
Underground Keeper is a logical 3D puzzle game from a first person view, inspired by Minesweeper. You will enjoy hours of excellent entertainment in a 60 levels and 4 different environments. Level generator included!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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从“利用数字排除所有危险”来看,[i] 《Underground Keeper》 [/i]给许多玩家的第一印象就是扣上[i] 3D Minesweeper(立体化扫雷) [/i],起初我也这样以为,但为了大家的小钱包我还是忍下打通游戏并拿完成就发个测评好了,这次弥补之前测评缺陷,补上双语。[strike] 你测评就没人看过 [/strike] [h1] 可圈可点 [/h1] [olist] [*]开发人员以一个新视角[b] 改造 [/b]了一款老游戏,这类改造也不少数,例如[i] Disney(迪士尼) [/i]就将著名休闲益智游戏[i] 《Angry Birds(愤怒的小鸟)》 [/i]的弹射破坏玩法改造成3D的[i] 《Toy Story Smash It(玩具总动员:粉碎计划)》 [/i]。 [*]适应三维画面修改了部分游戏设定,例如排雷用的C4还有数量限制,3个限时过关成就,按“E”键有二维地图提供参考,5档3种Block材质切换(为没玩[i] Minecraft(我的世界) [/i]的翻一下,5种不同清晰度3种不同花纹的石块给你挖)。 [*]从开发人员游戏发布到我个人测评发布,UK经历了5次更新,从引擎更新,全新音乐,成就系统,卡牌系统,新增关卡,可见开发人员有意一步步完善游戏进行更好的游戏体验。我就是打折入手的,6¥=63 Achievements,10.5/1的性价比还是挺高的。 [/olist] 接下来我会一点一点对应上头可圈可点的各点进行[b] 拆台 [/b],是的,为了大家更好的购买推荐而已,[spoiler] 喜加一的dalao可以无视下面这些。 [/spoiler] [h1] 不足之处 [/h1] [olist] [*]回应上面的改造行为,玩家买账其实真正的是核心玩法,而这款游戏将进行游戏的操作方式进行了令人发指的修改,LMB竟然需要三次才能挖开,而RMB需要等候一秒安置C4来排雷,对于我这类脑袋转速偏快+急性子玩家简直不能忍,9×9的扫雷需要十几秒,而6×6的UK需要三四十秒。 [*]由于游戏设定从插旗扫雷改为安包炸雷,处于自己安置的炸药范围会自杀;游戏内玩家手持传统的鹤嘴锄,却用传送门进入下一关,这简直了,还不如开源出个工作坊玩家自制模组。真就要说游戏设定改造最为完美的还是[i] Microsoft(微软) [/i]自家的[i] Treasure Hunt(微软寻宝) [/i],开发团队在2012年将Windows 8版的微软扫雷新增冒险模式,犹如出自[i] 《Half-Life(半衰期)》 [/i]的[i] 《Counter-Strike(反恐精英)》 [/i]般令人满意。 [*]成就系统简单无挑战性,还不如微软自己出的[i] Minesweeper(微软扫雷) [/i],微软扫雷至少还有200点Xbox成就点数,20个奖杯以及无限兑换徽章的每日挑战;卡牌系统对于这款游戏真心无用,毕竟我没见过有谁的个人背景图是一个锄头或者一堆土的,不过我看过市集,这卡牌竟然买得比巫师三还贵。 [/olist] 人各有异,各抒己见,个人测评,不喜勿喷。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Bardzo przyjemny, niedrogi, wyciszający odpowiednik Sapera w wersji 3D. Polecam (niedrogi, bo kupiłem go w promocji za 1,49 ojro)
Underground Keeper is most simply put as a 3D version of the classic Minesweeper with a button ("E") option to see a 2D/top-down view of the grid. Pro's: The game is essentially as easy as the classic game. Glowing numbers are floating in the center of each grid block, which says if that grid block is touching a bomb grid block - Sides and diagonals as you are used to. The graphics are simple, but effective. There is a leaderboard (currently at just over 500 mines destroyed as of writing this by a name I've forgotten.) You can adjust music volume and sound volume (sounds equal bombs exploding, a pickaxe hacking at a block of dirt or a wooden block.) No noise of footsteps. A good many maps and you can randomly generate one and play it at will, rather than playing the levels as they come. The music isn't bad. It's a bit calm and soothing, like a mix of Enya meets the New Age theme, like Kitaro. But you can turn it down and have your own mix playing in the background. The GUI is simple enough and uses the basics while remaining fairly simple to read. The intro isn't overly long. It's five seconds, then you get an explosion like within the game, but it is thankfully somewhat muted and sounds slightly distant. I'm also really pleased to see that you can press "ESC" during a game and adjust the sound settings rather than between levels. Con's: There is a random block on the ground that is a hole you can fall in to and you will die immediately for doing so. You only get a few extra bombs, so if you blow up the wrong block too many times (one without a mine in it,) then you cannot win because hitting a trapped block will cause you to die, whereas the C4 gives you a three second timer. There are no directions explained in-game (left-click the mouse to mine with a pickaxe and hold down the right mouse button to plant C4.) Not exactly rocket science, but it's something to keep in mind - No tutorial level. ----------- Overall, the game is as fun as the standard Minesweeper game, which isn't really saying too much, but it does have the drop of death I mentioned, randomized levels with a pseudo classic view and such. So, for what it is and is meant to be, it's excellent. I might recommend getting it on sale, unless you just really enjoy Minesweeper. At $3.99, it's a touch pricey for a Minesweeper game, even if the graphics are pretty well put together. Happy gaming! -Paladeus
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Underground Keeper is a unique indie puzzle experience developed and published by Render System that takes the classic principles of Minesweeper and transforms them into a fully explorable 3D adventure. Instead of interacting with a flat grid from a distant perspective, players descend into underground caverns where every step requires observation, deduction, and careful decision-making. The game's central idea is simple but surprisingly effective, blending traditional logic-based gameplay with first-person exploration to create an experience that feels both familiar and distinct. The game places players in a series of underground labyrinths filled with hidden dangers and clues. Armed with basic tools such as a pickaxe, a lamp, a map, and limited explosives, players must carefully analyze their surroundings to determine safe routes forward. The challenge comes from interpreting environmental information and using logic to avoid mistakes that could end a run. This design captures the essence of classic puzzle-solving while adding a layer of immersion that is rarely seen in games inspired by Minesweeper. Exploring dark tunnels from a first-person viewpoint creates a stronger sense of tension, making each decision feel more meaningful than simply clicking on a