
Uncounted is a massive incremental tower defense. One sector, one wave: tens of thousands of hostiles simulated on the GPU. Place and aim every turret before the drop, then spend the run to unlock the next gun.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $5.5M | 28.2K | 96% | $9.99 | |
| approximately $7.4K | 36 | 72% | $11.99 | |
| approximately $4.2K | 15 | 73% | $9.99 | |
| approximately $1.1K | 22 | 100% | $2.00 | |
| approximately $510 | 5 | 100% | $4.99 |