
UNDERKING KINGDOM is a belt-scrolling action RPG inspired by classic arcade nostalgia. But it’s more than just the thrill of victory. Set amid the horrors of war and senseless violence, it challenges players to reflect on the humanity and common sense we must strive to protect.
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About
Hello! I am a solo developer who fell in love with Unreal Engine through self-study, learning from YouTube and various lectures. UNDERKING KINGDOM is my precious first project, finally brought into the world after countless trials and errors.
I poured my heart into every moment to deliver the best action and presentation I am currently capable of creating. Compared to games backed by massive budgets, it may seem modest, but I worked hard to fill it with all the passion a single developer can hold. Although I still feel some regret for not fully reaching the goals I set for myself, I truly gave it everything I had. My heartfelt thanks to every player who joins me on this humble first step! :)
UNDERKING KINGDOM is a belt-scroll action game that evokes the nostalgia of old arcades. However, this game does not merely chase the thrill of victory. Amid the horrors of war, where senseless violence runs rampant, it raises questions about the “humanity and common sense” we must ultimately protect.
More than simple entertainment, this is a game that delivers a deep resonance about modern society, where common sense and absurdity are intertwined.
Recently, our society seems to be seeing more and more people who feel no guilt even while committing senseless acts. Reflecting this reality, the game portrays the dark side of irrational wars in which countless innocent lives are sacrificed because of the selfish desires of a few.
By deeply exploring the inner world of the “King,” the central figure of war, the game seeks to deliver a message that makes us reflect once again on the true meaning of good and evil.

The game presents a combat system that combines the deep tension of soulslike games with the satisfying action of hack-and-slash combat.
Amid countless enemies, you can continue chaining combo attacks while freely changing your attack direction. By reading the wind-up of enemy attacks, you must make split-second decisions on whether to continue your combo, evade, or defend. This goes beyond simple button-mashing action and delivers strategic combat filled with tension at every moment.
The legendary sword techniques are activated only when both a “sword” and a “magic grimoire” are equipped at the same time. Only when both pieces of equipment are prepared can the swordsmanship sealed within the grimoire manifest through the sword.

This magical grimoire randomly summons the sword techniques of legendary knights at the start of battle. Because countless sword styles are mixed within it, it is impossible to predict which technique will appear each time. Each magic grimoire has its own unique skill sealed inside. Depending on which grimoire you equip, the type of legendary swordsmanship that manifests will differ.

Each stage symbolizes a single nation, and the game progresses by clearing them.
Stages are composed of multiple branching paths, and depending on the player’s choices, you will advance along different routes before eventually facing the final boss. However, on some paths, you may encounter unexpectedly powerful enemies.

Instead of a typical level-up or stat enhancement system, the game focuses character growth on skins in order to preserve its unique atmosphere. By collecting materials obtained from defeating enemies, you can craft various skins yourself and enjoy customizing your character. Special NPCs also await you in certain stages.
When crafting items, only the materials currently in your bag can be used.
We carefully explored various ways to implement a feature that would automatically recognize materials stored in the warehouse as well, but due to technical limitations in the current system environment, that feature could not be included. We kindly ask for your understanding regarding the inconvenience of having to move materials into your bag before use.
When I first began developing games, my standards were set by blockbuster titles backed by massive budgets. I believed that with enough effort, I could reach that level, but now, facing my first project, I am left with much regret that my current abilities could not meet that goal.
There were many moments when I wanted to give up because of the high standards I had set for myself. But because this was my first challenge, I wanted to see it through to the end no matter what. The development period of over a year became a time of tremendous learning and growth for me.
Although this project may still leave some regrets, I will use the precious experience and workflow I gained here as the foundation for creating an even more complete game next time. My sincere thanks to this project for filling me with the energy of passion, and to every player who joins me on this humble first step! :)