tile. One of Underground Keeper’s strongest qualities is the amount of content available for puzzle enthusiasts. The campaign contains 60 handcrafted levels spread across several different underground settings, each introducing increasingly complex situations. Early stages function as tutorials that teach the mechanics naturally, while later levels demand greater concentration and strategic thinking. The progression feels steady and fair, encouraging players to improve their skills rather than overwhelming them with sudden spikes in difficulty. As a result, completing challenging stages delivers a genuine sense of satisfaction. The visual presentation is modest but effective. The environments are detailed enough to create atmosphere without distracting from the core gameplay. Lighting plays a particularly important role, as the player's lamp illuminates the darkness and enhances the feeling of exploring dangerous subterranean passages. The various environments help prevent the adventure from feeling completely repetitive, while the sound design contributes subtle ambient effects that reinforce the underground setting. Although the graphics are not technically impressive by modern standards, they serve the game's purpose well and support its immersive approach. Another noteworthy feature is the inclusion of a level generator, which extends the game's longevity beyond the main campaign. Procedurally generated levels provide additional opportunities to test problem-solving abilities and offer extra value for players who enjoy the core mechanics. Combined with Steam achievements, controller support, cloud saving functionality, and trading cards, the game presents a surprisingly complete package for a relatively small independent title. However, Underground Keeper is not entirely free from flaws. While the puzzle mechanics remain engaging throughout much of the experience, the gameplay loop can become repetitive during longer sessions. The core concept is strong, but additional gameplay mechanics, environmental variety, or more dynamic objectives could have added further depth. Players looking for narrative-driven content, action-heavy gameplay, or extensive progression systems may also find the experience somewhat limited. The game remains focused almost exclusively on puzzle-solving, which will appeal strongly to its target audience but may not satisfy everyone. Despite these limitations, Underground Keeper succeeds in delivering an inventive twist on a classic formula. Its combination of logical challenges, immersive first-person exploration, structured progression, and replayable generated content creates an enjoyable puzzle adventure that stands out from more conventional entries in the genre. It may not be a groundbreaking release, but it effectively accomplishes what it sets out to do and offers a rewarding experience for players who appreciate thoughtful problem-solving. Rating: 6/10
MInesweeper z jineho pohledu. Level generator zajisti mnoho levelu, kdyby 50 priběhových levelů nestacilo. Cena, ale přehnane vysoká 7e - doporučuji počkat min na 50% slevu
[h1]Underground Keeper est un excellent démineur en 3D[/h1] Underground Keeper est une déclinaison en 3D du jeu démineur. Vous connaissez le démineur ?... le jeu gratuit donné par défaut sur Windows ? Oui ? Vous me rassurez. Il y a quelques légères modifications par rapport au démineur de base. Il y a des parois indestructibles, il y a des sols qui sont des trous et vous tuent si jamais vous marchez dessus et le principal, vous placez de la dynamite sur chaque mine détectée... histoire de les détruire. Bien sûr, évitez de rester à côté. La réalisation est superbe, le jeu est captivant et le prix se mérite (moins de 6 euros). Achetez-le ! [url=www.graal.fr/2016/09/13/test-underground-keeper-la-version-pour-steam/]Pour lire l'ensemble de mes impressions sur Underground Keeper.[/url]
If you've played Minesweeper, than you'll know what I'm talking about. If you haven't, it was a free pre-installed game that came with most versions of Microsoft Windows. Some remember it as "A good way to kill time" and others remember it as "That game that caused me to smash my mouse when I was given a 50/50 chance at guessing a bombs location, and got it wrong." Underground Keeper is basically Minesweeper, set in a 3D environment and played in the first person perspective. A rather novel idea to such an old game. You have a pick-axe and a limited set of C4 charges to destroy the hidden bombs. You have to deduce the bombs locations by the floating numbers adjacent to the rocks. Unlike Minesweeper, you do not have flags to pin potential risks. There are also some mild hazards, such as falling into pits or being struck by your own detonation charges. Visually the game looks really good and the music is mellow. The game play is very casual, which makes since based on what it was inspired by. The only drawback, in my opinion, is that the bombs locations do not randomize. This gives the game a little less replay value compared to the original Minesweeper. I recommend giving this game a try if you enjoy a relaxing gaming experience.
plz more updates
Pros: 3d Minesweeper 60 Maps (~8 hours to Complete) Native 21:9 Support (3440 & 2560) Challenging Gameplay Level Selector Player Leaderboards Mellow Soundtrack Price: Paid $1.74 but Currently on Sale for $0.99 Cons: No AMD Crossfire Support Needs Optimization: Each level start out at 60fps but quickly dip to 30fps with R9 290x 8Gb
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