
Under Domain - Alien Invasion Simulator will surprise you with a Sci-fi turn-based game completely different from others. How about turning yourself into an Alien and planning an invasion to Planet Earth? You can secretly influence human history and build war machines to exterminate human beings.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Has a potentially fun idea if it gets implemented correctly, but sadly it was not fully done. Some aspects are there but most of it is not. Normally I try games out for at least 1.5hrs but this one is one that I couldn't continue to play after hitting 0.5hrs. The only way I might play longer is if I got this for free but even then, I still am not sure what my future self will think of it. For right now...Refunding it and moving on to other games and I recommend that others do the same.
While the premise is great and there is some nice sound and graphics, I'm afraid there really isn't much of an actual game here to play. The scant few game mechanics (and I use the term very loosely) that exist are poorly conceived and/or not actually functional, and I'm afraid that once you see this, you cannot un-see it. It's more like a proof of concept or mock-up, than a finished product. If this were an early access title that were 10% of the way towards release, I would probably be optimistic about the really cool premise of being the other side in an alien invasion scenario. [i]If[/i] it were just starting out. As a game, as it is now? I can't recommend this at all, Avoid.
get it on sale but then i definetly recomend, really fun couple of hours with a cool concept.
cool ideas. kinda. but having the majority of a playthough be boring unskipable kinda bad animation isn't gonna do it for anyone
The idea is itself a good one. The problems are the limited number of turns, no explanation of the symbols, not a thorough enough information on resources gained, the inability to skip cut scenes, the lack luster and drawn out end battles, the boring ending of which there is one and only one, and last but not least the bugs and missing buttons. A rather sad sort of game with so much potential.
No jogo, você controla reptilianos planejando uma invasão na Terra durante o século XX, pois os humanos invadiram seu planeta natal no futuro, e você volta na tempo para se infiltrar na sociedade humana e planejar sua conquista. O jogo funciona através de estratégia em turnos. Você tem um número limitado de rodadas para planejar sua invasão e melhorar suas forças militares para superar os terrestres. Cada rodada representa uma década humana, a história vai avançando mostrando fatos históricos importantes de nossa socieadade, os avanços militares e tecnológicos. Esse aspecto é bem legal, pois pode ser usado como algo educativo, ensinando sobre a história do século XX através de um observador de fora. É fácil entender esse aspecto pois a empresa é conhecida por fazer jogos educativos. Under Domain é uma ótima ideia para um jogo e vai divertir aqueles que curtem uma boa estratégia em turnos. Ele traz um grande desafio com jogatinas rápidas, que te dá tempo para tentar mais de uma vez. Apesar de necessitar de um polimento maior, para resolver bugs e decisões infelizes de design, fico feliz de ver uma produção brasileira inovando e se arriscando em uma temática e mecânicas não tão comuns no mercado de jogos local. Leia análise completa no site Cosmonerd.
