a musical artist I've been really into for a few months now. Turns out they, alongside the other devs here, have been making all sorts of awesome games. Truly a hidden gem, and again it's absolutely worth your time.
Very impressive for a 48 hour game jam. I love the animations.
I've seen more brave men die in the line of duty than any marine
Pretty neato game, graphics are pretty cool looking, the gimmick of being the bad guys and trying to prevent the hero from leveling up so you can kill him in the end is pretty cool, though it feels at times like the skeletons dont really follow where you tell them to go and the Knight gets really fast, but that may be my GIGANTIC skill issue so :P
Maxi culiao te paseo mish
Short, sweet and satisfying. its a shame its only a few stages
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