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Greek, Dutch, Norwegian, Danish, Russian, Romanian, Vietnamese +18 more
Reviews
Интересный вариант экшена-рпг, больше напоминающий Beat 'Em Up игры, с рогалик и лут механикой для крафта. С проблемным интерфейсом. Не смотря что в требованиях написано минимальная видеокарта RTX 3060, на NVIDIA GeForce GTX 960 отлично всё работает. Недостатки: - отсутствуют облачные сохранения - "гениальное решение" для скрытия интерфейса нажмите F12 (та что в стиме для скриншотов). а какой кнопкой показать??? - нет толком настроек (графики, интерфейса, размера текста) - переводы на разные языки есть, но толку от них почти 0 (текст мелкий и не читаем вовсе во многих местах). Не знаю какое разрешение и ставила игра, но у меня 1360*768 разрешение рабочего стола. Много текста не читаемо (например крафт). Такое ощущение что не важно какой язык выбрал в переводе и будет только выбранный язык немного строка крупнее, а ниже на других языках то же самое. https://youtu.be/VNYbhklRy-c
Not bad! What I’m missing is the actual purpose of the game. The animations are very nice, and the combat is intense and visually impressive, but I got bored after about 10 minutes. The UI elements are so small that it’s unclear what can be clicked and what can’t. The functions of the buttons are also not well explained — it’s hard to tell why they are there and what they do. I also really missed having settings, since the game is very loud and I couldn’t find any way to lower the volume. Aside from these issues, the game has a lot of potential, but it still feels very underdeveloped. Still, it was worth the 3€.
まず第一に声を大きくして言いたいのは、ゲームのこのクオリティの高さでこの低価格さは異常。 セールで買いましたが。定価でも安すぎるくらい。2000~4000円払ってでもプレイする価値のある作品です。 今までAAAタイトルからインディー系ゲームまで数多くプレイしてきましたが、ここまで美しく戦闘に重みのあるゲームはこれが一番です。ゲームというよりプレイアブルなアート。 ゲーム内のフレーバーテキストも美しく、覚えておきたい言葉が多いです。戦争や人生についてのメッセージ。 ただ表示されて消えるのが早く一瞬しか見られないのはちょっと残念です。もう少し長く表示されればより心に強く残る・・・・。 やりこみ要素も強く、リプレイ性も高いと私は思います。ただ装備や装備を作る物資の鍛造集めが大変ですけれど。ステージを進めると、入手できる物資や武器、防具などは増えそうです。 日本語ローカライズもとても自然で、違和感なくプレイ可能です。ただ言葉で説明されない要素が強すぎるので、そこは慣れるしかありませんが。 こんなに素晴らしい作品を一人で作り上げたDevに感謝です。心底から楽しませて頂いています。 この作品はもっと世に知られるべき・・・・。
Попонятней бы интерфейс, может показывать наносимый демедж и все такое, чтобы было больше обратной связи на то что я делаю и как эффективно, а то пока просто как дурачек закликиваю и не понимаю на сколько эффективно, как прокачиваться я тоже не понял, какие то кристаллики крафтить, можно тоже попонятнее сделать что там к чему. Атмосфера и визуал кайф, надеюсь что то путнее у этой игры выйдет
2nd chinese game im recommending besides Paper Dolls, its fun hack slash game.
可能性は感じますが、説明がほとんどなくて全体に分かりにくいです。 一言でいうと、素材はいいのに色々惜しくてザンネンな感じです。 以下率直な感想です。 [b][良い点][/b] ・グラは良いです。 ・モーションも悪くはないです。 ・操作はシンプルです。 ・329円なので、触ってみてもいいのでは?という感じです。 [b][悪い点][/b] ・UIが説明不足です。 ・NPCの役割も分かりにくいです。 ・チュートリアルもないです。 ・あと肝心な点ですが、何のために敵を斬りまくっているのかイマイチよくわかりません。ローカライズの問題なのかもしれませんが、ストーリーが頭に入ってきてません。韓国語音声しかないので、私には何を言っているのかさっぱりわかりません。 ・鍛冶的な要素があるようですが、これもまた説明がなく分かりにくいです。 ・素材集め速度は速いとは言えなさそうです。 ・そのうち強化されるのかもしれませんが、敵が柔らかくはないので、無双感は弱いです。 ・攻撃と防御がマウスのワンボタンなため、操作したときの挙動が予想しにくく、割と攻撃をスカったりしてフラストレーションがたまります。 ・そして、期待はもてるので改善してほしいものの、これEAではないので、もしかするとこれでゴールしているゲームかもしれません。
1인 게임 개발 출시를 진심으로 축하드립니다. 게임의 캐릭터와 환경의 퀄리티가 높고 잘 어울러져 있으며, 몬스터 또한 다양하고 퀄리티가 높았습니다. 액션 타격감과 사운드도 훌륭하고 방향키를 활용한 공격 방향도 자연스러웠습니다. 다만 UI가 불친절한 것이 다소 아쉬웠습니다. UI 호버 및 프레스 릴리즈가 별도로 구분되어 있지 않았고 특히 아웃라인이 없어 현재 내 마우스가 버튼을 호버하고 있는 것인지 Text를 호버하고 있는기 구분하기 어려웠습니다. 이런 류의 게임을 처음 접하는 플레이어가 무엇을 해야하는지 알기 어려울 정도로 게임 흐름 안내가 아쉬웠습니다. 아이템?스킬? 조합 부분도 마찬가지였습니다. 또한 게임을 나갔다가 다시 들어가면 초기 레벨(최초 장비를 다시 얻는 구간)으로 다시 돌아갈 수 있습니다. 의도한 것인지 모르겠지만 확인할 필요가 있습니다. 1인 개발자로서 첫 프로젝트를 성공적으로 출시한 것을 진심으로 축하드리며, 앞으로의 여정을 응원하겠습니다!
面白いです。今後のアプデも期待してます
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