Under Domain is a strategy game built around a compelling reversal of genre expectations. Instead of defending Earth from an extraterrestrial menace, you play as the invaders themselves—an alien civilization patiently preparing for the conquest of humanity across an entire century. Developed and published by Playlearn, the game frames its campaign as a slow-burning manipulation of human history, beginning in the early 1900s and progressing decade by decade. The premise immediately gives the experience a distinctive personality, inviting players to think less like a battlefield commander and more like a clandestine cosmic puppeteer. Every decision feels like part of a long con, whether you’re abducting scientists, influencing political movements, or quietly sabotaging technological progress. The core structure is turn-based, with each in-game year represented by a limited number of actions. This restriction forces difficult prioritization—there’s never enough time or resources to accomplish everything. The aliens must balance gathering materials, researching technology, infiltrating human institutions, suppressing awareness of their presence, and assembling a fleet capable of launching the decisive invasion. Many of the game’s most memorable moments come from that tension between ambition and secrecy. A bold action may offer valuable rewards but risks drawing attention from world governments, accelerating humanity’s defenses and complicating the eventual planetary assault. Under Domain’s strongest design choice is the way it makes restraint feel as strategic as aggression. While the systems are straightforward, they offer a satisfying rhythm. Each decade serves as a milestone in the alien agenda, giving players constant feedback on progress. You gradually unlock new strategic tools—mind control, biological interference, political disruption, covert replacements of influential humans—and each one broadens the possible approaches to domination. The game encourages experimentation, and early playthroughs feel like learning to speak the language of subtle planetary corruption. There’s a certain dark humor in shaping major historical events from the shadows, watching humanity unknowingly cooperate in its own downfall. Aesthetically, the game adopts a functional and minimalist presentation. Instead of elaborate maps or cinematic cutscenes, much of the interface resembles an alien control dashboard—menus, information readouts, and decision panels. While this supports the theme of overseeing Earth from afar, it also reveals the game’s modest production scale. Visual feedback can be sparse, and the interface occasionally feels cramped or unintuitive, particularly during long sessions where players must scan multiple screens to track progress. The ambition of the premise slightly outpaces the audiovisual delivery, but the atmosphere remains intact enough for the imagination to fill in the gaps. The pacing, however, may be divisive. Because the game emphasizes planning and subtle influence, early decades unfold slowly, and some actions produce delayed or indirect consequences. This design rewards patient strategists but may frustrate players expecting clear, quick payoffs or more dynamic tactical encounters. Once the player internalizes the optimal action patterns, later playthroughs risk feeling predictable, as certain paths repeatedly lead to safe, efficient domination. The roguelike structure—where failure leads to lessons carried into the next attempt—works best in the early hours, but long-term replayability depends heavily on how much players enjoy incremental optimization. Despite its mechanical limitations, the game deserves credit for thematic consistency and originality. It treats alien invasion not as a sudden strike but as a century-long strategic process rooted in resource management, psychological manipulation, and political engineering. The act of conquering Earth feels earned rather than inevitable. Even the final invasion, which could have been handled as a detached end screen, becomes a culmination of accumulated choices—if you’ve planned poorly, humanity resists fiercely, and the campaign ends in humiliation rather than triumph. Under Domain ultimately functions as a niche but intriguing experience. It doesn’t attempt to compete with sprawling grand strategy titles or visually lavish sci-fi epics. Instead, it offers a compact, concept-driven campaign built around a viewpoint rarely explored in games. Players who enjoy long-term planning, indirect influence, strategy distilled into decisive choices, and narrative gameplay built from consequence will find something refreshingly different here. Those seeking mechanical depth, variety, or high production value may find the limitations hard to overlook. In the end, the game’s appeal rests on its premise: the fantasy of being the unseen force rewriting a planet’s destiny. For players willing to lean into that role, Under Domain provides a thoughtful, sometimes tense, and occasionally darkly amusing strategic experience that rewards patience, curiosity, and a taste for quiet cosmic domination. Rating: 5/10
Probably the most decent alien game out there, haven't actually seen a game before that allowed you to simulate an alien war plan on earth whilst taking a lot of interesting actions along the way. Like the graphics too.
This game feels like the creator made a unique and interesting system to play this game but then refuses to teach anyone how to use it. The tutorial even states it's a LIMITED tutorial and you will learn the more advanced parts of the game with play... except the game play is totally static with no learning curve, so the advanced functions and parts of the game are impossible to reach. At first I figured I was playing the game wrong or just not getting something, but after going to find some kind of guide online (there are none at the time of writing this), or looking at the game's web page for more information (the game's page is only a landing page with screen shots, logos, and PR/Sales Hype), and then finally the game reviews/comments that all have the same problem with the game play and then some... I am now pretty sure this game isn't finished and there are commands and graphics missing to advance the game play. Glad I got this on sale for like $2 since even $6 for this game is over priced as the game currently stands. Lots of work is needed, otherwise this will be a game people will just play two rounds of then realise by the third round there is no challenge or fun playing this.
Do not recommend, poor optimization, no proper language packet and some gamebreaking bugs, shouldn't be out in full release yet. (I.e. you can not activate several upgrades because you're forced to hold to activate instead of clicking but the button keeps vanishing before you can hold it long enough, resetting it to 0)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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